AlabasterFilth
Diabloii.Net Member
making my first high-level hammerdin
So I want to know where to put my last few remaining skill points, but I haven't played with a hammerdin enough to know if i'll be screwing myself over.
What I want is to have a hammerdin that is flexible enough to switch to the aura he needs (salvation, redemption, conviction), and still retain high defense, and max block.
So my question is, will I be screwing myself over if I take 6-8 points away from holy shield and instead invest in high level auras (salvation, redemption, conviction)?
I want a hammerdin that can run any area in the game solo, and can make things significantly easier whenever I play in a party.
However, I still want to be able to survive when I start trekking through WSK in hell mode solo.
So I want to know where to put my last few remaining skill points, but I haven't played with a hammerdin enough to know if i'll be screwing myself over.
What I want is to have a hammerdin that is flexible enough to switch to the aura he needs (salvation, redemption, conviction), and still retain high defense, and max block.
So my question is, will I be screwing myself over if I take 6-8 points away from holy shield and instead invest in high level auras (salvation, redemption, conviction)?
I want a hammerdin that can run any area in the game solo, and can make things significantly easier whenever I play in a party.
However, I still want to be able to survive when I start trekking through WSK in hell mode solo.