Magical-Barbarian Concept

Arachanox

Diabloii.Net Member
Magical-Barbarian Concept

As we all know, the Paladin's Blessed Hammer deals pure magical damage, which is unblockable (except by the Assassin I hear) and almost impossible to reduce to any survivable amount. In my searching of the Arreat Summit, I found out that Azurewrath deals 250-500 magic damage every time it hits an enemy. While this does not compare to the (roughly) 1.3k damage a Blessed Hammer can do (without +skills gear), it is still a substantial amount when we combine it with some skills. Here is Azurewrath, for reference:

Azurewrath
Phase Blade

One-Hand Damage: (102-114) To (115-129) (108.5-121.5 Avg)
Required Level: 85
Required Strength: 25
Required Dexterity: 136
Base Weapon Speed: [-30]
+230-270% Enhanced Damage (varies)
+30% Increased Attack Speed
Adds 250-500 Magic Damage
Adds 250-500 Cold Damage, 10 sec. Duration (Normal)
+1 To All Skills
+5-10 To All Attributes (varies)
Level 10-13 Sanctuary Aura When Equipped (varies)
Indestructible
+3 To Light Radius
(Ladder Only)
(Only Spawns In Patch 1.10 or later)

So it's got a lot of good mods for a simple sword; increased attack speed, the magic and cold damage, +1 skills and +attributes, and to top it all off its indestructible! Now, combine this sword with twenty hard points into Sword Mastery and you'll have quite the sword already, but let's take it a step further and discuss some skills. Please note that I have -never- made a Barbarian, so all of this insight is speculative.

From what I can read, there are three good skills that will work with single (or even dual!) wielded Azurewraths: the obvious Whirlwind, Concentrate, and Berserk. Depending on how good your gear is, I presume that Whirlwind will work out fine, but with Concentrate you must remember that you get +attack rating, +defense, and if you synergy with Berserk you get up to +20% more magic damage, which will only help us bypass people's shields and health pools faster. At the end of the list is Berserk, which I theorize can be used as a finishing move in the sense that it will convert 100% of your physical damage into magic damage, add it with your 500-1000 magic damage from dual Azurewraths, and then send them crushing down onto your foe to obliterate them. I suggest perhaps a skill build with Concentrate as the primary, uninterruptible skill and Berserk and Whirlwind as backup.

An interesting fact I have realized is that with the massive magic damage from using Azurewraths with their respective skills, you really don't have to worry about anything else in your gear except things that will keep you alive. In other words, imagine the most difficult, fortified tank-build you can conceive and then throw Azurewraths onto it. There are two ways you could go in my opinion: sword and shield, or sword and sword. With the SwSh path, you will need lots of dexterity (but behold, Azurewrath already requires you to have an otherwise wasted 136 points!). With the SwSw path, you will need pure speed and an Enigma for mobility in order to quickly reach your foe and pummel them with magic damage, since you won't be blocking anything. The SwSw paths also needs a tremendous amount of FRW, as you will not be running (since it drops your defense to zero). Basically, put survivability and immortality into consideration first, and then fit Azurewraths into it.

On paper, this sounds a bit feasible to me, but then again I have never made a serious melee character, let alone a Barbarian. Comments and criticism greatly appreciated!

edit: My sample skill build (excluding Whirlwind entirely) was this:

Maxed Battle Orders.
Maxed Sword Mastery.
Six points in Increased Speed.
Maxed Bash.
Maxed Concentrate.
Maxed Berserk.

This build (with prerequisites) is done at level 99.
 

TheGreatSanguini

Diabloii.Net Member
Re: Magical-Barbarian Concept

If such a thing worked, it would not be overlooked. The magic and cold damage from Azurewrath is not multiplied by anything - not WW, not mastery, nothing. Therefore, it's a hard 250-500 damage, which after PvP penalty is 62.5 average. This is not PvP worthy.

Also, you heavily underestimated Blessed Hammer damage. 1.3k? More like 13k!

The math just doesn't work out. Seriously, I've thought that I had unique ideas like this before too, but the fact of the matter is that if it's worth a damn in the game, it's already been discovered.
 

Arachanox

Diabloii.Net Member
Re: Magical-Barbarian Concept

The magic damage is only the beginning. Have you overlooked a barbarian's damage at +455% with an unmaxed Berserk in pure magic damage?

