Barefoot Soldier
Diabloii.Net Member
Let the Ranger idea die (Woodsman).
Diablo 2 somewhat spoiled us by adding two additional characters with the Expansion, an act I am thankful for, We seem to believe that certain archetypes need to be fulfilled. However what is to say that multiple archetypes couldn’t be fulfilled with one character class. The most glaring need in character classes right now is a ranged unit of sorts.
Sanctuary is obviously a gothically inspired world where a “Ranger” would seem out of place. It’s far too fantastical, far too Lord of the Rings, and too far removed from the grounding of reality. Gothic ideas are more grounded in the perseverance of a ordinary man. I would suggest to first drop the romanticized name ranger and perhaps pick up the name Woodsman. If you look it up it’s not sex specific unless used in the plural form. As this class will be somewhat based on ranger traits I think this single class could cover the bases for what I believe to be three archetypes.
To begin I would like to examine one of the more recent screenshots. Namely I would like to look at the screenshot in the latest Blizzcast where they show the tech tree for the Barbarian. It seems as if the individual trees are designed with a general play style in mind; berserker, juggernaut, battlemaster.
Going of this assumption if you look at the Ranger archetype three ideas come to mind. The first and most obvious is the Marksman (Archer), second would be a Stalker (Shadow Skills, Melee, Healing), Last would be a Beastmaster (I don’t think I need to explain this.).
This opens up all sorts of opportunities. I’m sure the Marksman tree would mimmic the Amazon bow tree to an extent. The Stalker I imagine would look much like the Assassin show skills section. However I would also imagine a portion of it would address the use of melee weapons instead of bows and might contain healing spells which canonically speaking would be herb based which would also open up the use and idea of natural poisons. The Beastmaster would be pretty self explanatory though in addition to simply summoning pets I imagine that pet attack and defense commands could be included into the tech tree.
I thought I might introduce one Tree per day and see what general discussion brings us.
Marksman tree
First of all in Diablo 2 each individual tree appeared to be divided into three branches. For this I have three branches in mind: Tasked Arrows, Strikes, and Melee. The first branch I’ll deal with is Tasked Arrows. This would be arrow spells that serve specific purposes. Please note I’m going out of my way to not rip off the Amazon tree.
Tasked Arrows
1: Barbed Arrow: This would act like cold arrows, and would be designed to slow the target.
2: Explosive Bolt: I imagine this to be a crowd clearer. It’s blast radius would throw back units, deal shrapnel damage, and possibly confusion.
3: Inferno Arrow: This would be a fire skill designed to cause havoc as the fire would spread between units.
4: Searing Arrow: This in essence an incineration spell. First a miss hit penalty would be allocated to a hit enemy. Units with low hit points would lose HP till they suffer a death by burting into flames and becoming a pile of smoldering ashes. Higher hit point units would receive a damage cap
Strikes
1: Called Shot: This would increase the damage and range capabilities of any normal shot
2: Multiple Shot: This is pulled directly from the Amazon bow tree.
3: Intuition: This would be a passive that modifies multiple shot. The idea is that you can set one of three choices for the multiple shot to seak out: the most deadly enemies, the weakest ones, or the ones closest to death.
4: Helm Breaker: Clean and simple a critical strike skill.
Melee / Last Resort
1: Unexpected strike: Autocast skill. When the character is attacked by a melee enemy he would draw a long dagger and attack the enemy.
2: Tempered Wood: Passive skill: Increases the range and the damage of bows.
3: Fend Off: Autocast skill. When attacked by a melee enemy the marksman can block the shot using his bow. The trade is the durability takes a hit and the bow must be repaired.
4: Arrow Catch: Passive Skill: X% of non magical ranged attacks are blocked
Please realize these are just a few ideas and I'm aware they overlap (how inventive can you be with an Archer). I have no real mind for synergies or the tree order of these. I’m open to any suggestions and I’ll be posting either the Stalker or Beastmaster builds in a few days.
