Then they'll only do that with XP.I agree with lvl cap & no exp cap, allows people to play for ladder and the more casual people can still compete in pvp.
No lvl cap and you'll have people group together and get one char to a lvl you can only dream of having.
Which only gives them an advantage in a ladder and not in pvp.Then they'll only do that with XP.
There'd be no difference between, say, lv120 and lv9001 since Stats and Skills are capped in the above example.Which only gives them an advantage in a ladder and not in pvp.
What about hit chance? block chance? dodge chance?There'd be no difference between, say, lv120 and lv9001 since Stats and Skills are capped in the above example.
yeah this guy is on to somethingI like the idea of no level cap, but continue to make it exponentially harder to get the next level. In Diablo 2 if there was no level cap in 1.10+ getting from level 99 to 100 would take 9 000+ baal runs, 100 to 101 would be 30 000+. I don't think that any person or even team would make it to 101 even given a year or two let alone level 102 or higher.
The power level difference between 99 and 100 or 101 would be minimal and would take an exorbitant amount of time. For those who like to run the ladder there would always be competition and yet there would not be enormous power differences between those who do 500 baal runs to level 95 and those who do 45 000 to level 101. Dueling and PvM would all still be balanced.
I feel some empathy towards this idea myself.I personally think having a level cap is necessary, and my personal preference. I mean, hitting that final level is really rewarding, but to think carry on levelling infinately just seems so dreadfully tiring and unrewarding.
Too lazy to program possibility of three digits? Excuse my language but that's the biggest load of bull**** I've seen in a while... In programming there's no such thing as a data format limited to double digits of 99 or anywhere near that (at least not in decimal notation)99 also looks less professional on Blizzard's part. It shows they were too lazy to program the possibility of three digits.
They can solve many of the above problems by having ladder resets at consistant times like every year or whatever they decide. Then, they could balance the game so that it is impossible to reach lev 101 or w/e in one year of playing even with a team playing non-stop with the best items in the game.