Link your builds!

djxput

Diabloii.Net Member
Re: Link your builds!

Ive never really played a wizard in any of the diablos ... but I admit that the wizard looks like it may be quite fun to play.

So many interesting skills to choose from ...

I like these
http://us.battle.net/d3/en/calculator/wizard#dQRShk!ebX!YZbZZc

basically 3 different types of attacks - lighting, arcane and fire ... and then I have my utility spells, a slow which helps with damage, my mirror image with does damage also and keeps me alive and energy armor so Im not wacked by some magic damage.

My arcane torrent spell works like a mine ...
So basically I throw the mines down and put up my slow bubble - and then throw my hydras up ... and use hte mirror image if need be ... can use my lighting bolt for easy mobs (its my mass clearing tool).
 

HardRock

Diabloii.Net Member
Re: Link your builds!

Experimental WW barb build​
http://eu.battle.net/d3/en/calculator/barbarian#kgdeYZ!YhW!baabZb

My main goal was to make WW as maintainable as possible with runes and passive skills, while still providing a movement or escape option in the form of Leap Attack and some crowd control with Ground Stomp.

Active Skills​

Whirlwind: The main attack of the build. It costs 8 fury / sec. Eye of the Storm was chosen to reduce that to 4.5 fury / sec. Considering the other choices I've made it may not be needed though. I would go with Volcanic Eruption for the much increased damage if fury is not a problem.

War Cry: Mainly chosen for Invigoration, which grants huge life and regen bonuses for the barb (possibly for the whole party, although I doubt that). It also generates fury when used and the bonus armor is a great party buff as well.

Leap Attack: Mobility is good. Mobility with stun on arrival is even better. Could be used with great effect against dangerous ranged attackers. Not bad as an escape ability either and it's also a fury generator.

Ground Stomp: Good CC when you're surrounded by enemies, which should be most of time, otherwise you're playing the barb wrong. You need as much fury as you can get in these situations. That's why I choose Foot of the Mountain, which increases the amount of fury Ground Stomp grants you to 43. If you socket WW with a golden rune, that's 10 seconds of WW right there, every 12 seconds.

Battle Rage: Socketed to grant Marauder's Rage in order to increase WW's base damage.

Threatening Shout: 50% decrease to enemy damage? Yes please! Wait, what's that? Stagger also reduces their attack speed by 55%?! WANT!!4

Passive Skills​

Weapons Master: I choose this passive because it should help your fury generation immensely, if you're using a Mighty weapon (meaning weapons only usable by the barb). I assume that +1 fury per hit will work even with skills like WW, otherwise it's pretty useless.

Unforgiving: The way I see it, this build will perform much worse, if you have to build up your fury most of the time. Stopping your fury degeneration with Unforgiving should help a lot.

Superstition: Now those annoying ranged attackers will help you fill your ball of fury even faster, while their damage will also be reduced.

Lots of things could be changed around depending on gear and personal preferences. Damage could be improved probably, since I think I went a little overboard with the whole fury generation idea.

I have to say though, it's amazing how many choices I had to make while I was thinking about this build and I couldn't even factor my gear into it.
 
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Hrus

Diabloii.Net Member
Re: Link your builds!

The combination that caught my eye was Energy Armor + obsidian: While Energy Armor is active, incoming attacks that would deal more than 26% of your maximum life are reduced to deal 26% of your maximum life instead. If it is like in D2 where most of the hits didn't matter but only few very hard hitting/bugged bosses which sometimes 1hit killed you. (Of course the monster damage output could be different from D2, so if you are surrounded by 10 normal monsters which hits for 25% of your health, the skill would be useless).
I am not sure how the damage prevention work but it could help diamond skin to last longer under the intense boss fire if the Energy Armor prevention goes first, Diamond Skin absorption second.

On the other hand, melee wizard really needs Enchant-like skill. And I am not sure Magic weapon is strong enough damage-wise.
 

HardRock

Diabloii.Net Member
Re: Link your builds!

I am not sure how the damage prevention work but it could help diamond skin to last longer under the intense boss fire if the Energy Armor prevention goes first, Diamond Skin absorption second.
Unfortunately, only one armor spell can be active on your character at a time.


