Less MF the more socket items drop in hell cows?

Less MF the more socket items drop in hell cows?

Is this true?

if I have zero MF on my items, will it just freakin RAIN socket items in a hell cow game?


does the number of people in a hell cow game affect the number of socket items that will drop?

I like to cow with a LF zon & I look for ETH socket items.........thats why I ask, to increase my odds of getting said items......
 

dang79

Diabloii.Net Member
Deathlok2001 said:
Is this true?

if I have zero MF on my items, will it just freakin RAIN socket items in a hell cow game?


does the number of people in a hell cow game affect the number of socket items that will drop?

I like to cow with a LF zon & I look for ETH socket items.........thats why I ask, to increase my odds of getting said items......
It won't rain. But it will have a higher chance of course.
 
dang79 said:
It won't rain. But it will have a higher chance of course.

so I should strip my character of all MF items?

even charms?

LOL

it will make killing cows easier!

wooohoo



what about number of peeps in a game, any affect?
 

SharnMes

Diabloii.Net Member
Oh its true. The less MF the more "white" and "gray" items will drop. Since MF affects sets, uniques and magic items taking it all off will insure that those items wont drop very often hence making room for the last two categories (white and magic items...)
 

Oscuro

Diabloii.Net Site Pal
I don't remember exactly how it works, but yes, more players in the game means more drops. I think it's because the "no drop" chance depends on the number of players (more players, less chance).
 

thegiantturtle

Diabloii.Net Member
Oscuro said:
I don't remember exactly how it works, but yes, more players in the game means more drops. I think it's because the "no drop" chance depends on the number of players (more players, less chance).
each player adds .5 the number of items


1-----x items
2-----1.5x items
3-----2x items
4-----2.5x
5-----3x
6-----3.5x
7-----4x
8-----4.5x
 

Twoflower

Banned
when a item drops, the game calculates the chance for it being magic, set, rare, unique... MF has influence on this chance. So, if you want not magic items, you reduce MF to 0 so the chance is smaller.

more players = more items, but same chances to get the different versions.

you will still get some uniques, just less often.

good luck whit finding taht 4 socket eth cryptic axe :)
 

jiansonz

Diabloii.Net Member
thegiantturtle said:
each player adds .5 the number of items
No, it works differently for item drops (but your table is correct when it comes to experience points for kills and for monster life, though ;) ).


Like Oscuro pointed out, more players in the game dramatically reduces the 'no-drop risk'. This effect is bigger for the first extra players added. For example, the difference in drops between a 1-player game and a 3-player game is much larger than if you go from e.g. 5 players to 7.

No-drop risks vary between monster types but are typically something like this:
1 player: >60%
8 players: <10%


For chests and other containers, the effects of number of players in the game is even more pronounced, especially with those 'super-' and sparkly chests.
 

niner

Diabloii.Net Member
So. If 7 players join and they all lvl 1 then is same as 8 players joining all lvl 95?

GOGO STATWIZ!!!!!!!!
 

SirDooFuss

Diabloii.Net Member
niner said:
So. If 7 players join and they all lvl 1 then is same as 8 players joining all lvl 95?

GOGO STATWIZ!!!!!!!!
Other than the ability to kill a monster, player level has no effect on item drop.

Also, after years of experience I am certain that the only way to find a specific item (without trading) is to STOP looking for it! :lol:

Good luck!
 

Myrakh-2

Diabloii.Net Member
Player level has no effect on drops at all.

The magic find guide I found quite a while ago, and which *claims* it's covering 1.10, contradicts some of the claims made here, though.

Item drops pretty much max out at 4-5 players (i.e. players 6, 7 and 8 only contribute to exp and monster hitpoints, but very little to reducing no drop).
Also, players in the same map have a higher effect than players elsewhere.

I don't know whether any of ths is true, though. But since I only have 2 CD keys, the 4-5 vs. 8 players doesn't affect me anyway, and it's usually not a problem to put the other player into a safe location on the map :) As a side effect my mules level nicely in small areas where most/all kills happen in exp range (Durance 3, Catacombs 4, Pit 2...).

Also, after years of experience I am certain that the only way to find a specific item (without trading) is to STOP looking for it!
Doesn't work. The random number generator knows that you still want the item... can't fool it that easily.

The best way to find an item is by massively overpaying for one --- that way, the RNG knows that a) you already have the item, and b) you won't make a profit by selling the newly found one. Instead, the RNG sees a chance to annoy you by dropping one the second you've completed the trade...
 

SirDooFuss

Diabloii.Net Member
Myrakh-2 said:
Doesn't work. The random number generator knows that you still want the item... can't fool it that easily.

The best way to find an item is by massively overpaying for one --- that way, the RNG knows that a) you already have the item, and b) you won't make a profit by selling the newly found one. Instead, the RNG sees a chance to annoy you by dropping one the second you've completed the trade...
I didn't mean to PRETEND to stop looking for an item!:lol:
Of course that wouldn't work!!!
Your method of overpaying for an item would work too, but only if you stop looking for it (who wouldn't want to find another soj?:uhhuh: ).
 

Pherdnut

Diabloii.Net Member
If ATMA is correct the multiple player bonus seems to stop at four but I thought it made a difference whether everyone was actually actively present at the same place or not too.
 
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