Lich Lord 1.10 Stategy Guide Please Input/edit Lich Lord 1.10 by Damric This is a guide intended for 1.10 ladder, but I will give equipment substitutions for non-ladder players. What is a Lich Lord? A Lich Lord is what I call my necromancer who specializes in skeletal mage (liches). This is similar to the old "Lord of Mages" but this is an updated build that is dependent on the 1.10 changes. This build is effective in Hell difficulty versus monsters and players alike. The major focus of your damage will be elemental from the mages, and minor physical from mercinary.Your defences will be your summons, maximum blocking%, and descent life/resists. A pack of 16 level 40 Skeletal Mages with level 40 Mastery is a killing machine. Statistics Strength: Enough to wear gear. Keep in mind that Enigma adds a lot of strength and that Marrowwalks require 118 strength. Expect more than 50 but less than 100 hard points. Dexterity: Enough to achieve maximum block % with homunculus. Expect around 200 hard points end game. Vitality: Everything else. Energy: Base. Insight is lvl 27 and provides enough mana to get all your minions summoned. On non-ladder you may need more mana. Skills 20 points: Raise Skeletal Mage, Skeleton Mastery, Golem Mastery, Lower Resist. 1 Point: All prerequisites, all Golems, Summon Resist, Revive, Bone Armor. Optional 1 point Bone Wall. Corpse Explosion: Place the rest of your points here to increase its range. Mercinary I have had great success with 3 different Mercinary Set-ups. Act 2 Nightmare Combat (Thorns Aura): For the richest players. I gave mine Ethereal Infinty, Ethereal Fortitude, Andariels Visage. This guy increases the damage of your mages and does huge physical damage. This guy is the best but he dies often from Iron Maiden Oblivion Knights. Act 1 Normal Fire Rogue: For the rich also. Use Faith Bow, Duress or Fortitude armor or Bramble, Guillame's Face. She can attack from "Blob Mode" making her especially effective versus players and bosses. Act 1 Fire Rogue: Alternate. For less rich players I suggest an Edge bow, Duress armor or Bramble (if you can afford), and Guillame's Face. Your Gear End Game: Um'd Harlequin Crest, Enigma mage plate, Mage Fist, Homunoculus with Um/perfect diamond, 2 Stones of Jordan or Bul Katho's Wedding bands or both, Arachnid Mesh, Marrowwalk, Arm of King Leoric with resist jewel, +3 Summon Amulet with +Life. Also get as many +1 Summon skill grand charms as you can. For small charms use resists and fast hit recovery. On Switch: Either Wizardspike or Call to Arms with Splendor or Spirit. Why Magefist instead of Trang's? It's my preference to have the mana regeneration and +1 fire skill for Corpse Explode. Either glove works well though. Strategy What is "blob mode"? Blob mode is reviving a large creature and teleporting, causing all your minions to stack. This is the most effective way for your mages to attack. They will fire in a stream, annihilating all in thier path. This also keeps you protected but is not 100% so better have good blocking just in case. An act 2 mercinary usually cannot attack like this but a rogue merc still attacks. Why Maximum Lower Resist? Range and more chance to "break" and immunity. Why maximum golem mastery? This is so you can make a "Mana Golem". Make an Iron Golem out of any Insight polearm. Won't the "Mana Golem" die? The little bugger is immune to poison and electricity and has high fire and cold resists. Also mine has around Ten-thousand life at lvl 40 golem mastery with 1 point invested in Iron Golem. Usually he is protected in "blob mode" anyway. And geeze if he dies its not too hard to spend a Sol rune on something so useful. Non-ladder golem? Clay works fine. Also Immortal King's Mauls make Iron Golems that are completely immune to elements, good for boss killing. Fire Golems look cool enough to spend one point in it. How do I summon my army? Let your mercinary and golem get a kill. Use Amplify Damage to help him. I usually summon regular Skeleton Warriors first, then Skeleton Mages, then Revives. Then What? Find a Big monster to revive. In "blob mode" you simple tele around and kill everything. Use Corpse Explosion if you feel like making messes after you have a full army. Can I kill Bosses? Yes. Decrepify them and let your mercinary cut them down. Your mercinary should have high% crushing blow. Your mages finish the job. Even Hell Baal can be disposed of in less than a minute. Is this PvP viable? Yes. Few characters can hit you and hurt you badly. I wouldn't duel an auradin/torchadin at all. Particularly be careful of Lightning Fury Amazons and Splash damage from Fireballs. I have found that Bone Spears and Frozen Orbs do not Penetrate "blob mode". Whirlwind barbs are easily destroyed by Thorns and Amplify damage. Hammmers will kill your minions but only after a few seconds which you should kill the paladin by then. With practice this is a very fun PvP character. What do I name my character? I named my latest character "minion_blob"