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***LesClaypools' Fury-ous Werewolf Guide***

Discussion in 'Druid' started by TheBassman, Aug 31, 2006.

  1. TheBassman

    TheBassman IncGamers Member

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    ***LesClaypools' Fury-ous Werewolf Guide***

    Since Pheyd released his Fury guide I thought I'd stop hoarding mine and post it aswell. This is just a rough version, the final is still to come so please criticize it as kuch as you'd all like.

    Introduction

    Many myths portray the Werewolf as the ultimate fighter capable of taking out enemies with swift damaging attacks and high accuracy. In the world of Diablo II LoD the Shapeshifters are considered by many an underdog class and vastly inferior to its elemental counterpart, the Wind Druid. This guide will put these misconceptions to rest once and for all.......

    Index

    I. About Me
    II. Stats and Skill Placement
    III. Werewolf Breakpoints
    IIII. Gear Selection/Socketing
    V. Dueling Strategies
    VI. Conclusion

    I. About Me

    Welcome, my name is LesClaypool [not really] I've been playing Diablo II since the day the expansion pack was released, I've been lurking through the classes building underdogs in each class when I stumbled upon the Werewolf, the underdog of all classes. I've been off and on with this class but always keeping my eye on their progression. My newly built werewolf is my final Diablo character and the main reason I've decided to write the initial version of my guide.

    II. Stats and Skill Placement

    Stats Placement:

    There are 2 main variants to the Fury Wolf. The first one relies on a very high life pool with the minimal points required in strength and dexterity.

    Strength - As needed for gear depending on selection and switches.
    Dexterity - Enough for max block with your shield of choice.
    Vitality - All remaining points should be invested here.
    Energy - None.

    The second variant relies on an immensely high strength boost which in turn increases drastically your fury damage.

    Strength - As many points as you can get your paws onto.
    Dexterity - Enough for max block if you choose this route.
    Vitality - None.
    Energy - None.

    NOTE: This build is mainly for PvM purposes and will not perform as well in PvP as a High Vitality Variant.

    Skill Placement:

    Both variants rely on the same skills to kill its' enemies.

    Shapeshifting Tree:

    20 - Werewolf
    This skill will increase your Attack Rating and Attack Speed per skill point spent. It will also increase you life and stamina by 25%

    20 - Lycanthropy
    Lycanthropy will give an increase in life and duration when you shift into werewolf form

    1 - Feral Rage

    1 - Rabies

    20 - Fury
    This is your main attack skill, it will allow your druid to attack 5 times in quick succession. It will also give an increase in damage and attack rating per skill point invested.

    Summoning Tree

    1 - Raven
    With +skills you will have the maximum number of ravens lurking around your druid, when these ravens connect a hit they'll will send your enemies into either block or FHR animation giving you the chance to land a blow.

    1 - Summon Spirit Wolf
    These will act as a "meat shield" when dueling ranged attackers alowwing yourself to avoid damage.

    20 - Oak Sage
    This spirit gives you an immense life increase, combined with the bonuses from lycanthropy and werewolf, your druid can hit very high amounts of life.

    20 - Heart of Wolverine
    This spirit will give you an increase in attack rating and damage when summoned.

    Both of the spirits mentioned should be considered when building a fury druid. In certain situations you will need the AR bonus to counter a very high defense rating because if you cannot hit your opponent the extra life from Oak serves no purpose.

    III. Werewolf Breakpoints

    Faster Hit Recovery
    7F 0%
    6F 9%
    5F 20%
    4F 42%
    3F 86%
    2F 280%

    With all end-game gear 3 Frame FHR is easily obtainable and recommended since the druids blocking frames are rather slow.

    Faster Block Rate
    9F 0%
    8F 7%
    7F 15%
    6F 27%
    5F 48%
    4F 86%
    3F 200%

    7 Frame Block Rate is the easiest to attain and is recommended unless you are not going to be using a shield.

    IIII. Gear Selection/Socketing/Switches

    NOTE: I will not be mentioning any Bad Mannered gear [CTC%, CTA, ETC.]

    All gear choices will be rated from 1 - 5, 5 being the best possible selection.

