Mage is it viable if no torch?

mainaman

Diabloii.Net Member
Mage is it viable if no torch?

Hi I decided to make a Mage on d2pk, but since it is a no torch (yet) realm i was wandering if mage is viable build in such a scenario?
I got a nice 2pally/3hammer/3conc/2 conv /20 fcr rod but do you guys thing that will give me decent dmg boost?
I will be able to hit 125 fcr : circlet(20fcr), arachnid(20fcr),weapon(20fcr) trangs(20fcr), spirit(35 fcr), amulet (10fcr),
if i use hoz i can use 2 fcr rings.
Any thoughts will be appreciated
 

Ouallada

Diabloii.Net Member
I really doubt the damage will be good enough to compete, especially on the foh side. You lose out on griffs' lightning damage + 1 skill from hoto. You using an foh stick on switch? Even then, mages often need to foh/convic on the primary setup, so foh damage needs to be decent even on that side.

Can I get your charm setup, as well as stats on your helm? It really needs to be very very good to be chosen over griffs. You also need to weigh the damage from the scepter you are using against hoto's 40fcr and resists. Using hoto allows you to use hoz, and gives you more balanced damage on foh side.

For eg, your current setup gives you +14 to bh/conc from helm/ammy/rings/belt/weap/shield and 11foh/13convic.

If you drop that scepter for hoto and make a few gear changes to get 125fcr, you get +12bh/10conc and 12foh/12convic. However, you get the immense boost to foh damage from griffs as well as hoz's other sweet mods. This is using griffs/hoz/hoto/fcr ring/soj or bk/ammy.

The lack of a torch also will affect a mage's damage a lot, as damage increases unevenly with +skills at the higher ends of the spectrum. I personally would say that a mage is still viable, as it is everywhere, but you have to be very careful with the charm setup, and the rest of the gear needs to be godly.
 

mainaman

Diabloii.Net Member
its d2pk .so charms are 50 life pcombats, rest 20/5 's
prolly some 12 fhr ones too (have to think of the exact number)
circlet is 2/20/20dext/60life/30resall /70 cold res,
griffon
spirit/hoz
boots wraith brands- 30frw/20fhr/19str/45+ fr/cr/lr
glove would be trangs
amulet- 2pally/10fcr/20dext/60life/90mana/30resall
rings bks, 10fcr/20str/15dext/90mana/15 resall
belt arach/dungo
weapon : http://i70.photobucket.com/albums/i95/mainaman/pallyweapon.jpg
switch 3hs/3foh/2 conv cta
 

antirush

Diabloii.Net Member
I had a mage on d2pk before the new expiration stuff got added. I play less than once a month so no more d2pk for me. Anyway - while you have to
use a bit of a different build to compensate and take advantage of the item differences they are very viable. I used:

Griffons
Enigma (no way!)
spirit
Some 2 pally 20fcr life/ res etc amulet
Magefists
Arachs
1 fcr ring/ bk

As you can see I stacked the fcr off weapon. I had this for a weapon:

2 paladin skills
3 foh
3 convict
2 bhammer
2 sockets (with a couple of facets)

I ended up with 11k hammers 4.something convict. I don't remember my build too well other than only 1 point convict (I might not have had any
points in foh, I don't remember)
 

Camden

Diabloii.Net Member
I would say use that hammerstick on the main, then roll a 3 foh 2+ convict cta on switch (tried it on my v/t and it works alright). <- Mostly in response to ouallada

Though when I was planning to make a mage on east a while back and got into discussion with a bunch of people that had them, they recommended dropping to 75 fcr, and after playing around with builds on open I can see why. Significantly more damage (which would be critical without torch), more life, res, sorb capacity, dr, etc. Sure it's one frame slower but it seems there are more benefits to dropping a frame
 

SicHalo

Diabloii.Net Member
hmm you could use the configuration close to what i use on my mage i think u askd for its general setup ages ago..


Yeah mage can work without torch cuz mages where used when just anni was available and you don't need the greatest foh dmg imo 4k ish foh with conviction is good enough i used like 1-2 points in my conviction and base more towards hammer i.e 9-10k+ hammer or so

Also i think switching is a bad idea to be honnest you should be ok with your primary weapon

@ Camden dropping frames yes it can be benificial i know cuz i switch through 75% and 125% bps however certain oponments will definetly be much easier vs 125% i.e bone necs, i usally stun with foh and follow up with a namelock and end up ontop of them extremely quick, same with sorcs.

Vs most except mele you can use 125% even vs mele however it depends on your dr situation, i.e my mages 125% fcr setup is as follows;

griffons
hoto
enigma
spirit 35% fcr pala sacred targe
trangs
archnid

depending on your amus and rings the setup can be based arround a nice amu i.e 2+pala 10-15% fcr/stats/res etc

or a nice fcr ring

If you can get a sceptor factoring some foh/fcr + hammer skills this would be top choice however the current sceptor you have is good as it immediately saves you like 6 straight skill points.
 
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Ouallada

Diabloii.Net Member
Camden. I dont disagree with that. Hammerstick should definitely be on main, while an foh stick should be on switch. Even then, foh damage needs to be kinda decent on main, as switching is not always viable, as you all have already stated.

For duels where 125 fcr is needed, go for sichalo's setup, but consider hoz/2-20 pally ammy instead. The latter should give you more damage and effective life, assuming your 2/20 ammy has best stats. Those would only be against some sorcs and bone necs, and perhaps hammer duels.

For everything else, perhaps 75fcr is better, and rack up on dr for melee duels. Teleporting quickly isn't a necessity as with a mage, you are effectively the only one who can desync within close range of the opponent, as desync foh from your mage effectively halts their desyncing. That you have holy freeze flashes helps too. If dr isnt needed, then pile on as much damage as possible in a 75fcr setup, while stacking resists.
 

mainaman

Diabloii.Net Member
i used dmg calculator and with hoz/no griffon i get, 5k foh 11k hammers
with spirit - 4k foh and 11k hammers , not bad at all i think
 

Ouallada

Diabloii.Net Member
Hoz would give more hammer damage as well, and more effective life due to the strength, as well as a free socket, lower dex, better block etc. It can be used even at 125fcr if the 2/20 ammy is good enough. It should definitely be the shield of choice for 75fcr. What changes are you making between spirit and hoz, because if it is just a straight swap, hoz would always give better hammers.
 

mainaman

Diabloii.Net Member
Hoz would give more hammer damage as well, and more effective life due to the strength, as well as a free socket, lower dex, better block etc. It can be used even at 125fcr if the 2/20 ammy is good enough. It should definitely be the shield of choice for 75fcr. What changes are you making between spirit and hoz, because if it is just a straight swap, hoz would always give better hammers.
the difference in hammer dmg according to the calculator is about 200(i might have miscalculated skills somewhat as I didn't double check the skill on hoz) also no griffon and facets taken into acc, just plain dmg from skill.
20 fcr pally amulet don't exist on realm so hoz definetely is going to be the 75% fcr set up shield, while spirit will be the 125 fcr choice, I also got me 45 base res jewelers st of deflection which i will facet ofc and use when heeded



 
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