Lvl 100

swaimy

Diabloii.Net Member
Lvl 100

Not trying to troll or leave a message for a differnt forum . I'd like to see the diablo 3 lvl cap to be 100 . I think 100 would make people more proud of reaching the top lvl . Thanks :)
 

reyoo

Diabloii.Net Member
Re: Lvl 100

There should not even be a cap.

They should however cap both stat and skill point gain at a certain level.
 

Nihilas

Diabloii.Net Member
Re: Lvl 100

Would be great if they capped lvl but not exp, then a ladder system depending on exp would actually work
 

Dahmer

Diabloii.Net Member
Re: Lvl 100

I agree with lvl cap & no exp cap, allows people to play for ladder and the more casual people can still compete in pvp.

No lvl cap and you'll have people group together and get one char to a lvl you can only dream of having.
 

SlechtWeerBeer

Diabloii.Net Member
Re: Lvl 100

I agree with lvl cap & no exp cap, allows people to play for ladder and the more casual people can still compete in pvp.

No lvl cap and you'll have people group together and get one char to a lvl you can only dream of having.
Then they'll only do that with XP.


 

Krugar

Banned
Re: Lvl 100

I have no opinion whatsoever. I can see both systems working. They'd just have to do things differently.

But to the OP, why 100? Why not 101, or 99? when it comes to a level cap, within reason, it's pretty much meaningless where that is.
 

Pyrohemia

Diabloii.Net Member
Re: Lvl 100

I like the idea of no level cap, but continue to make it exponentially harder to get the next level. In Diablo 2 if there was no level cap in 1.10+ getting from level 99 to 100 would take 9 000+ baal runs, 100 to 101 would be 30 000+. I don't think that any person or even team would make it to 101 even given a year or two let alone level 102 or higher.

The power level difference between 99 and 100 or 101 would be minimal and would take an exorbitant amount of time. For those who like to run the ladder there would always be competition and yet there would not be enormous power differences between those who do 500 baal runs to level 95 and those who do 45 000 to level 101. Dueling and PvM would all still be balanced.
 

Dahmer

Diabloii.Net Member
Re: Lvl 100

There'd be no difference between, say, lv120 and lv9001 since Stats and Skills are capped in the above example.
What about hit chance? block chance? dodge chance?
Good luck making those work without having a level factor.

@Pyrohemia :
Sounds reasonable but never underestimate people at grinding...



 

stillman

Diabloii.Net Member
Re: Lvl 100

100 looks more perfect like on a test score. People who put in that much time deserve the 3 digits!
 

noticks

Diabloii.Net Member
Re: Lvl 100

... and while we're at it, let's all start at level zero instead of level 1. Then instead of gaining only 98 levels to be max-level 99, we can gain all 100 levels. (or whatever cap there might be.)

Not necessarily in favor of a max-level cap, as long as I can get "reasonable" exp somewhere at any achievable level.
 

SoAmazing

Diabloii.Net Member
Re: Lvl 100

I like the idea of no level cap, but continue to make it exponentially harder to get the next level. In Diablo 2 if there was no level cap in 1.10+ getting from level 99 to 100 would take 9 000+ baal runs, 100 to 101 would be 30 000+. I don't think that any person or even team would make it to 101 even given a year or two let alone level 102 or higher.

The power level difference between 99 and 100 or 101 would be minimal and would take an exorbitant amount of time. For those who like to run the ladder there would always be competition and yet there would not be enormous power differences between those who do 500 baal runs to level 95 and those who do 45 000 to level 101. Dueling and PvM would all still be balanced.
yeah this guy is on to something



 

KTang

<font color="#93ad4f">Official Diablo 3 Item Value
Re: Lvl 100

I personally think having a level cap is necessary, and my personal preference. I mean, hitting that final level is really rewarding, but to think carry on levelling infinately just seems so dreadfully tiring and unrewarding. The no exp limit sounds like a fantastic idea for those who compete for ladder, I personally don't but it still wouldn't affect me, which is genius! :p

I personally like level 99, zeros are a bit annoying ;)

KT
 

Daedrith

Diabloii.Net Member
Re: Lvl 100

I would definitely like to see 100 as a cap rather than 99, it just feels complete I guess. I don't think that having no cap is the way to go, as others have said, that would feel rather unrewarding - an unrelenting struggle to move forward, for what?

Have players cap at 100, let exp continue from there on instead (again, as others have suggested, because it allows for exp ladders to really work)

Then, instead of gaining levels, have some sort of other recognition system as you gain exp or whatever, so people can see who's really worked even at the max level.
 

Krugar

Banned
Re: Lvl 100

I personally think having a level cap is necessary, and my personal preference. I mean, hitting that final level is really rewarding, but to think carry on levelling infinately just seems so dreadfully tiring and unrewarding.
I feel some empathy towards this idea myself.
However there's another side to no cap that could be worth exploring. And that would be scaling all areas to player level after, say, Hell difficulty. Essentially build the game around an hypothetical never ending Difficulty levels after the traditional 3. But... scaling monsters is usually the hardest part of game design and probably much harder if meant to be an automatic feature.


 

stillman

Diabloii.Net Member
Re: Lvl 100

99 also looks less professional on Blizzard's part. It shows they were too lazy to program the possibility of three digits.

They can solve many of the above problems by having ladder resets at consistant times like every year or whatever they decide. Then, they could balance the game so that it is impossible to reach lev 101 or w/e in one year of playing even with a team playing non-stop with the best items in the game.
 

Akse

Banned
Re: Lvl 100

There should be theorethical level cap and a practical level cap. Just about how it was before LOD. Looking at some old hc ladders, there were about 10 players in ladder that were 90 and higher. Highest was 94 ever back then. Then there was a lot of players from 80-90 and some of the last 100 spots in the ladder was for 77-80.

So what we have theorethical level cap could be 100 but practical for 95% of the players would be that **-90. If I now look at even classic ladder there are hundreds of characters over 90. How is this possible when there must be significantly less players playing classic now than before LOD when everyone was playing it. Answer is simple, too easy to exp in full game parties. Even weak characters and unexperienced players are able to reach 90 level fast in parties, back before LOD party exp was severely reduced by every party member in the party so it wasn't fast to leech exp like it is now.

Overall I hope leveling up in D3 will get harder even in full party. I'm not into reaching level cap, I probably make a new character when I reach level 90 or something. Before LOD people wasn't expecting top guys to reach 99.. people were excited about some few reaching 90-95(at least in hc).

Nowadays nobody gives a damn about top guys in ladders.. we all know it is only about 8 player face rolling with double lifes from BO and what not. In LOD most of them are bots..
 

Dahmer

Diabloii.Net Member
Re: Lvl 100

99 also looks less professional on Blizzard's part. It shows they were too lazy to program the possibility of three digits.

They can solve many of the above problems by having ladder resets at consistant times like every year or whatever they decide. Then, they could balance the game so that it is impossible to reach lev 101 or w/e in one year of playing even with a team playing non-stop with the best items in the game.
Too lazy to program possibility of three digits? Excuse my language but that's the biggest load of bull**** I've seen in a while... In programming there's no such thing as a data format limited to double digits of 99 or anywhere near that (at least not in decimal notation)

bits : 0 to 1
nibble (4 bits) : 0 to 15
signed byte (7 bits) : -127 to 127
unsigned byte (8 bits) : 0 to 255

They specifically selected 99 as a level limit.

@Akse :
That idea I like! I do remember playing classic D2 and almost everyone being 80-90



 
Top