Make 'health orb' a 'fountain/spray/gush of blood' instead <

Runes

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

I find the thought too gross and Blizzard would have to come up with some shrewd excuse as to how getting gushed with something actually closes up wounds. With globes, they are a healing item like potions or power ups we're already familiar with.

Suppose you are only catching a few drops of the the gush...why does that heal you the same amount as a full blast? Why is evil monsters' blood designed to heal their enemies? Such questions are unnecessary if they stick with globes.

Also, I feel the idea is in part for the mere sake of injecting more gore into the game, which can start to look desperate after a while. There's going to be enough gore, I think. The health system doesn't have to gush blood all over you. Idk, it's kind of like every footstep your chr takes leaves a big lake of blood and brains mixed together on the ground. Some things can be taken to far and you can't just toss in more gore to make the game better.
I would actually like it to heal only when i struck you, but otherwise - since the healing would be due to a moral boost from feeling (or maybe just seeing?) your enemies bleed, it wouldn't be a problem that it worked from just a few drops...

On the gore-issue, I agree with you - more gore isn't necessarily a good thing. As an example I really dislike seeing monsters explode into 'giblets' from a strong hit with the barbarians axe - its unnecessary and weird (why doesnt it just hack it in two?) and therefore takes me outta the game.

However - in this case, I dont think its too much - as seen in the vids most monsters dont drop globes, so they wouldnt bleed that often, but WHEN they did, it would be - IMO - cool


 

sicilian

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Well, the idea wasn't really that they drank the blood - it would just heal the character when it splattered over them. 'you are strengthened by the blood of your enemies' - the healing would be due to the moral boost of feeling the enemies blood.
But well - some people find blood very gross, and I respect that, though I dont really share that emotion on a pixel level... if grossness should factor in, I guess they should remove corpses, ie. 'dead people' from the game - death and violence is gross IRL - and while I respect that sentiment, I really dont think it should apply to a game, especially not Diablo 3.

I don't think it would be impossible to see in the middle of a fight - they could just add more, heheh ;)

I DO agree that it would make the game more arcadey - but in a good way I think (I like Mortal Kombat...), and while true, the same applies to the 'globes' - though bouncing globes remind me of Mario, not MK...
There's a big difference between corpses and other such additions that add an unsettling feeling or a sense that you're in a dangerous place, and the notion that every hero is given a moral boost by being splattered with demon guts. You're telling me you look at the Wizard and think, "I bet she'd fight better if she were covered in blood."?


 

Kaeros

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

How about we compromise, and give the Barbarian an "Eat Heart" ability? He reaches into the corpse, pulls out a heart, and shoves it into his mouth? Instant heal.

I'm kind of kidding, but I really don't like the gushy blood fountain idea. It's not gross, per say, but it's not aesthetically pleasing at all.
 

Knight_Wolf

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Seriously people, get over the Orbs already ... it's there for a good reason .. accessibility and ease of spotting ... and i doubt it will get changed cause there is no reason to do so .. the only thing i can see happening is a slight change for the floating orb graphics .. but that's ought to happen as part of the graphical upgrades the game goes through :whistling:

Runes said:
I don't think it would be impossible to see in the middle of a fight - they could just add more, heheh ;)
It will never be as accessible or as easy to spot like a floating Orb ... there is already blood, goo, limbs, special effects, auras .. etc etc etc .. and other things getting splattered all over the place .. that's why the Orb needs to stand out.

Runes said:
the same applies to the 'globes' - though bouncing globes remind me of Mario, not MK...
Devil May Cry and countless other mature action games use the concept of Orbs for restoration of Health, Mana and other things ... because the concept works just fine ... if it reminds you of Mario then that apparently your problem :wave:

Frankly the idea sounds childish to me more than the Orbs .. kinda like how 16 years old kids want to see blood senselessly splattered over everything in games and movies to feel gratified .. hence B-movies were born .. and frankly i don't want Diablo 3 to look or feel like a B-grade horror movie.
 

Ixxan

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Assuming this was possible at all with the technology to have fountains of blood pouring off an enemy and picking them up healed you here are a few reasons why this is a terrible idea:


1) How would players know they healed? Okay, we're all avid forum goers who pick up every small detail of diablo, but the average gamer won't follow Diablo so religiously. Diablo's appeal is a 'pick-up-and-play' type of game. It's always been like that, it's what's so addictive.

