Lord of Mages?

relliKniaP

Diabloii.Net Member
Lord of Mages?

Ill go for max block and no regular Skeletons. Ill put 10+ points in CE for larger radius, to compensate the lack of meatshields. I figured out something like this below....

Main Summons
20 Skeleton Mastery
20 Skeleton Mages

Main Curses
1 Dim Vision
1 Lower Resist

Firepower
10+ CE

Utility
? Bone Wall
? Bone Prison
? Bone Armor

Additional meatshields & flexibility
1 Revive

Distraction
1 Golem Mastery
1 Fire Golem


Now, i have some questions..

Can Magi shoot through the bone wall?
Can Magi shoot through the bone prison?
How many points in Bone Wall, Bone Prison and Bone Armor?
 

Mooranie

Diabloii.Net Member
Mages do shot over bone wall and prison, as I've seen (i don't play necro).

I however think you should invest more point in the curse lower resist, maybe max it, since mages are your main weapon. More point in lower resist = more damage from mage.

What about summon resist ? Another 1 point wonder with + skill.

Bone armor is great, so if you can put point in here it's a good idea, but if you go max block and vitality you won't need it, or probably dont.

I'd say for the bone wall and prison just 1 point to try, depending how it work you might max it.
 

relliKniaP

Diabloii.Net Member
I however think you should invest more point in the curse lower resist, maybe max it, since mages are your main weapon. More point in lower resist = more damage from mage.
I will certainly not max it - the diminishing returns are massive. Above slvl 10 you only get 1% increase per lvl so i think ill put 5 points there.

What about summon resist ? Another 1 point wonder with + skill.
Yes, ofcourse, i forgot to mention it lol

Bone armor is great, so if you can put point in here it's a good idea, but if you go max block and vitality you won't need it, or probably dont.
Ill go for 1pt with +skills for a start and see how useful it is.

I'd say for the bone wall and prison just 1 point to try, depending how it work you might max it.
Yeah same



 

Pucho

Banned
1 in bone armor, rest in wall/prison, since you're not going with warrior skellys, you'll have plenty skill points left.
Max CE would be your main killer. Again, you'll have plenty skill points so.. why not max it?
 

JayhawkFan

Diabloii.Net Member
infinity merc would be really nice...

could you tell us your gear setup or is it just like the basic summoner?
 

MrProphet

Diabloii.Net Member
might be expensive but you could have 4 different sheild each stuffed with different facets to help break immunities.


or give your merc infinity...either one works
 

mephiztophelez

Diabloii.Net Member
might be expensive but you could have 4 different sheild each stuffed with different facets to help break immunities.
facets will NOT break immunities. only Lower Resist or a Conviction Aura can do that.

once an immunity is broken however, facets rock at full effect.



 

relliKniaP

Diabloii.Net Member
Max CE would be your main killer. Again, you'll have plenty skill points so.. why not max it?
I have tried max CE with a regular Fishy. It kinda kills the fun, for me, since the radius is huge and everything dies so fast.
However, since i have less meatshields this time, ill definitely put more that 1 pt in CE. Ill sink 5 into it and then another 5 maybe and see how it turns out. Who knows, maybe ill max it eventually if im having trouble

could you tell us your gear setup or is it just like the basic summoner?
This char is gonna be untwinked

go with maxxed poison tree
Not enough points cos ill go with 20/20 Mages



 
Last edited:

Ed from Russia

Diabloii.Net Member
I haven't done a Mage Lord since 1.09, but it's a fun yet difficult build.

Here's an idea: combine mages with poison for some extra fun:
60 poison skills
20 Mages
1 Lower Resist
rest in Skeletal Mastery
 

Ed from Russia

Diabloii.Net Member
Why not max Fire Golem out to increase the damage?
Mainly because it would cost you 20 skill points and won't give you very much (compared with many other Necro skills).

