Jordanbcool
Diabloii.Net Member
Make the prime evils much much stronger
I like diablo II LOD. IMO its next to perfect. The main thing that bothered me though is how easy the prime evils actually are. If you think about it, even the uber trist prime evils are easily taken care of with a CB smiter. Aren't these 3 guys the most powerful beings in existance? No character or party should ever be able to defeat a prime evil in a few seconds.
The main thing I want to see is that the prime evils get a HUGE boost in terms of life and damage. I also like the idea of having unique character class enchantments that the evils can use. I.E. the paladins conviction aura on uber meph. Maybe an "ignore target defense" mod on diablo so that melee characters have an extremely hard time defeating him.
Basically I'd like to see uber tristram hard prime evils as the standard. And by uber tristram I mean meph. I don't want to make it so hard that its impossible but using simple CB to kill a boss in a few seconds is lame IMO.
I like diablo II LOD. IMO its next to perfect. The main thing that bothered me though is how easy the prime evils actually are. If you think about it, even the uber trist prime evils are easily taken care of with a CB smiter. Aren't these 3 guys the most powerful beings in existance? No character or party should ever be able to defeat a prime evil in a few seconds.
The main thing I want to see is that the prime evils get a HUGE boost in terms of life and damage. I also like the idea of having unique character class enchantments that the evils can use. I.E. the paladins conviction aura on uber meph. Maybe an "ignore target defense" mod on diablo so that melee characters have an extremely hard time defeating him.
Basically I'd like to see uber tristram hard prime evils as the standard. And by uber tristram I mean meph. I don't want to make it so hard that its impossible but using simple CB to kill a boss in a few seconds is lame IMO.