 

vileguy

Diabloii.Net Member
Re: Link your builds!

There's no way I'm going to be close to settling on any builds, I can't even decide what class to play. I was thinking WD looked the coolest, but after seeing the skills and runestones, they all look AMAZING. In looking at each class I try to come up with a cool theme. Here are a couple cool things I came up with:

Thorns monk:
http://us.battle.net/d3/en/calculator/monk#ZXdSVb!ZWU!abcZcZ
Mantra of retribution is filler, I don't know what last skill to put there, but the free stun looks potentially useful. This build would have 90+% dodge most of the time, assuming dodge stacks additively, and would do damage after any dodged attacks. It would also have 2 self heals, with a scoundrel you should be able to clear groups well, bosses might be tough depending on how dodge works vs them.

Berserker barbarian:
http://us.battle.net/d3/en/calculator/barbarian#fhXgPQ!YTd!Ybbbbb
This build focuses on increasing the length of wrath of the berserker by quickly generating fury, and then on using that fury to keep wrath of the berserker and your homeboys around as much as possible. Lacks self healing, but if that's a problem frenzy runestone can be changed. edit: I may switch frenzy out for bash seeing that it has a +7 frenzy generation runestone. Not sure.

Rocket spam demon hunter:
http://us.battle.net/d3/en/calculator/demon-hunter#QeSRTk!Xeg!cbZcbc
I assume several things for this. 1st, that the attack speed from shadow power works with rapid fire. 2nd, that the terms rocket and missile mean the same thing. 3rd, that discipline regenerates at a somewhat decent rate. If needed, change the runestone on preparation to either the 55% conserve cooldown or the discipline over time.

Leader of the pack WD:
http://us.battle.net/d3/en/calculator/witch-doctor#cadZhP!cde!abbcZb
3 dogs and a gargantuan to tank and do damage, hopefully the poison from dogs stacks or else maybe burning dogs would be better. Fetish army up about 50% of the time. Hoping this build will be able to maintain mana well by utilizing vision quest 100% of the time. Hex I'm not sure about, but I wanted to be able to use vision quest.

I haven't made any kind of themes wizard build yet.
 
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roshen

Diabloii.Net Member
Re: Link your builds!

My first build will likely be a barbarian (for the sake of familiarity).

This is he.http://us.battle.net/d3/en/calculator/barbarian#cjfhYP!bYT!baZZbb

I'm thinking that the build will concentrate on activating Wrath of the Berserker and extending it as long as possible, and dealing critical hits whenever possible.

Disclaimer: This is based simply on my understanding of how the skills work. I'm not claiming it to be any real good until I can actually test it.

Active Skills:

Cleave (runed to Reaping Swing): Basic fury generator attack. Runing is flexible on this one.

Leap Attack: Honestly not sure about this one, but the barb needs some mobility. It's either this or Sprint. Haven't decided how to rune it yet.

Frenzy (runed to Maniac): One of the core skills of the build, this is going to be the main attack skill of the build, for the simple purpose of generating enough fury per second to keep Wrath of the Berserker perpetually active(I hope). Runed for raw damage output, I may decide to rune it to Triumph(for lifesteal) if I'm having survivability issues.

Overpower(runed to Killing Spree): Needed for bonus damage. Runing it to Killing Spree makes the critical hit output of this build go through the roof.

Battle Rage(Runed to Ferocity): Used for a nice bonus to damage. An Indigo runestone will hopefully make this a self sustaining skill(thanks to high critical hit output)

Wrath of the Berserker (Runed to Thrive on Chaos): This is it. The crux of the entire build. Thrive on Chaos is extended by 1 second for every 9 fury generated, and if Frenzy attacks are fast enough (approximately 3 every second), WotB will go on and on for everlasting sexy killingtime. Plus, it makes the barb look like something out of a Lovecraft novel. Who doesn't want that?


Passive Skills:

Ruthless: Absolutely, positively necessary. It makes critical hits go splat. An increased chance to land a critical hit doesn't hurt either.

Weapons Master: Equipping axes or maces gives a nice bonus to critical hit chance. I may potentially switch this out with Bloodthirst or Superstition for more tankyness.