So some casual gamer beats up a monster and a giant pool of blood erupts from them. It's counter-intuitive. If they didn't know the blood healed, they probably would try to AVOID it rather than run up to it. Usually when you see something ridiculous and sensational like that, the gamer will think

"that's unusual, so something bad is going to happen, especially with blood pouring off of him."

2) It doesn't make sense. Why would pools of blood flowing off monsters heal you? It's counter-intuitive yet again. yeah okay, you might think "Why would a monster just drop a globe of health to heal me?" This is not an issue because there is no needed explenation health globe? Ah that will heal me.. Games have been using this archetype of a picked up power-up item since games like SMASH TV and Pac-Man. it's good game design that people easily recognize. As far as your 'mario' thing goes... God of War had a 'health globe' mechanic.

A player will see a health globe and think "okay those were put in so that I can keep going, and to get healed." If they saw a fountain of blood they wouldn't understand the purpose of it, and think "Why would they put something in like that?" Or even think that something bad was going to happen, like the monster is about to explode and kill the player and DETER them from picking up. And when they DO discover the function, because of it's esoteric nature, the player will then think "Why does this heal me?"

A health globe requires no explenation. It requires no weird thought process or intuition. A player isn't going to question the logic of a health globe because it will create a suspension of disbelief and the player accepts it as a game mechanic.


It's called "Good Game Design".
 

sicilian

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Frankly the idea sounds childish to me more than the Orbs .. kinda like how 16 years old kids want to see blood senselessly splattered over everything in games and movies to feel gratified .. hence B-movies were born .. and frankly i don't want Diablo 3 to look or feel like a B-grade horror movie.
Bingo! Couldn't have said it better.

One other thing that makes it more than just a graphical representation, is the fact that the strategy changes completely with boss fights. If the boss drops orbs occasionally, the orb STAYS PUT. Meaning someone can lure the boss away while others grab the orbs.

If it's a spray of blood, not only does it force you to go near the boss when you need health, but is it supposed to be unending? How much blood do these things have? I think they want the orbs to last a while (if not forever), and a big siegebreaker with three or four fountains of blood going constantly until you stand in them would look downright stupid.


 

play

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

How would that work for range attacks?
has blizz confirmed how ranged players soloing will grab orbs? can you shoot them to activate them? if not it could be tough avoiding receiving damage long enough to reach an orb. (seeing as the orbs will be amongst the group of enemys)

(i am a fan of the orbs so far ;))


 

Grug

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Terrible idea. Just terrible.

1. Not aesthetic. There's a point where gore goes from chilling to humorous, like Mad World.

2. Skeletons don't bleed. Ghosts don't bleed. Golems don't bleed. Good luck healing if you fight them.

3. Monster corpses are affected by physics. So if you used leap attack, all the geysers of blood will go with the monster down a pit or away from the battle. That, or there will be dis-embodied fountains of blood everywhere.

/thread.

Stillman, Props to you. Knight_Wolf, I'm dissapointed.

IT'S GLOBES PEOPLE! GET IT RIGHT!
 

Runes

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

There's a big difference between corpses and other such additions that add an unsettling feeling or a sense that you're in a dangerous place, and the notion that every hero is given a moral boost by being splattered with demon guts. You're telling me you look at the Wizard and think, "I bet she'd fight better if she were covered in blood."?
Yes, thats the way it would work - but I wouldnt want the blood to show on the character, that would be too much IMO.

Devil May Cry and countless other mature action games use the concept of Orbs for restoration of Health, Mana and other things ... because the concept works just fine ... if it reminds you of Mario then that apparently your problem

