Lower difficulty button to be removed from ROS Hardcore

Akii

Diabloii.Net Member
These difficulty levels are annoyance in general. Always surfing to find the proper level and wonder should I go to next difficulty or not?

When you get stronger you go higher difficulty and feel weak again.. you are never strong compared to monsters unless you stay at the easier difficulty even when getting upgrades to your character.
 

Flux

Administrator
I don\'t mind it. I\'ve mostly played softcore in the beta after playing very little of that for the previous year, so I don\'t really remember how resurrection worked previously. But when you die in RoS you have a few seconds before the options appear, and if you choose res on corpse there\'s a 5s counter before you appear, and then you\'re in ghost mode for a couple of seconds, letting you move away a bit if you like.

The net result is about 12s of downtime between death and back in the battle, which seems reasonable. It is softcore, after all. If people wanted onerous death penalties, and the attendant changes to strategy, they\'d play hardcore. (You can be back in just 5s if someone else clicks your tombstone to resurrect you, but that\'s not usually possible since you need a clear area to avoid being hit and interrupting the res process.)
 

Mage Slayer

Diabloii.Net Member
So... instead of having the choice of staying on a level and feeling more powerful or moving up and getting a greater challenge, you\'d prefer we be given no choice and be forced to faceroll content we\'ve outgeared? No thanks.
 

ShadoutMapes

Diabloii.Net Member
The net result is about 12s of downtime between death and back in the battle, which seems reasonable. It is softcore, after all. If people wanted onerous death penalties, and the attendant changes to strategy, they\'d play hardcore.
Plenty of room between no consequences of dying to HC's lose your character.
SC ought to place itself somewhere in between to make SC combat engaging and dangerous as well.
 

Flux

Administrator
Something I can post a vote on at some point, but until then I\'m not going to pretend I know what most players want for death penalties in softcore. People often complain about game features by saying Bliz is \"forcing\" us to play a given way. Of course virtually everything in the game could be said to \"force\" some play style. If there are huge death penalties or zero death penalty, both are encouraging something in player behavior.

That said, my impression is that most players want there to be zero or nearly zero death penalty. Even the 10+ second delay now is probably more than most want. Should Bliz do what players want, though? Not in some cases, when it comes to a feature like making items drop too easily, since then the economy and overall balance is screwed up. But I don\'t think a death penalty that\'s effectively 10s vs. 30s is really swaying any big game balance issues?
 

Raesene

Diabloii.Net Member
I think the little yellow pool things (not sure I want to know what they are filled with) are a good way to handle death penalty - you don't penalize them for dying, you just take away a bonus (and yes, I know that's basically the same thing).
 

ShadoutMapes

Diabloii.Net Member
Something I can post a vote on at some point, but until then I\'m not going to pretend I know what most players want for death penalties in softcore. People often complain about game features by saying Bliz is \"forcing\" us to play a given way. Of course virtually everything in the game could be said to \"force\" some play style. If there are huge death penalties or zero death penalty, both are encouraging something in player behavior.

That said, my impression is that most players want there to be zero or nearly zero death penalty. Even the 10+ second delay now is probably more than most want. Should Bliz do what players want, though? Not in some cases, when it comes to a feature like making items drop too easily, since then the economy and overall balance is screwed up. But I don\'t think a death penalty that\'s effectively 10s vs. 30s is really swaying any big game balance issues?
Indeed. God I hate the "Blizzard forces us" arguments.
You are playing a damn game. Being forced to play by the rules and limitations is pretty much what defines a game. Arrrghh.
Fair enough if you do not like a specific rule, but please people, do not play the freedom card.
Especially since, as you say, the lack of "something" is itself an incentive.


A death penalty being 10 sec vs 30 sec would change little.
But what if the death penalty was losing a buff similar to NV?
If you got 1% MF/XP for each elite kill, up to 100 max or so. Only lost by dying.
That would influence behaviour.

Maybe people do not want it. But I think they would be wrong. Sometimes (I would argue) people don't know what they would really prefer, if they tried it (and weren't biased).
 

ShadoutMapes

Diabloii.Net Member
I think the little yellow pool things (not sure I want to know what they are filled with) are a good way to handle death penalty - you don't penalize them for dying, you just take away a bonus (and yes, I know that's basically the same thing).
Tbh I think the pool is fairly bad design. For multiple reasons:

1) A survival bonus being something you randomly find? Uh. Shouldnt it be something you gain by surviving. That ought to be the most basic essence of a survival bonus.
If it can be gained randomly, then the loss as a penalty is also random (for example, if you find a new pool, the cost of losing your current one is close to nothing)

2) 25% is close to nothing. Not nearly enough to change player bahviour in a meaningful way. The benefit of playing glass-cannon is much more than 25% (in terms of kill speed). Beside, it only is XP, not MF, further reducing the impact.

3) You can actually use the bonus up, since it has an XP cap. Losing a survival bonus by any other means than "not surviving" makes so little sense that it is hard to grasp which thoughts went into its design. Again the result is that the reward is somewhat random.
Dying right before your bonus runs out has no cost after all.
 

mr punk

Diabloii.Net Member
That said, my impression is that most players want there to be zero or nearly zero death penalty.
i agree, but it's not a surprise considering a large portion of that auidence has demonstrated time and time again they have no patience or desire to experiment, explore, discover, fail, practice and learn. apparently, it's because their kids just set the house on fire and they're at work 23 hours a day and only have an hour to smash monsters. and lord help the designer who inconvience them or get in their way of mashing awesome buttons and crushing monsters.
Tbh I think the pool is fairly bad design.
godhand had a great survival bonus system. you not only had to survive, but play well to get the bonus.
 
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