PlasmaTorture
Diabloii.Net Member
Lower Resist wand/dagger?
So while browsing Akara for Life Tap wands since I know they're an option for zealots and whatnot who want to use something other than Dracul's grasp. I began to notice quite a few Lower Resist wands showing up and I couldn't help but wonder:
How effective would using one for a sorc be?
Realistically, it's nearly impossible to get a Level 3 LR item, though (req iLVL 99), so most people would have to settle for a Level 2.
Level 2 LR gives -37% res all for 24 seconds. -41% res if you can get Level 3...
To me this seems like a cheap and easy way for breaking immunities, especially for Lightning sorcs who have such a hard time without expensive equipment. There seems to be relatively few monsters who have 115+ resistances (although maybe I'm wrong). Of course I don't know how breaking resistances works so well so i probably shouldn't comment on that.
What I do know is that reducing enemy resistances = great, and why Cold Mastery is the "best" mastery.
So how come I don't see this mentioned in anyone's gear setups? Is the repair cost too inhibitive (don't know how much it is, but my necro gladly pays 2000 gold a teleport from his Naj's puzzler)? Is it just not worth the effort (ie you kill fast enough) and not effective enough to break resistances? Or are people happy with an MFing weapon (or whatever else) on switch and don't want to carry one around in their cube for emergencies?
I'm thinking about getting one for my sorc (currently level 44) to play around with and was wondering if anyone else had experimented with it?
So while browsing Akara for Life Tap wands since I know they're an option for zealots and whatnot who want to use something other than Dracul's grasp. I began to notice quite a few Lower Resist wands showing up and I couldn't help but wonder:
How effective would using one for a sorc be?
Realistically, it's nearly impossible to get a Level 3 LR item, though (req iLVL 99), so most people would have to settle for a Level 2.
Level 2 LR gives -37% res all for 24 seconds. -41% res if you can get Level 3...
To me this seems like a cheap and easy way for breaking immunities, especially for Lightning sorcs who have such a hard time without expensive equipment. There seems to be relatively few monsters who have 115+ resistances (although maybe I'm wrong). Of course I don't know how breaking resistances works so well so i probably shouldn't comment on that.
What I do know is that reducing enemy resistances = great, and why Cold Mastery is the "best" mastery.
So how come I don't see this mentioned in anyone's gear setups? Is the repair cost too inhibitive (don't know how much it is, but my necro gladly pays 2000 gold a teleport from his Naj's puzzler)? Is it just not worth the effort (ie you kill fast enough) and not effective enough to break resistances? Or are people happy with an MFing weapon (or whatever else) on switch and don't want to carry one around in their cube for emergencies?
I'm thinking about getting one for my sorc (currently level 44) to play around with and was wondering if anyone else had experimented with it?