Diablo 2 somewhat spoiled us by adding two additional characters with the Expansion, an act I am thankful for, We seem to believe that certain archetypes need to be fulfilled. However what is to say that multiple archetypes couldn’t be fulfilled with one character class. The most glaring need in character classes right now is a ranged unit of sorts.
Sanctuary is obviously a gothically inspired world where a “Ranger” would seem out of place. It’s far too fantastical, far too Lord of the Rings, and too far removed from the grounding of reality. Gothic ideas are more grounded in the perseverance of a ordinary man. I would suggest to first drop the romanticized name ranger and perhaps pick up the name Woodsman. If you look it up it’s not sex specific unless used in the plural form. As this class will be somewhat based on ranger traits I think this single class could cover the bases for what I believe to be three archetypes.
To begin I would like to examine one of the more recent screenshots. Namely I would like to look at the screenshot in the latest Blizzcast where they show the tech tree for the Barbarian. It seems as if the individual trees are designed with a general play style in mind; berserker, juggernaut, battlemaster.
Going of this assumption if you look at the Ranger archetype three ideas come to mind. The first and most obvious is the Marksman (Archer), second would be a Stalker (Shadow Skills, Melee, Healing), Last would be a Beastmaster (I don’t think I need to explain this.).
This opens up all sorts of opportunities. I’m sure the Marksman tree would mimmic the Amazon bow tree to an extent. The Stalker I imagine would look much like the Assassin show skills section. However I would also imagine a portion of it would address the use of melee weapons instead of bows and might contain healing spells which canonically speaking would be herb based which would also open up the use and idea of natural poisons. The Beastmaster would be pretty self explanatory though in addition to simply summoning pets I imagine that pet attack and defense commands could be included into the tech tree.
I thought I might introduce one Tree per day and see what general discussion brings us.
Marksman tree
First of all in Diablo 2 each individual tree appeared to be divided into three branches. For this I have three branches in mind: Tasked Arrows, Strikes, and Melee. The first branch I’ll deal with is Tasked Arrows. This would be arrow spells that serve specific purposes. Please note I’m going out of my way to not rip off the Amazon tree.
Tasked Arrows
1: Barbed Arrow: This would act like cold arrows, and would be designed to slow the target.
2: Explosive Bolt: I imagine this to be a crowd clearer. It’s blast radius would throw back units, deal shrapnel damage, and possibly confusion.
3: Inferno Arrow: This would be a fire skill designed to cause havoc as the fire would spread between units.
4: Searing Arrow: This in essence an incineration spell. First a miss hit penalty would be allocated to a hit enemy. Units with low hit points would lose HP till they suffer a death by burting into flames and becoming a pile of smoldering ashes. Higher hit point units would receive a damage cap
Strikes
1: Called Shot: This would increase the damage and range capabilities of any normal shot
2: Multiple Shot: This is pulled directly from the Amazon bow tree.
3: Intuition: This would be a passive that modifies multiple shot. The idea is that you can set one of three choices for the multiple shot to seak out: the most deadly enemies, the weakest ones, or the ones closest to death.
4: Helm Breaker: Clean and simple a critical strike skill.
Melee / Last Resort
1: Unexpected strike: Autocast skill. When the character is attacked by a melee enemy he would draw a long dagger and attack the enemy.
2: Tempered Wood: Passive skill: Increases the range and the damage of bows.
3: Fend Off: Autocast skill. When attacked by a melee enemy the marksman can block the shot using his bow. The trade is the durability takes a hit and the bow must be repaired.
4: Arrow Catch: Passive Skill: X% of non magical ranged attacks are blocked
Please realize these are just a few ideas and I'm aware they overlap (how inventive can you be with an Archer). I have no real mind for synergies or the tree order of these. I’m open to any suggestions and I’ll be posting either the Stalker or Beastmaster builds in a few days.