Lord of Mages?

maiku

Diabloii.Net Member
Hmm interesting. I could make this Nec revolve around massive elemental damage.
LR + CE + 20/20 Mages + Elemental rw (such as those you mentioned) on merc = win :thumbsup:
oh yeah and lets not forget psn tree lol


Cold dmg means less corpses though lol
Frozen Orb by itself won't shatter too many corpses ("Rift"). It's mainly the Ice Blast on "Voice of Reason" that will, but that can also provide a lot of effective crowd control and it's got quite a bit of punch to it. Once you have your Magis up and running, I think most of the corpses you'll be using for CE nuclear blasts across the screen, and all you need is a few to get that CE chain going which provides even more corpses and blasts. I don't think you'll find the cold damage to be a problem. If anything, I imagine you'll want a lot of crowd control and slowing, so your Merc can fight and not die. :smiley:


 

relliKniaP

Diabloii.Net Member
Once you have your Magis up and running, I think most of the corpses you'll be using for CE nuclear blasts across the screen, and all you need is a few to get that CE chain going which provides even more corpses and blasts.
Yeah, now when i think of it, youre right :)



 

Radamer

Diabloii.Net Member
What do you mean exactly?
The whole point of using Skeletons is that you can lay back and let your minions take the hits. With this build, the mages will lay back with you so the monsters will tend to find their way to where you are.

Wouldnt CE + Mages + LR do most of the killing? Merc would do most of the fighting.
Yeah, but why rely on your merc? He can get in a tough situation that the AI cannot handle properly. Besides, between you, your golem, and your merc, you should be able to handle the enemies much faster and ensure that they all have the conviction aura on them at the same time.

Why worry about Bone Armor & Cyclone Armor when theres Dim Vision & Max Block?
Because we all know that those Gloams can't possible hit you with lightning off screen and out of range for Dim Vision. And Max Block works so well when your running. [/sarcasm]



 

Ed from Russia

Diabloii.Net Member
Because we all know that those Gloams can't possible hit you with lightning off screen and out of range for Dim Vision. And Max Block works so well when your running. [/sarcasm]
Apparently you've never maxed Dim Vision. Your range (with skill bonuses) will make sure that everything on and off screen is blinded for about 15 seconds (that's with the 75% reduction in Hell). No need to worry about Gloams. You will still have problems with Bosses and Champions (that aren't affected by DV), but those are taken care of by your Merc.



 

maiku

Diabloii.Net Member
The whole point of using Skeletons is that you can lay back and let your minions take the hits. With this build, the mages will lay back with you so the monsters will tend to find their way to where you are.
Well, on a Fishymancer, the skeletons (and Merc) do two things:

1. They do take hits, forming a form of movable and powerful Bone Armor.
2. They help you get your first few corpses to start exploding stuff while monsters are Amped. Maxed CE is monstrously powerful. A few blasts of maxed CE on my Summoner do more damage than my skellies can put out in the same amount of time. Then their job is to get more bodies for me so I can make things messy again.

If you just wait for skellies to kill stuff, can take a while if you're not using "Infinity," "Beast," etc. and many other items to boost the heck out of skellies. CE, though, is powerful no matter what you have once you slap an Amp on enemies. LR too will benefit CE because it'll lower enemies' resistance against fire. You can also add some fcr to explode corpses faster, creating more corpses, more explosions, etc. It's pretty sick. :thumbsup:

Second, I think it's not a problem if enemies are running toward the Necro and he has Merc, Golem, and lots of little Magi running around. All summons/hirelings are viable punching bags for enemies, and if they draw in enemies, it's their doom, not yours once you start the CEs.

On my Fishymancer, I *like* it when my Fire Golem draws enemies toward the blob, so I can get the fights started faster.


 

relliKniaP

Diabloii.Net Member
The whole point of using Skeletons is that you can lay back and let your minions take the hits.
Ofcourse, that much is obvious.

With this build, the mages will lay back with you so the monsters will tend to find their way to where you are.
Not really, you obviously didnt use Magi.
Also, dont forget Fire Golem's pulse which draws enemies to him & Dim Vision which easily and almost entirely disables most enemies. And theres other crowd-control skills like Attract and Confuse.

Anyway, you said that i should melee with poison dagger alongside my summons. Why do you think that?

Yeah, but why rely on your merc? He can get in a tough situation that the AI cannot handle properly. Besides, between you, your golem, and your merc, you should be able to handle the enemies much faster and ensure that they all have the conviction aura on them at the same time.
No one said anything about relying on a merc. In a matter of fact, hes just there to provide Might.
And if he gets in trouble "which AI cant handle" theres plenty a crowd-control skill that can handle :laugh:

"Infinity" which you keep mentioning, is not easily attainable for untwinked singleplayer. It aint necesary for the build either.

Because we all know that those Gloams can't possible hit you with lightning off screen and out of range for Dim Vision. And Max Block works so well when your running. [/sarcasm]
Yeah thats true lol. But a quick Attract, Confuse or Dim Vision renders a pack useless. Creativity and player skill is all you need to handle Gloams.



 
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