    Headgear:

    1. Jalal's Mane Totemic Mask
    +150-200% Enhanced Defense (varies)
    30% Faster Hit Recovery
    20% Bonus To Attack Rating
    +2 To Druid Skill Levels
    All Resistances +30
    +5 To Mana After Each Kill
    +20 To Strength
    +20 To Energy
    +2 To Shape Shifting Skills (Druid Only)

    Rating: 5

    This helm gives all a druid could possibly ask for with a minimal cost.

    Socket: Shael Rune, Perfect Ruby, Um Rune

    2. Cerebus' Bite Blood Spirit
    +130-140% Enhanced Defense (varies)
    60-120% Bonus to Attack Rating (varies)
    7-10% Life Stolen Per Hit (varies)
    33% Chance of Open Wounds
    +2-4 To Shape Shifting Skills (Druid Only) (varies)
    +1-2 To Feral Rage (Druid Only) (varies)
    (Ladder Only)

    Rating: 4

    If you're planning on dueling melee only this helm is for you, good defense, insane AR boost and open wounds. No resistances or stats, can't always get everything.

    Socket: Shael Rune or Perfect Ruby

    3. Crown of Ages Corona
    +50% Enhanced Defense
    +100-150 Defense (varies)
    +1 To All Skills
    Damage Reduced By 10-15% (varies)
    All Resistances +20-30 (varies)
    +30% Faster Hit Recovery
    Socketed (1-2) (varies)
    Indestructible

    Rating: 3 - 4

    Amazing mods, ranks up to the previous two because of the 2 sockets and DR%.

    Socket: BerBer, UmUm, 40%ED/9Dex Jewel

    4. Harlequin Crest Shako
    +2 To All Skills
    + (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
    + (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
    Damage Reduced By 10%
    50% Better Chance of Getting Magic Items
    +2 To All Attributes

    Rating: 3

    Considered by many equal to the Crown of ages and the best unique helm for all classes, but for us Wolves it just doesn't cut it, Jalal's is better and costs less.

    Socket: Shael Rune or Perfect Ruby

    5. Guillame's Face Winged Helm
    +120% Enhanced Defense
    +30% Faster Hit Recovery
    15% Deadly Strike
    35% Chance of Crushing Blow
    +15 To Strength

    Rating: 4

    Great melee helm. Cheap price. Use this helm if you can't get a Cerebus and you duel melee only.

    Socket: Perfect Ruby or Shael Rune

    Body Armor:

    1. Enigma
    +2 To All Skills
    +45% Faster Run/Walk
    +1 To Teleport
    +750-775 Defense (varies)
    + (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
    Increase Maximum Life 5%
    Damage Reduced By 8%
    +14 Life After Each Kill
    15% Damage Taken Goes To Mana
    + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)

    Rating: 5

    Used for the Vitality Build, this armor allows you to use minimal strength, it also adds a life increase, FRW and DR%. Build it into a low strength requirement armor.

    2. Chains of Honor
    +2 To All Skills
    +200% Damage To Demons
    +100% Damage To Undead
    8% Life Stolen Per Hit
    +70% Enhanced Defense
    +20 To Strength
    Replenish Life +7
    All Resistances +65
    Damage Reduced By 8%
    25% Better Chance of Getting Magic Items

    Rating: 3.5

    Resistances, Skills, DR%. Nothing spectacular but a good armor none the less.

    3. Duress
    +40% Faster Hit Recovery
    +10-20% Enhanced Damage (varies)
    Adds 37-133 Cold Damage 2 sec. Duration (Normal)
    15% Chance of Crushing Blow
    33% Chance of Open Wounds
    +150-200% Enhanced Defense (varies)
    -20% Slower Stamina Drain
    Cold Resist +45%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%

    Rating: 4

    Great mods, good for melee dueling and PvM. Very cheap compared to the other armors but still ranks up there.