Frankly the idea sounds childish to me more than the Orbs .. kinda like how 16 years old kids want to see blood senselessly splattered over everything in games and movies to feel gratified .. hence B-movies were born .. and frankly i don't want Diablo 3 to look or feel like a B-grade horror movie.
Well, I never said I didnt like the mechanics of the health-orb, only the graphical representation. As for the idea being childish and immature - If I agreed to that I wouldnt have posted in the first place ;)
I would agree with the pacman & SmashUp comparisons Ixxan - but then again I dont have a prob with the mechanic in itself.
Knight_Wolf - I dont really understand the Devil May Cry comparison to D3, I always found DMC more 'emo' or 'goth' (with the white haired, fair-skinned child-man-fallen angel stuff and all), than 'gothic' as in D1, but I do think God of War is ok as comparisons go - then again, God of War's violence is pretty over the top... I would rather have D3 move in the direction of B-Horror flick than Devil May Cry, if those are the options...
Scilian - as for catering to the casual gamer, Im all in for that, I just dont agree with your points - I think people would get it at once, or a voice/text could say what to do the first time you moused over the graphic ie 'fountain of health'. The way it would work on boss-monsters - Im not sure it would be a bad thing, it would just change the dynamic - Ive posted about it on page 2.
Thx for the replies, even though most dont agree - thankfully I represent the silent majority :coffee:


 

Runes

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Terrible idea. Just terrible.

1. Not aesthetic. There's a point where gore goes from chilling to humorous, like Mad World.

2. Skeletons don't bleed. Ghosts don't bleed. Golems don't bleed. Good luck healing if you fight them.

3. Monster corpses are affected by physics. So if you used leap attack, all the geysers of blood will go with the monster down a pit or away from the battle. That, or there will be dis-embodied fountains of blood everywhere.

/thread.

Stillman, Props to you. Knight_Wolf, I'm dissapointed.

IT'S GLOBES PEOPLE! GET IT RIGHT!
1. matter of opinion, I disagree
2. Yeah, you have a point - it would have to be a 'fountain of ectoplasm' with undead, 'elemental life spray' with elementals
3. the fountain wouldnt topple over the edge with the monster, instead it would become a nice little pool right there on the edge...


 

Ixxan

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Yes, thats the way it would work - but I wouldnt want the blood to show on the character, that would be too much IMO.



Well, I never said I didnt like the mechanics of the health-orb, only the graphical representation. As for the idea being childish and immature - If I agreed to that I wouldnt have posted in the first place ;)
I would agree with the pacman & SmashUp comparisons Ixxan - but then again I dont have a prob with the mechanic in itself.
Knight_Wolf - I dont really understand the Devil May Cry comparison to D3, I always found DMC more 'emo' or 'goth' (with the white haired, fair-skinned child-man-fallen angel stuff and all), than 'gothic' as in D1, but I do think God of War is ok as comparisons go - then again, God of War's violence is pretty over the top... I would rather have D3 move in the direction of B-Horror flick than Devil May Cry, if those are the options...
Scilian - as for catering to the casual gamer, Im all in for that, I just dont agree with your points - I think people would get it at once, or a voice/text could say what to do the first time you moused over the graphic ie 'fountain of health'. The way it would work on boss-monsters - Im not sure it would be a bad thing, it would just change the dynamic - Ive posted about it on page 2.
Thx for the replies, even though most dont agree - thankfully I represent the silent majority :coffee:


Why put forth all the extra effort just so people understand that your 'fountain of health' is a health globe?


Why not just call them "Health Globes" and be done with it? How do health globes make Diablo any less Diablo? because they show up in a plethora of other games?

And wait, you called it a fountain of Health in this post, yet previously you called it a Fountain of Blood...

I think you realize how unintuitive your idea is, and the more you think about it, the more just having mana and health globes is simple and elegant.


If you don't have a problem with the mechanic, why do you have a problem with it being in Diablo? If it doesn't feel Diablo to you, I think you need to elaborate why, because I'm making the case that Health Globes, are simpler and much more effective than your idea.

Being different for the sake of being different isn't a good idea, only when being different is better.


 

Grug

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Bashiok's favorite quote: "Different isn't better. Better is Better."
 

shadowicee

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

or maybe it will be abit like god of war and when you get close to orbs they are attracted to you so you dont have to run over them. Or there could be a skill or items or something that you use and it pulls them to you so ranged doesnt have to move to continue fighting
 

qOcOp

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

I vote Pizza like in that ninja turtle game back in the days.
 

theBanger

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Runes said:
Just an idea to make the game cooler. I always found the floating orbs from the videos a bit... meh... and not diabloish at all.
S
o why not, instead of floating orbs, just let a 'fountain/spray/gush of HEALTH' spray from the dead monster? If its a boss, it could just spray from a wound on its body while its still alive - sorta like the deathanimation of Diablo in D1...

