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Liberators

Discussion in 'Paladin' started by -Infinite-, Apr 3, 2004.

  1. -Infinite-

    -Infinite- Banned

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    Liberators

    Im currently making a Liberator, and plan to lvl him up very high (95+), so I was wondering what skills to invest in, my current plan is:

    20 BH
    20 Concentration
    20 Vigor
    15 Charge
    15 Blessed Aim
    10 HS
    1 into all Pre-Skills, and 1 into Med/Salv.

    Total: 108 Skills

    So to fully max out skills, i'd need to be level 96. Nothing Late night endless Baal Runs cant solve.

    Feel free to post any comments/recommendations/Ect.
     
  2. LovelyGods

    LovelyGods Banned

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    :scratch: i don't think that will work.

    so far i'm like this.. at lvl 91

    20 BH
    20 Conc
    20 Charge
    20 Vigor
    15 Aim
    1 Holyshield.

    either u have too many skills or i can't count lol.. :flip:


    and u probably won't need med / salvation.

    possibly med , but don't get that till everything else is maxed.

    this is a similar route that i was thinking of. This gives more defense. But less charge damage. What might be better is to.... Do 15 Bh and max charge. Because the damge from hammer is already overpowered. Charge is needed cause of the attackrating and damage.

    at lvl 91 i got
    Charge.
    4568 - 9561 damage
    and .. 13785 Attackrating with conc.
    approx.

    so u do need charge, most people only think hammer is what win's the match.
    but really charge is very important.

    disclaimer. You might not get that high charge ar. I use zero combat Gc. I only use Sharp Gc / Lc / Sc of vita Legit Charms.

    max stats on a Gc is 10/76/50 = 3 x 3.20.20 on West.
    which is a very good deal . sure u loose 10 life but you gain a ton of ar / damage.

    So before you pump hammer, remember its a liberator, not a hammerdin. Charge is just as important as hammer is. If not more important.

    That my opnion.
     
  3. Pravda

    Pravda IncGamers Member

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    You'll need a point in meditation, and that is before maxing out the rest. I mean, if you run out of mana. What are you going to do? Pot?
     
  4. -Infinite-

    -Infinite- Banned

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    yes you are right, but heres my take on it:

    Vigor adds synergy damage to both Blessed Hammer and Charge, so that should be automatticaly maxed. Now, I could very well put 20 into charge, and 10 into Aim/HS. This would maximize the Charge Damage as high as i could with this build, and still have 10K+ Hammers. I just was thinking of 15 Charge/Aim instead of 20/10 because of Blessed Aims passive AR Bonus. Whatever the case, still thinking of the original idea i had, but if I change it, skills will be as follows (at lvl 96, and yes this is possible)

    20 Blessed Hammer
    20 Concentration
    20 Vigor
    20 Charge
    10 Blessed Aim
    10 Holy Shield

    This will probably, with a good Rare/Eth BotD on switch, give me 10k Hammer damage, and Upwards of 8k+ Charge, and depending on the weapon, some good AR.

    Btw, thanks for the tips Lovley, really appriciate it. :worship:
     
  5. Pravda

    Pravda IncGamers Member

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    I'm pretty sure charge adds more ar than blessed aim does passively. Doesn't charge add 15% per level or something? You might want to double check me on this.
     
  6. -Infinite-

    -Infinite- Banned

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    yea, you are right. im more inclined to go with 20 charge and 10 aim now, thanks for the tip.
     

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