    4. Fortitude
    Body Armor
    20% Chance To Cast Level 15 Chilling Armor when Struck
    +25% Faster Cast Rate
    +300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +X To Life (Based on Character Level)*
    Replenish Life +7
    +5% To Maximum Lightning Resist
    All Resistances +20-30 (varies)
    Damage Reduced By 7
    12% Damage Taken Goes To Mana
    +1 To Light Radius

    Rating: 4.5

    Another great ladder-only RW. Damage, Defense, Life, Resistances. Just amazing. If you can get your hands on this you'll be dealing insane damage to your foes.

    5. Treachery
    5% Chance To Cast Level 15 Fade When Struck
    25% Chance To Cast level 15 Venom On Striking
    +2 To Assassin Skills
    +45% Increased Attack Speed
    +20% Faster Hit Recovery
    Cold Resist +30%
    50% Extra Gold From Monsters

    Rating: 3

    Not very costly, not the best armor BUT the fade is just amazing, although I'm against the CTC% for PvM this armor is the only 1.11 RW worth a spot in any guide.

    6. Shaftstop Mesh Armor
    +180-220% Enhanced Defense (varies)
    Damage Reduced By 30%
    +250 Defense Vs. Missile
    +60 To Life

    Rating: 4

    The only unique worth a mention. Huge DR%, and +Life make this a very viable option. Worth a spotin your stash for switches.

    Sockets: Perfect Ruby or Shael Rune

    Shields:

    1. Stormshield Monarch
    + (3.75 Per Character Level) 3-371 Defense (Based On Character Level)
    +25% Increased Chance Of Blocking
    35% Faster Block Rate
    Damage Reduced By 35%
    Cold Resist +60%
    Lightning Resist +25%
    +30 To Strength
    Attacker Takes Lightning Damage of 10
    Indestructible

    Rating: 5+++

    The ONLY viable shield for PvP in my opinion. Amazing stats that can't be beat.

    Socket: Shael Rune

    Mentions: Gerke's Sanctuary, Blackoak Luna, Sanctuary Runeword are all viable for PvM Sanctuary is very viable against casters due ton high resistances boost.

    Gloves:

    1. Bloodfist Heavy Gloves
    +10-20% Enhanced Defense (varies)
    +10 Defense
    10% Increased Attack Speed
    30% Faster Hit Recovery
    +40 To Life
    +5 To Min Damage

    Rating: 4.5

    Doesn't have everything but it has alot. IMO, the best option and the only one I'll use.

    Mentions: Immortal Kings Gloves when combined with boots or belt.

    Boots:

    1. Gore Rider War Boots
    +160-200% Enhanced Defense (varies)
    30% Faster Run/Walk
    10% Chance Of Open Wounds
    15% Chance Of Crushing Blow
    15% Deadly Strike
    Requirements -25%
    +20 Maximum Stamina

    Rating: 4

    Another great item with great melee mods. Everything on these boots make them desirable.

    2. Rare Boots

    Rating: 1 - 5

    If you can find a good pair they can surpass Gores for all around effectiveness. Look for FRW, FHR, Triple Resistances and Stats.

    Mentions: IK boots when combined with gloves.

    Belt:

    1. Verdungo's Hearty Cord Mithril Coil
    +90-140% Enhanced Defense (varies)
    10% Faster Hit Recovery
    +30-40 To Vitality (varies)
    Replenish Life +10-13 (varies)
    +100-120 Maximum Stamina (varies)
    Damage Reduced By 10-15% (varies)

    Rating: 4

    The best unique belt ever invented. Great mods and a good investment for any melee character.

    2. Rare Belt

    Rating: 1 - 5

    If you get lucky and find a good one, use it. Look for FHR, Life, Strength, Dexterity and resistances.

    3. Crafted Belts

    Rating: 1 - 5

    Get out those PRubies and start crafting for that blood belt of your dreams. Life and Open Wounds% come standard, look for FHR, Strength, extra +Life, Dexterity and any resistances.

    Jewelery:

    There are many options which are viable for the werwolf. Due to the very high AR that the druid can aquire while in wolf form almost all rings can be considered in PvM. For PvP here are really only 2 options.

    1. Dual Raven Frosts + Highlord's Wrath

    This setup gives a boost in AR, Dexterity, Deadly Strike, +1 Skill and some lightning resistances. Look for an .08 highlord's for a FRW boost.

