Lessons DIII devs could learn from D2. This thread is not about types of gameplay, storylines or anything of that nature. Im thinking of a user interface type thing. We've had the last 8 years to play this game, so what can the devs learn from us? Ill start us. 1. Lying Character Screen. We love numbers and details to tell us how good our characters are, we need the information to know where we are going. I really hope that ALL information is avaliable on D3, even if there has to be tabs and tabs of it. Every damage modifier or attribute should be listed with its current value and it should be correct! 2. It does not take 20 seconds to read "Failed to Connect". 'Nuff said. 3. The way the multiplayer games are listed, its so annoying, hardly any are displayed and you cant filter them at all. This of course depends on the game style, but if its going to be like D2 at all, then make it more user friendly! Now your turn, list things that bug you or wernt well thought out with the interface of D2.