A Fire Golem simply doesn't do that much damage. Another thing is that a higher-level FG's aura will wake up monsters off-screen, which may be annoying.



 

relliKniaP

Diabloii.Net Member
20/20 mages and 20/20/20 poison is completed in the low 90's.
It can be done, but i usualy burn a lot of points, for example in all Curses, for maximum flexibility. For someone like me that would be a drag.

I haven't done a Mage Lord since 1.09, but it's a fun yet difficult build.

Here's an idea: combine mages with poison for some extra fun:
60 poison skills
20 Mages
1 Lower Resist
rest in Skeletal Mastery
hmm i think ill go for something similar... stronger mages and weaker poison....
20 Mages
20 Mastery
20 Psn Nova
20 Psn Explosion
rest in Psn Dagger



 

Radamer

Diabloii.Net Member
You're going to have to go with a more poison dagger or commandomancer build with that skill set. Your mages would be your back-up and you and your merc will do most of the fighting and killing, unless you get an Infinity polearm (which is probably a requirement for a build like this). In fact, I'd recommend that your necromancer wields infinity and that you have a good bone armor on top of the LR, mages, and mastery. You'll have cyclone armor charges combined with bone armor which may even make this build hardcore viable. That way, you won't be too dependent on your merc to aid you mages.
 

maiku

Diabloii.Net Member
Actually, I have two suggestions for your Merc in such a build. We're going to suppose that "Infinity" is not available (unless you do have one available, in which case, ignore the following...).

1. If you go with an Act 2 Merc, arm him with a "Rift" Thresher and a lot of IAS items so he spits out Frozen Orbs and Tornados like crazy. Your Lower Resist will help him do more damage.

2. If you go with an Act 5 Merc (Barb), arm him with an ethereal "Voice of Reason" sword which is kind of like a baby "Rift" and much cheaper. Also load him with IAS so he spits out a lot of Frozen Orbs and Ice Blasts and LR enemies as you encounter them. This will freeze and fracture a lot of enemies. This is one of my favorite rune words, and I use it on my Conviction Zealot.

With one of these, your Merc becomes a mage too and contribute a significant amount of damage.
 

relliKniaP

Diabloii.Net Member
Actually, I have two suggestions for your Merc in such a build. We're going to suppose that "Infinity" is not available (unless you do have one available, in which case, ignore the following...).

1. If you go with an Act 2 Merc, arm him with a "Rift" Thresher and a lot of IAS items so he spits out Frozen Orbs and Tornados like crazy. Your Lower Resist will help him do more damage.

2. If you go with an Act 5 Merc (Barb), arm him with an ethereal "Voice of Reason" sword which is kind of like a baby "Rift" and much cheaper. Also load him with IAS so he spits out a lot of Frozen Orbs and Ice Blasts and LR enemies as you encounter them. This will freeze and fracture a lot of enemies. This is one of my favorite rune words, and I use it on my Conviction Zealot.

With one of these, your Merc becomes a mage too and contribute a significant amount of damage.
Hmm interesting. I could make this Nec revolve around massive elemental damage.
LR + CE + 20/20 Mages + Elemental rw (such as those you mentioned) on merc = win :thumbsup:
oh yeah and lets not forget psn tree lol


Cold dmg means less corpses though lol



 
Last edited:

relliKniaP

Diabloii.Net Member
You're going to have to go with a more poison dagger or commandomancer build with that skill set.
What do you mean exactly?

Your mages would be your back-up and you and your merc will do most of the fighting and killing
Wouldnt CE + Mages + LR do most of the killing? Merc would do most of the fighting.

In fact, I'd recommend that your necromancer wields infinity and that you have a good bone armor on top of the LR, mages, and mastery. You'll have cyclone armor charges combined with bone armor which may even make this build hardcore viable. That way, you won't be too dependent on your merc to aid you mages.
Why worry about Bone Armor & Cyclone Armor when theres Dim Vision & Max Block?



 
Top