    2. Angelics Amulet + Angelics Ring + [Raven Frost, Dwarf Star, Wisp Projector, Angelic Ring, Bul-Kathos]

    This setup will give you high AR due to the set bonus from angelics along with a second ring to make up for what you're lacking.

    One-Hand Weapons:

    1. EBotD Berserker Axe
    50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
    Indestructible
    +60% Increased Attack Speed
    +350-400% Enhanced Damage (varies)
    +200% Damage To Undead
    -25% Target Defense
    +50 To Attack Rating
    +50 To Attack Rating Against Undead
    7% Mana Stolen Per Hit
    12-15% Life Stolen Per Hit (varies)
    Prevent Monster Heal
    +30 To All Attributes
    +1 To Light Radius
    Requirements -20%

    Rating: 5

    Range 3, High Damage, 5 Frame Weapon, +30!!! Stats. This thing has it all.

    2. Grief Phase Blade
    35% Chance To Cast Level 15 Venom On Striking
    +30-40% Increased Attack Speed (varies)
    Damage +340-400 (varies)
    Ignore Target's Defense
    -25% Target Defense
    +(1.875 per character level) 1.875-185.625% Damage To Demons (Based on Character Level)
    Adds 5-30 Fire Damage
    -20-25% To Enemy Poison Resistance (varies)
    20% Deadly Strike
    Prevent Monster Heal
    +2 To Mana After Each Kill
    +10-15 Life After Each Kill (varies)

    Rating: 4.5

    INSANE average damage, 5 Frame Weapon, Deadly Strike, Range 2.The range isn't great but this weapon is simply amazing.

    Mentions: Griswold's Caduceus, Runemaster Ettin Axe, RARES [good luck :tongue:] and Shael'd Death Cleaver.

    Two-Hand Weapons:

    1. EBotD Great Poleaxe
    50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
    Indestructible
    +60% Increased Attack Speed
    +350-400% Enhanced Damage (varies)
    +200% Damage To Undead
    -25% Target Defense
    +50 To Attack Rating
    +50 To Attack Rating Against Undead
    7% Mana Stolen Per Hit
    12-15% Life Stolen Per Hit (varies)
    Prevent Monster Heal
    +30 To All Attributes
    +1 To Light Radius
    Requirements -20%

    Rating: 5

    Range 5, High Damage, 5 Frame Weapon, +30 Stats. You can ask for more but you probably won't get it.

    2. Tombreaver Cryptic Axe
    +200-280% Enhanced Damage (varies)
    +150-230% Damage To Undead (varies)
    +60% Increased Attack Speed
    +250-350 To Attack Rating Against Undead (varies)
    All Resistances +30-50 (varies)
    10% Reanimate As: Returned*
    +10-14 Life After Each Kill (varies)
    +50-80% Better Chance of Getting Magic Items (varies)
    +4 To Light Radius
    Socketed (1-3) (varies)

    Rating: 5

    Range 4, Resistances, Good Damage, 3 Sockets. Find an ethereal version with 3 sockets and you can make this into a 4 Frame Weapon with Zod + 2 x 15%IAS/ED% Jewels. If you have a non-ethereal version throw in 2 x 15%IAS/ED% Jewels and a Lo Rune.

    V. Dueling Strategies:

    Coming Soon! Didn't have time to get to these, seemed much less important then the gear/skills/stats.

    Sorry.

    VI. Conclusion

    Thanks to all who read this guide. Please note this is my first version and there will be a finalized version once I've gotten advice/tips/etc. from the druid players. And to all those thinking of making a Werewolf, I hope this has helped you out atleast a little bit.

    All Advice, Comments, Tips and Thoughts are A P P R E C I A T E D.

    ~LesC
     
  2. LorveN

    LorveN D3 Off Topic Moderator

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    Just for being evil, don't forget to mention crafted belts, not only rares can be useful substitutes.:evil:
     
  3. TheBassman

    TheBassman IncGamers Member

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    Thanks for pointing it out LorveN, adding it now.

    And there they are.