Boon of Bul-Kathos: For those times that you cant wait to turn into a hairy, fiery monster from Mt. Arreat, there's always Boon of Bul-Kathos. Jokes aside though, depending on how my 'Wrath-of-the-Berserker-self-sustainability' idea pans out, this may or may not be essential to the build. May be switched out for Unforgiving or Animosity for staying power or Brawler for a touch more damage.
 

vileguy

Diabloii.Net Member
Re: Link your builds!

i changed my mind. here is my summoner wd. miss you necro :(

http://us.battle.net/d3/en/calculator/witch-doctor#QTZjhP!VXU!aabaYb
This build looks pretty boring to play. Summon dogs, blow dogs up, and maybe some auto attacks. Reminds me of playing my pure summoner druids. I also doubt your mana could support constant use of those abilities, so maybe you'd be better off dropping sacrifice and getting something for mana, such as haunt with 100% mana conversion, or drop a passive and get vision quest, because if your mana can support it you should have 4+ abilities on cooldown 24/7.

Last 1 before I go to bed...

Liking this barb build:

http://us.battle.net/d3/en/calculator/barbarian#dcbkUh!abh!YYZZaZ
I was going to be critical of this build, but after thinking about it more it seems pretty nice. It's lacking in fury generation, but it looks like a solid self healing killing spree build. I would say consider dropping unforgiving for relentless. With the 10% life steal, high crit rates, very power hammer of the ancients, and potential revenge healing, you could potentially hover and near death for a long time. 50% damage reduction is big and you could go into a permanent whirlwind or hammer spam since they have no cooldown.


 

TheWanderer

Diabloii.Net Member
Re: Link your builds!

My monk build:
http://eu.battle.net/d3/en/calculator/monk#cUXjbd!Uec!YYaYcc

Combo: 1st, 2nd Deadly Reach-Runed for extra area of effect
3rd Exploding Palm -Runed to hit more enemies
After applying EP, 7 sided strike or deadly reach to kill affected enemies.
Bang bang bang. Rinse and repeat.
Heal spell: Breath of Heaven--Runed for CC(fear)
Mantra of Evasion-- Reduces damage by dodging-- Runed to increase armor as well
SSS: Runed to hit more targets--Boss killer--Also an escape skill, since you don't take damage
Dashing strike: Mobility, escape, setting up attacks.--Runed to increase dodge chance for some time.

Passives:
Damage reduction during control effects, One with everything, Increase in mantra time.


Seems to be a nice mix of offence and defence. Will swap out here and there if skill is weaker than expected.
 

Ulyssesjelly

Diabloii.Net Member
Re: Link your builds!

I guess this should be a nice build for my monk:
http://eu.battle.net/d3/en/calculator/monk#eibjTX!UWZ

Trying to get as much dodge as I can.
Two sprit gaining skills for single and multiple enemies.
Spending spirit for SSS or to rush out of tight spots.
Heal for situations where I may die due to lack of pots or pot cooldown.
[Will be doing HC.]


And here is some funny Zombie/Corpse build with the WD but without pets:
http://eu.battle.net/d3/en/calculator/witch-doctor#XkRSYU!bcf!bYZbYb
Oh lawdy the possibilities!
 

vileguy

Diabloii.Net Member
Re: Link your builds!

Inspired by Adree, I came up with this barb build, name pending:
http://us.battle.net/d3/en/calculator/barbarian#aWbXUh!abf!YbZaaZ

I will describe the best case scenario, which is why this build would be potentially powerful:
Under 20% life.
Full fury.
+54% crit chance.
+50% crit damage.
+80% damage.
-82.5% damage taken.
+50% life steal.

Now this is all before gear is taken into consideration. To finish the example, I have to assume maximum frenzy is either 75 or 100.
Weapon toss for 1593%-1998% weapon damage to target and all targets within 22 yards.
With crit factored in, assuming 2x crits are normal, average damage per target is 3409%-4276% weapon damage average to all targets.

With 50% life steal, I can pretty much guarantee that's a full heal. Way overkill, but that means with only half fury you could still do an average of 2110%-2542% weapon damage. If you hit 5 targets, you heal yourself for ~5815% of your weapon damage.