IMO it would be alot more in line with the original unsettling diablo style/mood, while retaining the new D3 dynamic.

So, whaddya think?
I like this idea. I excepted the globes, but still felt that they were a bit off. I have now seen the light. I see this idea working the exact same as the globes, just rather then a globe sitting on the ground, it's a pool of blood instead. Of course they can keep the globes for people to turn down the violence, but this would be a very cool feature to add to the game. Bloodier is Better.
Ixxan said:
I think you realize how unintuitive your idea is, and the more you think about it, the more just having mana and health globes is simple and elegant.
I think he realizes how unintuitive people on this forum are, and can't seem to dumb himself down low enough to respond to their unintuitive statements, simple and elegant is not a positive feature.
Grug said:
Bashiok's favorite quote: "Different isn't better. Better is Better."
What he said.
 

Krugar

Banned
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Bloodier is Better.
Are you sure?

- Is it better to see a pious fighter bath in demon blood to replenish his life?

- Does it make sense to you that the delicate figure of the sorceress is after all a bloodlust driven magician that needs blood to stay alive?

- Is it really better that the game heroes are demon blood drinking maniacs in a quest to save the world from invading demons?

- Is it better that undead and skeletons start to bleed to provide the player with more health?

- Is it really better that the entire game lore has to be rewritten because after all Humans are all blood drinking vampires? What do we do with the diablo books meanwhile released to the public where humans are depicted as... you know, humans?

What Diablo game exactly have you been playing these years? Diablo from Blizzard wasn't for sure.
 

theBanger

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Are you sure?

- Is it better to see a pious fighter bath in demon blood to replenish his life?
yes
- Does it make sense to you that the delicate figure of the sorceress is after all a bloodlust driven magician that needs blood to stay alive?
After all the blood she's seen, I'd think so.
- Is it really better that the game heroes are demon blood drinking maniacs in a quest to save the world from invading demons?
sure, sounds alright
- Is it better that undead and skeletons start to bleed to provide the player with more health?
no, they shouldn't bleed, so that fighting undead becomes more difficult over time because you don't heal.
- Is it really better that the entire game lore has to be rewritten because after all Humans are all blood drinking vampires? What do we do with the diablo books meanwhile released to the public where humans are depicted as... you know, humans?
Health globes don't make much sense either, and they sure weren't in the previous games, so I don't know how blizzard will be explaining the "new story" behind that. I haven't read the books..... How many HEALTH GLOBES did Diablo drop when he died?
What Diablo game exactly have you been playing these years? Diablo from Blizzard wasn't for sure.
..... Maybe it's been awhile since you played DII. But there's plenty more disturbing stuff in there then being revived by blood. If you think this is gross, I honestly think your not talking about Diablo, because stumbling across people, torn in half on a table is a common sight to see.

Honestly I don't give a **** if it doesn't make sense, if it results in more bloody fun, then I give a ****.


 

Krugar

Banned
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Honestly I don't give a **** if it doesn't make sense, if it results in more bloody fun, then I give a ****.
Yes, I thought this much. Very solid argumentation.
Nice talking with you.


 

stillman

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

Tbh, I like the concept of the adrenaline rush or victory granting a recovery bonus of some sort, but maybe it should be in the form of a skill or item mod. Of course, that opens up a whole new world of balancing issues when healing skills or mods are inserted (like life leech immortality problem from d2).
 

Ixxan

Diabloii.Net Member
Re: Make 'health orb' a 'fountain/spray/gush of blood' instead

I like this idea. I excepted the globes, but still felt that they were a bit off. I have now seen the light. I see this idea working the exact same as the globes, just rather then a globe sitting on the ground, it's a pool of blood instead. Of course they can keep the globes for people to turn down the violence, but this would be a very cool feature to add to the game. Bloodier is Better.

I think he realizes how unintuitive people on this forum are, and can't seem to dumb himself down low enough to respond to their unintuitive statements, simple and elegant is not a positive feature.

What he said.
Bloodier is NOT better. Simple and elegant -is- a positive feature.


 
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