    ~LesC
     
  4. Pheyd

    Pheyd IncGamers Member

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    Very thorough Les, i'd have to admit tho better than mine =P
    Maye You, Ink, Elohim, Stoute, Puma and all other druids to help out on how to duel other classes in-depth

    :thumbsup: :thumbsup: :thumbsup: :thumbsup:
     
  5. TheBassman

    TheBassman IncGamers Member

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    I think stoute and elohim are Fury/Rabies mainly, but if they have a pure fury that would be cool, not sure about the others. I know yours was just a tester, but thanks. Hopefully I can get some helpto co-write a guide wit every aspect covered or it may take me awhile by myself.

    ~LesC
     
  6. Zebby

    Zebby IncGamers Member

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    Some other worthy 1 hander mentionables include:

    Robo Zerker Axe (Or Ebug) (95 IAS/200-215%ED)
    1.09 CMSOQ
    1.09 CCSOQ

    But uhhh GL on the last two :rolleyes:
     
  7. xpumafangx

    xpumafangx IncGamers Member

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    :thumbsup:

    Lets see the dueling part.
     
  8. inkanddagger

    inkanddagger Banned

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    A note on blockrate with a shield:

    75% block doesn't mean 75% chance to block every hit that rolls a chance to hit you (which is why in 1.09 and before you could be block locked)...here's why:

    1.10 introduced a "block timer" which basically means that in between blocks there is a "cool down" period, very similar to casting cool downs/delays on skills like frozen orb, firestorm, FoH, etc. You can make the casting cool down period shorter by adding faster cast rate, and it can be noticeable on skills like firestorm, but no matter how much fcr you get, you can't cast a steady stream. So you might be at 11 frame casting, but in between those 11 frame casts, you have to wait for the spell to cool down, meaning that 11 frame attack isn't "really" 11 frames.
    This is how block works now - on interruptable attacks. You have a 75% chance to block a hit that rolls a chance to hit you considering clvl, ar, and defence. After each sucessful block, you have to wait a certain number of frames for blocking to "cool down" in order for you to roll another 75% chance to block. So, you have a 75% chance to block an attack that has rolled a chance to hit you, BUT NOT WITHIN THE TIMER, essentially meaning that 75% block doesn't mean you have a 75% chance to block every attack that rolls a chance to hit you - so 75% block isn't "really" 75% chance to block. You can shorten the timer marginally by using faster block rate.
    This is what causes the apparent "multi-target skills misses every hit if interrupted" glitch. The animation shows you as attacking, the game registers you as "resting" between timers.

    How this relates to "real" in game melee dueling:

    Since fury is an interruptable skill, it suffers from the block timer animation glitch. This creates many balance problems with attack rate, block rate, and faster hit recovery rate. In short, the faster you attack, the more times you are capable of suffering from the block animation glitch. This is because, at 4 frame fury, you can sometimes get off more than one animation (not necessarily attack) of fury before the cool down takes effect. using a shael stormshield helps to balance out four frame attacks, but using three frame faster hit recovery can be the deciding factor in whether or not you get that second "gltiched" attack off - leaving you open to being hit repeatedly. So in patch 1.10 and later, it is sometimes wiser to use a slower attack, or hit recovery rate in order to balance your overall melee skill. It is not wise to go too slow, however, as that will also leave you open to attack - the discovered combinations that seem to work best in game are 4 frame attack with 4 frame hit recovery and 5 frame block rate, 9/5 fury with four frame hit recovery and 5 frame block rate, 9/6 fury (with eth razors edge, or custom eth runemaster) with 4-5 frame hit recovery and 5 frame block, or 4-6 frame attack with 3 frame recovery and 6 frame block rate.
     
  9. inkanddagger

    inkanddagger Banned

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    Some things to remember about game/fury mechanics:

    Fury is an auto-targeting skill - which means that it will hit anything within its range, regardless of whether you are "namelocked" over your target with the mouse pointer. Because of this lovely attribute of the skill, the shift key may become your best friend. If you are walking (as you should be with a shield) or running into a target, hitting shift before you get within range of them will ensure that you stop at the outskirts of your range and begin attacking. Often times this can score you an important first hit. If you feel comfortable with your range and abilities using the shift key, you can even walk up to an opponent, hit shift at the edge of your range, and "Range them out." The animation will look like you are only doing single swings, but you will in fact be doing all 5 fury attacks as well. It just doesn't show up on screen if you do it correctly. The best way to get this to happen is to walk slightly backwards from your opponent just as you hit shift. For fun, you can actually turn your body around 360degrees while holding shift and attacking your opponent.

