Something I can post a vote on at some point, but until then I\'m not going to pretend I know what most players want for death penalties in softcore. People often complain about game features by saying Bliz is \"forcing\" us to play a given way. Of course virtually everything in the game could be said to \"force\" some play style. If there are huge death penalties or zero death penalty, both are encouraging something in player behavior.
That said, my impression is that most players want there to be zero or nearly zero death penalty. Even the 10+ second delay now is probably more than most want. Should Bliz do what players want, though? Not in some cases, when it comes to a feature like making items drop too easily, since then the economy and overall balance is screwed up. But I don\'t think a death penalty that\'s effectively 10s vs. 30s is really swaying any big game balance issues?
Indeed. God I hate the "Blizzard forces us" arguments.
You are playing a damn game. Being forced to play by the rules and limitations is pretty much what defines a game. Arrrghh.
Fair enough if you do not like a specific rule, but please people, do not play the freedom card.
Especially since, as you say, the lack of "something" is itself an incentive.
A death penalty being 10 sec vs 30 sec would change little.
But what if the death penalty was losing a buff similar to NV?
If you got 1% MF/XP for each elite kill, up to 100 max or so. Only lost by dying.
That would influence behaviour.
Maybe people do not want it. But I think they would be wrong. Sometimes (I would argue) people don't know what they would really prefer, if they tried it (and weren't biased).