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Making new Skelemancer: need suggestions

Discussion in 'Necromancer' started by Jackson, Feb 20, 2004.

  1. Jackson

    Jackson IncGamers Member

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    Making new Skelemancer: need suggestions

    Hi guys, please try to read through this entire post and answer as many questions as you can.

    I've finished making my pallys, and want to make a necromancer (skeleton summoner) for PvM and MFing :clap:

    SKILLS:
    Max Raise Skeleton
    Max Skeleton Mastery
    About 20 Corpse Explosion after +skill gear
    1 Raise Mage
    1 Clay Golem
    About 10+ skills into Revive after gear
    1 Amp
    1 Dim Vision
    *Any into Golem Mastery?
    *Do I need Clay Golem?
    *Any other skills I missed?

    GEAR:
    (My PvM setup)
    JAH Harlequin Crest

    "Enigma" Runeword in a Superior (14%ED) Mage Plate

    Perfect Mara's Amulet

    2 SOJ rings

    Arachnid's Mesh Belt

    "Beast" Runeword Weapon with Homunculus Shield (Will have an Leoric Wand in cube when Summoning)

    Perfect Battle Orders "Call to Arms" Runeword with Lidless Wall Shield for skills

    Probably Magefists or Trang Gloves

    Perfect Stats and skills Marrowalk Boots

    **Any comments on gear?

    Also going to get a Might Mercenary.


    Comments and suggestions for improvements please.
     
  2. disci

    disci IncGamers Member

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    Yeah Clay golem is handy vs boss like baal to slow him down and you should invest one point into golem mastery and summon resists. thats all you need into these. More is waste of points.
    You should really get more curses. Attract is handy to get monsters concentrate their hits to cursed one.
    Decrep helps boss fights alot. clay+decrep = statue boss :)
     
  3. Jackson

    Jackson IncGamers Member

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    Another question: Does clay golem have to hith the monster in order to slow it? Because I'm not sure if my slow-moving golem can reach Baal while a big bunch of minions are attacking him.
     
  4. nc-hikaru

    nc-hikaru IncGamers Member

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    where are you suppose to put the excess skill pts?
     
  5. disci

    disci IncGamers Member

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    Yes clay actually has to hit to slow down monsters. And easy solution to this other problem is that when you are running to baal, cast clay near him. That way he is already hitting him bfor rest of your minion reach baal.

    Little hint, cast clay at opposite side of you and boss. Boss will direct hes attacks magical/physical to golem instead of you.
     
  6. deathslayer007

    deathslayer007 Banned

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    The clay golem also has another strange thing on it. If the golem Hits or Gets Hit by a monster, that monster is slowed (i use a psn nec with a high clay in hell, always works when its hit) very fun and very useful.

    I really like the name *Statue Baal*
     
  7. disci

    disci IncGamers Member

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    Yes or favorite minion Clay golem only needs 1 point invest. Mine doesnt die at all. In fact my skels and merc dies more often than this muddy fellow. I dont even have alot +skills from equipment. Only 10 :)
     
  8. Jackson

    Jackson IncGamers Member

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    Any comments on gear?

    Thanks to those who have replied.
     
  9. Muffassa

    Muffassa IncGamers Member

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    I wouldn't bother with more than 1 pt in revives - this build is so easy anyway

    Right now Im in act 5 hell (solo all the way) and I have max skelies, max mastery, 1 in each curse, might merc wearing bramble (thorns aura), beast runeword(fanat aura) and Heart of the Oak on switch for buffing summons. I never summon mages or revives - except v. bosses (I just don't need them).

    enigma rules, because wehn u teleport, the minions come out swinging, so you can amp damage a guy, then tp in and get ~15 hits on him all at once.

    clay golum rules - but only 1 pt is necessary there.

    Right now I have ~800 life, about 50 stat points saved up, and 25 skill points, and I have no need for them. I'm thinking aobut maxing bone spirit or something.

    Make sure you take adavantage of the marrowwalk bug too :)
     
  10. Jackson

    Jackson IncGamers Member

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    Against Souls, which aura is better? Dim Vision? Or Attract?

    Also, I'll probably not need Decrep.
     
  11. TPMdm

    TPMdm IncGamers Member

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    1 comment: Stop MFing, you are done... great gear
     
  12. pliu

    pliu Banned

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    Use skellimancer MFing is super fun :). just put all the mf items on the necro :D
     
  13. Jackson

    Jackson IncGamers Member

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    "1 comment: Stop MFing, you are done... great gear"

    What if I was to say that I donate the gear that i don't need to people who need it more than I do?

    Anyways, back on track. Comments on my build will be much appreciated. :)
     
  14. TPMdm

    TPMdm IncGamers Member

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    :D
    Just poking at ya a little... Seriously though you have the gear and the layout, except for suggesting you play a lot to get your technique down solid I don't think there is much to offer you advice-wise. I hope you come to enjoy the necromancer as much as I do.
     
  15. disci

    disci IncGamers Member

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    Well you will have alot skillpoints left over whit this build, so why not get some curses and fool around :p
    Seriously, decrep is much needed vs a boss.
    And yeah, Dim works best vs souls.

    Lower resist is good killing speed improver(theres sorcs everywhere). I didnt bother spend my skillpoints into IM, LT and LW, cos really didnt need those. Playing mostly alone.
     
  16. Indemaijinj

    Indemaijinj IncGamers Member

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    Clay Golem can be recast for a song. If the CG is somewhere where he is useless simply recast him in a better position.
     
  17. disci

    disci IncGamers Member

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    "thumbsup" :)
     
  18. Zazu

    Zazu IncGamers Member

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    1.Why dont you max clay golem? Isn't it worth it? Lots of life, no?
    2. What about attract/dim vision? Before 1.10 these were kinda useless curses, now I hear they come in handy. And how do you use them and when?
    Actually I use amp+decrepify altogether, do I need more curses if I can save points from clay golem (not maxing)
    3. Do u use bone wall and/or bone prison?
    4. How much CE to soften up the crowd? (I dont play cows, just need to use it a little and let the skellies job done)
     
  19. mes_uno

    mes_uno IncGamers Member

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    1:- The beauty of clay golem is how easy it is to cast it where needed, none of your other minions have that. I find that i just sling him in front of me to break charges while my skeles catch up. Maxing is a waste of time i think as the dmg the golem can do is negilgible when compared to that of your skeles or even a revived.

    4:- I have gone for maxed CE. Sounds like a lot but it is really useful to have the large area. Radius increases at a fixed rate per skill point/mana cost, so the area of effect increases more with each point ( area of a circle is proportional to the radius squared). High levels of CE cover whole passage ways in the worldstone keep for example, and can take down those pesky mobs of tight packed flayers that swarm in seconds.
     
  20. chovenga2

    chovenga2 IncGamers Member

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    What about the AR for my minions in late acts of Hell. Has anyone regarded a act2 Blessed Aim merc as an alternative? More hitting -> more damage?
     

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