    Another point of interest, one that I find useful for getting that "perfect shift" is using the natural grid that the game is laid out on. Some refer to this as "griddling" or "angling." You might have to blur your eyes, but as you look at your game screen, you will notice that the screen has intersecting diagonal lines - if you need help, walk out onto the blood moor and look at the grid line setting up the border for the river. Attacking from a grid line and at an angle makes it easier to achieve shifting correctly.
     
  10. inkanddagger

    inkanddagger Banned

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    Standard "Balance" Build:

    More damage and attack rating than a vitality build, more life and attack rating that a titan - the point is to have versatility in gear switches.

    If you will use a sacred armor, you can pump strength all the way up to 192.
    You will want to have max block using either angelic combo or one ravenfrost. Don't build it to botd, leave other weapons open.
    The rest goes into vitality.
    Comfortable numbers for a balance build are 21k+ar with one raven and highlords, 24k+ with two, and 7k+ life.

    Titan oriented Balance:

    100 base vitality
    max block
    everything else goes to strength.

    This gets very close to the damage capabilities of a titan, with the ability to get near 8k life. I suggest building to 08 stormshield if available.
     
  11. malakho

    malakho IncGamers Member

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    Woot! glad to see these fury guides coming out..been waiting for one for long time ( most my experience is with windy's)

    Quick note...in the beginning, you indicated that this build was primarily for pvm, but later on you indicated you wouldn't list BM gear...isn't BM (thinking it means Bad Manners) gear foa PvP issue? since this is a PvM build why not list that gear...It makes a BIG difference in survivability rate in PvM (especially when u play hardcore like me:grin:)

    Malachi
     
  12. TheBassman

    TheBassman IncGamers Member

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    @ink: Thanks for all the great information. It will surely go into my next version. Or if you want to co-write one with me that would work too. :thumbsup:

    @malakho: I read through the first 2 sections and the only mention of PvM was for the titan build. If this is where you saw the mention of PvM I was referring to the Titan build. Since most of my time on D2 is spent playing PvP it would seem rather foolish to put it as a PvM guide. But I'll make it much more apparent in the next draft that it is a PvP build.

    @puma: No worries I'm starting the writing fo the parts I couldn't get in right now. I'll probably have the final version ready for posting in the next week or so.

    @zebby: I've seen the robozerker but getting an Ebug'd one seems like too much of a hassle. And finding the other 2 is way too much of a hassle for me to put them in. But in my final version I'll put all possible 4 and 5 frame weapons.

    @ALL: Thanks for all the replies, if any of the more "experienced" pure fury druids would like to help me write a final version or just write a single section I'd appreciate it and then we could get a guide that comes from all the good fury druids out there.

    ~LesC
     
  13. Kosmos

    Kosmos IncGamers Member

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    Can you explain this more indept with using the gridline when attacking. I dont quite get it :scratch:
     
  14. IMCanadian

    IMCanadian IncGamers Member

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    Ink...I'm amazed, where do you get your information.

    @Les: Well...if we're aloud to criticize away then...it's much not kuch (jk), and you should mention titan is a viable pvp build. Also, your rating system is a great idea, but shouldnt it go in order of best to worst? Great guide tho! Good luck on second draft!
     
  15. TheBassman

    TheBassman IncGamers Member

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    @IMcanadian: OOPS! but if you can criticize me I'll do the same so... it's allowed not aloud. :laugh:
    For PvP Titan is only viable if you can afford the charms 45 shapelifers and the likes. During my time writing this I didn't have a rating for each gear choice and I added it afterwards. I suppose best to worst would work, I'll have to change that in the secodn draft. Thansk for the reply. :thumbsup:

    ~LesC
     

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