Making my first poison necro. Well I've been playing necro's for a long time, and surprisingly I've never made a venomancer. I guess summoners and bonemancers are just too much fun :yep: I've read the venomancer guide(s) here and I have a general idea of what I'm going to do. I'll start with stats first. This is a softcore ladder char btw. Stats: Str: 78-93 (enough for gear) Dex: none Vit: whatever doesn't go to str Nrg: none Skills: PnB Poison dagger: Max Poison explosion: Max Poison nova: Max Teeth: 1 pt Corpse explosion: 1 pt Bone armor: 1 pt Bone wall: 1-5 pts total 64-68 Summon Skeleton mastery: 1 pt Revive: 1 pt 5 pts for pre reqs to revive total 71-75 Curses 1 pt in all curses Lower resist: 10 pts total 90-95 With all skill quests done, that brings me to lvl 78-83. If I ever get past lvl 83 I'll spend the extra point in either bone wall/lower res/dim vision. Gear: Helm: Shako Armor: Bramble (If I can ever cube that ohm) Shield: Trang's Belt: Trang's Gloves: Trang's Boots: Rare with good lightning res (If I can find one without faster run) Weapon: Death's web Rings: BK ring, and 15% res all ring Ammy: mara's Charms: charms are mostly geared towards resists. Merc: I'll most likely go with a prayer merc using insight. I've had great success with that combo on sorc's and since I'll be putting no points into energy, I'll need lots of mana regen. With insight I'll be able to spam poison novas all day long. So merc will look like this: Weapon: Insight polearm (eth cV) Armor: Duress (once I find a decent eth 3 os armor) Helm: Vamp gaze (for leech and dr%) switching to andy's at lvl 83 Socketing my gear will depend on my resists in hell. I shouldn't have a problem with fire/cold/poison since the 3 pieces of trang's set have lots of that. But I'll be hurting for lightning res. I'd also like to socket some of my gear with poison facets. If I can get a facet and if my resists aren't too bad in hell. I know some of you will suggest bone prison over bone wall, but I'd rather go with wall for this build. It's fine for my bone necro to become trapped in his own prison (Don't think it can't happen to you!)with a monster(s), but he's got a huge offensive spell to help him survive. Basically the playing style of my venomancer will be hiding behind his small army of revives, dealing out heaping helpings of poison damage, cursing all the while. Any ideas that you have are welcome. I hope to have a lot of fun with this build.