I may have messed up on some of the math depending on how things multiply or add together, but regardless the combination of effects would be powerful under 20% hp, and when the stars align like this, the damage would be astronomical. edit: fixed the math I think.
 
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vileguy

Diabloii.Net Member
Re: Link your builds!

Check out the monk build I posted above, similar but I think yours has some flaws. Sweeping wind seems like a distraction. Rather than adding another aoe, use fists of thunder with lightning flash to improve mitigation and synergy. Lashing tail kick and wave of light also don't synergize. If you knock enemies back, your mantra damage won't hit them, and stunned enemies aren't attacking you. Stunning enemies and killing slower might be a good idea for safety, especially without any self heal, but I doubt your crit rate will be high enough for it so stun very many per cast. I think the point of making a heavy dodge build with backlash is to run into a group of monsters and watch them all die, and perhaps you don't want to play that tanky, but your build lacks full cohesion. Maybe it would work well with some life steal, but I think you could do better if your goal is to make either a backlash tank or a tanky damage dealer with more careful selections.

http://us.battle.net/d3/en/calculator/demon-hunter#bVfdTS!UWc!YZaabZ

This is more of an attempt at the kind of a demon hunter build I'd actually use. It's difficult to tell how effective it would be w/o knowing how much the resource costs will really matter. I had to make a lot of assumptions.
Some interesting stuff. Sharpshooter with grievous wounds impale is beastly, and I wonder how archery w/ a crossbow would boost it. That's one hell of an opener.


 
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vileguy

Diabloii.Net Member
Re: Link your builds!

Monk build:
http://eu.battle.net/d3/en/calculator/monk#UidjkR!bgU!YYYYZc

Based around slowing enemies and using speed + AOE damage. Very little dodge/healing capability though.
What's the benefit to running fast around slow enemies as a melee character. Slowing them and running in circles would clump them up nicely for aoe, and you'd be able to back out if your life is getting low, but it doesn't seem very effective for PVM.

Diamod Skin not an armour according to the armour boosting passive.

Here my WD summoning build Hope it dont drain to much mana to use properly http://us.battle.net/d3/en/calculator/witch-doctor#ZhPdQj!UVX!ZcYaaZ
With that many spells to cast with cooldowns, you'd probably want vision quest to keep things going. Not sure what the mana situation will be like yet though.

My monk build:
http://eu.battle.net/d3/en/calculator/monk#cUXjbd!Uec!YYaYcc

Combo: 1st, 2nd Deadly Reach-Runed for extra area of effect
3rd Exploding Palm -Runed to hit more enemies
Are you able to do this? 2 hits with 1 ability, then 3rd with another? That's pretty interesting if it works.


 

Luhrg

Diabloii.Net Member
Re: Link your builds!

A Demon Hunter build I'm thinking of for Hardcore. The idea is to slow and then blast with high velocity and damage to hopefully clear packs fast before they come close.

If things go badly I have the Elemental arrow that can gain me life back, and the vault to knock back and stun.

The build
 

vileguy

Diabloii.Net Member
Re: Link your builds!

A Demon Hunter build I'm thinking of for Hardcore. The idea is to slow and then blast with high velocity and damage to hopefully clear packs fast before they come close.

If things go badly I have the Elemental arrow that can gain me life back, and the vault to knock back and stun.

The build
Doesn't look very effective to be honest. Your only slow lasts a whole 2 seconds, which isn't much time to make use of the +20% damage. Marked for death only works well with strafe because likely the group is all dying at about the same time, so the mark won't spread until they're all close to dead. Vault only knocks back at the destination. Maybe it will work but I wouldn't trust it.


 

talukita

Diabloii.Net Member
Re: Link your builds!

http://us.battle.net/d3/en/calculator/wizard#chiSPa!dVU!aYYbca
A fun PvP build which is used to piss people off by spamming army of clones and effects on them. If someone were surprised that there is no signature move I have already planned it out: there are only 3 spells that require AP, and 2 of them have long cooldown. On top of that since this build doesn't require much dmg and cast rate the gear can just focus on AP regeneration instead. May fix the build a little when it comes to real gameplay though.
 
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