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Magic Item synergies

Worthless loot has always been a real peeve of mine in diablo 2. Magic being worthless before even normal was over really wasn't cutting it for me, though I played the game anyway.

My idea is this: cap all/some abilities that items can grant, say life steal at 50%. When a character wears two pieces of gear that grant life steal, no matter their percentage, the player gets 50% life leech.

With a large variety of such abilities, it would still be valuable to get good loot (you could have max everything if each mod you got was from a single item), but it would make even a ring of 1% leech worth something.

If going all the way to max is unnerving, perhaps to half (25% life leech) or an arbitrary benchmark (based on ability) would be better.

Unique items that grant a variety of bonuses, even bonuses that arent that great, would be valuable, just not optimal. Incorperating uniques into it all though makes me think arbitrary benchmarks are better than max.

Thoughts?
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