Mana/Life Stealing = Mana/Life Globes?

Zek

Diabloii.Net Member
Re: Mana/Life Stealing = Mana/Life Globes?

Err, have you guys all forgotten that when anybody picks up a globe, it heals the whole party? If anything it's a little unfair in favor of ranged characters, who don't take as much damage but get healed just as much as melee characters scooping up the orbs.

Anyway, I don't know why everybody is acting like orbs are the lifesteal replacement. That hasn't been confirmed yet. What we do know is that it's the potion spamming replacement, and it obviously involves far more strategy than potions did. Potions were an absolute safety net until you drained your whole belt - health orbs you have to wait until one drops, so you can't afford to just take damage willy nilly. That goes double for bosses where you'll probably have to go out of your way to find orbs.
 

Romak

Diabloii.Net Member
Re: Mana/Life Stealing = Mana/Life Globes?

@Zek, Globes are the replacement of both potions and leeching. Because those two were the only ways to get healed in Diablo 2, and now they're both gone. Get it? Leeching was a source for mana and life just as much as potions were, for physical characters that is. A barbarian in Diablo 2 can have a swing over a mob of creatures and get completely healed.

Leeching is gone though, and the reason for that is the globes which prove to be more "tactical". Though I still can't see what's so tactical about them. They drag too much attention and for no reason. They're big, glowing, and make a *blurp* noise when you touch them, they are more easy to spot than any monster on the map. Even the potions didn't pull as much attention as those things... so they could at least make them less intense.

About ranged characters taking less damage than melee... or the opposite... I really didn't understand that, please explain yourself.
 

Farmrush

Diabloii.Net Member
Re: Mana/Life Stealing = Mana/Life Globes?

Err, have you guys all forgotten that when anybody picks up a globe, it heals the whole party? If anything it's a little unfair in favor of ranged characters, who don't take as much damage but get healed just as much as melee characters scooping up the orbs.

Anyway, I don't know why everybody is acting like orbs are the lifesteal replacement. That hasn't been confirmed yet. What we do know is that it's the potion spamming replacement, and it obviously involves far more strategy than potions did. Potions were an absolute safety net until you drained your whole belt - health orbs you have to wait until one drops, so you can't afford to just take damage willy nilly. That goes double for bosses where you'll probably have to go out of your way to find orbs.
Last time I checked the amount healed was dependent upon your.. wisdom (?) stat. We also don't know the range of the healing.


 

LittleOldLady

Diabloii.Net Member
Re: Mana/Life Stealing = Mana/Life Globes?

Presumably, the melee characters spend a lot of time creating (and using) globes during battle, but as they have high life they can afford to stick around and wait for them to drop.

Ranged characters will spend plenty of time avoiding being hit, then collect them after the battle to replenish (much like downing a pot, then picking up a replacement).

Both of these require more strategy than leech/quaffing/endless regeneration (casters...) AND provide different playing experiences for the different builds (provided the "party heal" radius is quite small - i.e. two melee in same mob should get healed, but ranged characters probably won't).

Oh, and the soul harvest is nice because it's something you do to regain mana which causes less damage (presumably) than you could if you were spending that mana. Again, a different play style.
 

Raging_Zealot

Diablo: IncGamers Member
Re: Mana/Life Stealing = Mana/Life Globes?

@Zek, Globes are the replacement of both potions and leeching. Because those two were the only ways to get healed in Diablo 2, and now they're both gone. Get it? Leeching was a source for mana and life just as much as potions were, for physical characters that is. A barbarian in Diablo 2 can have a swing over a mob of creatures and get completely healed.
Actually he is right. Potions ARE still in the game, but at a reduced capacity, most likely much more rare, and it has been speculated that they will have a timer. Leach has not been mentioned to be in or out of the game, so it is really speculation at this point as to whether it will be present in simply a more rare capacity, or not at all.

Leeching is gone though, and the reason for that is the globes which prove to be more "tactical". Though I still can't see what's so tactical about them. They drag too much attention and for no reason. They're big, glowing, and make a *blurp* noise when you touch them, they are more easy to spot than any monster on the map. Even the potions didn't pull as much attention as those things... so they could at least make them less intense.
From the game play videos it looks like the skills are both more varied and mobile. Instead of a barbarian standing in place and swinging (yes I know D2 barb's could WW), he will be charging through, stomping, etc. more, and the idea is to have less "only 1 powerful skill is necessary" gameplay. To me, this makes it much more likely that where globes fall, and where you currently are, could be two different places. This means actually getting to the globes could present a challenge, depending on where the rest of the live monsters are. With leach, you really could just stand in place and zeal/frenzy/concentrate/fury/ect a group of monsters, and not have to worry over much about healing. The globe system is more tactical in that you actually have to go retrieve globes, probably while under monster fire, etc., as opposed to just standing still and having it happen.

Plus as was mentioned, globes aren't guaranteed from monsters the way leach is (any leach-able monster will give you health back), so you do have to conserve them, and plan tactically when you should use them.

Sorry for the huge block of text, but you still say you don't understand how it is more tactical. It is a more involved process to benefit from them, so you have to work into your battle plan, when to go after them, decide in your head if you can get to one before the monsters around it kill you, etc, where as leaching didn't require anything but holing the 1 skill down until everything was dead, which from basically everything we've seen about the game play in Diablo III, is something the Devs want to minimize, creating a game where each character class has 6-10 active skills useful in varying situations instead. Having to actively make a choice and react to how and when the globes drop requires more tactical thinking than standing in place and leeching from the monsters you are wailing on.

About ranged characters taking less damage than melee... or the opposite... I really didn't understand that, please explain yourself.
I think they mean that as a ranged character, they will be further from the action, mowing down enemies from afar. All characters play through the game by (ideally) dealing more damage to the monsters than the monsters deal back to them in return. A ranged character (physical or caster) minimizes the damage they take by being further back from the combat and avoiding the majority of the attacks (usually by having some sort of a tank, or by using kiting techniques), while a melee character would minimize the damage by having more defense/life etc, so that they can withstand more attacks.



 
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Risingred

Diabloii.Net Member
Re: Mana/Life Stealing = Mana/Life Globes?

I mean it doesn't really change the gameplay too much, and we got rid of ugly floating orbs that make no sense.
I'd say it makes more sense than just becoming healthy after killing something.
Orbs=magic. Magic can explain anything because it is a fantastical function that isn't rooted in reality so it doesn't really have "rules" besides whatever context they reside in.
Killing something while exerting yourself to relieve fatigue = doesn't make sense. I don't mean this as an insult, just kind of putting it out there.

You claim that it is essentially the same in concept but it isn't. It's actually very different. Maybe the differences seem subtle or inconsequential but they aren't.

I may not approve of your idea but it was interesting and I thank you for sharing it here.


 
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