In retrospect, I might just make an Azurewrath wielding Berserker.
 

shaftstop

Diabloii.Net Member
Re: Magical-Barbarian Concept

Eh Imo if you think it can work try it, I personally did something similar and followed my Frenzy hero, made a Azurewrath+ lightsaber Frenzy barb for the magical damage and the DPS was...........mmm ... magical. Im thinking if i remae him i'll get a new offhand and do Azurewrath+Last Wish i think it was. so i can have a blessed aim merc for once lol ;p
 

mephiztophelez

Diabloii.Net Member
Re: Magical-Barbarian Concept

The magic damage is only the beginning. Have you overlooked a barbarian's damage at +455% with an unmaxed Berserk in pure magic damage?

In retrospect, I might just make an Azurewrath wielding Berserker.
an Oath/ebotd/death wielding 'zerker will hit a LOT harder.

azure is a good weapon for PvM kickers, zealots and fury druids to deal with PI's. its not really a pvp weapon.

'zerk takes your base phys damage (eg: wep damage, modified for skills etc), the converts it to magic damage and boosts it from 'zerk.

so, the harder hitting wep you start with, the more damage your 'zerk will do.

i'm not 100% sure how well Grief and Zerk work together, but if it works as it should, thats prolly yur hardest hitting zerker wep right there,



 

crawlingdeadman

Diabloii.Net Member
Re: Magical-Barbarian Concept

The magic damage is only the beginning. Have you overlooked a barbarian's damage at +455% with an unmaxed Berserk in pure magic damage?

In retrospect, I might just make an Azurewrath wielding Berserker.
that 455% damage does nothing for the magic damage on azurewrath. it only converts physical to magical so you're converting the physical parts of azure and modifying by the 455% ((102-114) To (115-129) (108.5-121.5 Avg)).

from your first paragraph it appears you think that the damage from azure is unblockable (like a hammerdins) and that's just not true. anything and anyone that can block an attack will be able to block the damage from azure. also unlike hammers the undeads that have magic imunity are unaffected by the magical damage from azure (and the magic from berzerk).

if you want a character that does huge amounts of magical damage (berzerker) get him a big physical damage weapon that he'll then convert to magical.
an Oath/ebotd/death wielding 'zerker will hit a LOT harder.

azure is a good weapon for PvM kickers, zealots and fury druids to deal with PI's. its not really a pvp weapon.

'zerk takes your base phys damage (eg: wep damage, modified for skills etc), the converts it to magic damage and boosts it from 'zerk.

so, the harder hitting wep you start with, the more damage your 'zerk will do.

i'm not 100% sure how well Grief and Zerk work together, but if it works as it should, thats prolly yur hardest hitting zerker wep right there,
grief is the hardest hitting one hander (so i've read) for a zerker. it's what mine uses now. prior to that i used oath and it did outstanding. oath is the way to go if you're on a medium budget. grief is tops (one handed).

as i look at it i pretty much reiterated everything you said, meph.



 

stephan

Diabloii.Net Member
Re: Magical-Barbarian Concept

As we all know, the Paladin's Blessed Hammer deals pure magical damage, which is unblockable (except by the Assassin I hear) and almost impossible to reduce to any survivable amount.
It's not magic damage that is unblockable, but the Hammers that are. The magic damage from Azurewrath or Berzerk can be blocked like any normal attack.

At the end of the list is Berserk, which I theorize can be used as a finishing move in the sense that it will convert 100% of your physical damage into magic damage, add it with your 500-1000 magic damage from dual Azurewraths, and then send them crushing down onto your foe to obliterate them. I suggest perhaps a skill build with Concentrate as the primary, uninterruptible skill and Berserk and Whirlwind as backup.
The damage from two Azurewrath's will not add up. Dualwielding with Concentrate or Berzerk is almost completely pointless.



 

Spankeh

Diabloii.Net Member
Re: Magical-Barbarian Concept

Greifpb and eDeathcb will do substantially more damage than +500 magic damage, (which cant be multiplied)
Leave the non physical damage chars to the non physical damaging chars.... :)
 

Master Zap

Diabloii.Net Member
Re: Magical-Barbarian Concept

I agree, much much better combos then azurewrath. (it has it's place on frenzy barb)My Bezerker using a Botd Ghost spear is hitting 2-26K with Fanat from my merc. With critical strike we're talking upwards of 50K on a good roll. 250-500 is a drop in the bucket compared to what a bezerker is capable.

leap attack while not magic damage hits nearly as hard as bezerk. It's what I picked for a 2nd attack to leach with. (what other barb skill is going to give you 800% damage and 350%+ ar for 20 skill points)
 

sirwhere

Diabloii.Net Member
Re: Magical-Barbarian Concept

Use ebotd thundermaul. Total berserk pwnage and it's pretty cool in context. Big hurty swings look better with a mean-looking huge sledgehammer.
 
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