Low level fury wolf struggling for damage

Dazliare

Diabloii.Net Member
Hi guys!

I've never played a fury wolf, so I decided to give one a shot. I'm MPing with goldtru, in hardcore, and she's using a fire sorc. We're in act 2 normal.

Basically, my damage is dreadful. I don't have fury yet (level 20), so I'm using feral rage. Does anyone have tips? More points into werewolf?

Also, I'm really on the fence between one hander/shield and 2H. I think if I can find a 2H, then I can live by leeching life with feral rage, but I wanted other's thoughts. This is HC after all.

Thanks!
 

Mostly_Harmless

Diabloii.Net Member
Use the fastest weapon you can find. Wolves basically don't benefit from off weapon IAS, and with slow weapons you'll actually do less damage per second in wolf form because you attack slower. I've had a lot of luck with the savage polearm recipe (druids get an IAS buff for polearms).

As for shields, remember that wolves have *really* bad block animations. I don't play HC, so take this advice with a hefty grain of salt, but I find it safer to have lower block percentage. A shield can be great if it has good resists and your dex is low enough, but your attack will be interrupted all the time if you use something like stormshield. Personally, I would use a big 2H.
 

BobCox2

Diabloii.Net Member
Crushing Blow is the #1 thing for low level damage.
You can stack it from off weapon items as well and get a good % at low level

Get an amp source for physical immune and some poison so they don't heal.
 
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pharphis

Diabloii.Net Site Pal
twinked? If twinked, bonesnap, ribcracker in a few levels... Until then, any 2Her with lots of ED in a fast base for wolves (maul)
 

thefranklin

Diabloii.Net Member
With weapons without significant ias, off weapon ias does matter a lot. Best bet is to check the calcs.

Trust Pharphis, except use a 2h axe if you dont have bonesnap or steeldriver.
 

Nightfish

Diabloii.Net Member
Okay, so here's my 2 cents, which is backed up by several wolf guardians. :3

1) Forget shields, nobody needs them. Even half my paladins didnt use shields.

2) Weapon: Get something two-handed with a half decent damage modifier on it. Assuming you are untwinked this is going to be a bit of a problem. Look at the vendor items, possibly gambling or putting the horadric cube to use. At level 20 you probably have that already, or will soon. There's also some guides on how to efficiently shop for items around, or used to be around, at least. Back in my day. :3

3) Feral rage is indeed quite okay until you get to fury, in fact, even once I get to fury, I still use feral rage all the time to add to my leech. I think I kept feral rage on the LMB and fury on the RMB, but it's been a while. In the long run you should try to not be too reliant on leech, though, because some things cannot be leeched and if you don't get into the potion chugging habit early on...

4) Don't pump strength or damage or dex for blocking, just get enough to use the items you want to use, put everything you can afford into vitality, which will be doubly useful because of the wereform bonus. (Also keep in mind that +life items will work with the %life bonus, +vit items will not). I admit that my werewolf could count on an upgraded ribcracker, which is not only extremely glorious, but also ridiculously light on the stat requirements. Usable from mid nightmare and easily good enough to carry to hell and beyond. But yea, there's lots of options for weapons around. Ideally I'd not use a collossus blade or something that needs about stat 300 points of investment, though.

5) One thing I'll say about the other tips: Forget crushing blow. Especially if you MP, and even more so if you increase the player setting beyond "players 2", as most people I know do. CB does not scale with player setting (unlike static field). With a half decent weapon you should kill most things quite quickly, definetly way before CB can become relevant. Plus, if you are untwinked CB will be hard to obtain anyway.

CB is cute against bosses, when/if you run them repeatedly in hell, but that's about the extent of it for a fury wolf. Heck, even against bosses it's barely useful with the absurd damage a fury wolf can dish out later on.
 
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Sput

Diabloii.Net Member
As previously mentioned the savage polearm recipe of diamond (any quality) + kris + staff + belt can be nice in a Scythe or Voulge especially with a nice suffix. If you have some chipped gems laying around, you could use the three chipped gems + weapon = socketed magic weapon to get a two socketed Voulge or Scythe (with the massive prefix if you are lucky/stubborn) and put two Ith runes to give an additional +18 max damage.
 

RobbyD

Diabloii.Net Member
I second what Sput said - Savage Polearm recipe. I also partially agree with Nightfish in that a shield is not useful for a Wolf and Feral Rage is a nice secondary skill - I actually use FR on RMB and Fury on LMB, so he runs around and fires up the leech, and then Fury for the monster damage. The FRW is actually quite nice as well.
 
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