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LengTche, a WW Sin

Discussion in 'Single Player Forum' started by T72on1, Aug 23, 2016.

  1. T72on1

    T72on1 Diabloii.Net Member

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    This thread will be devoted to the Assassin in my Oskill Sept. The principle of the Sept is simple: every character will use an oskill as main attack. In the case of LengTche this oskill is whirlwind, granted through the Chaos runeword:

    Code:
    Chaos
    3 Socket Claws
    Fal + Ohm + Um
    9% Chance To Cast Level 11 Frozen Orb On Striking
    11% Chance To Cast Level 9 Charged Bolt On Striking
    +35% Increased Attack Speed
    +290-340% Enhanced Damage (varies)
    Adds 216-471 Magic Damage
    25% Chance of Open Wounds
    +1 To Whirlwind
    +10 To Strength
    +15 Life After Each Demon Kill
    upload_2016-8-23_16-43-8.gif
    This character will be played on SC SP, twinked. Player setting will be adjusted depending on killing speed, but will most likely be /p8 for at least normal and nightmare. Respecs are allowed. In my past 2 Septs this was only allowed to optimize stat distribution, but for this Sept any respec is allowed. I'm not going to level up that Wolfbarb to 79 with just normal attack available ... ;). I will try to keep respecs somewhat limited to the theme. So for example that Zealing Sorc won't be a Charged Boltress early on, or that Bear Paladin a Hammerdin.

    On to the plan ...



    Character name

    LengTche. This means 'death by a thousand cuts' and was an ancient Chinese torturing technique, which seems quite fitting for a whirlwinding Sin using dual Claws.


    Build

    WW Sin.


    Planned skill layout

    Claw Mastery: maxed

    Venom: maxed

    Fade: 10 - 20 points

    Blade Shield: 10 - 13 points after +skills

    Weapon Block: 10 points after +skills

    Mind Blast, Dragon Flight: 1 point wonder

    Rest: Cloak of Shadows

    Death Sentry: maybe 1 point



    Claw Mastery and Venom are self-explanatory. Fade to help out with resists, and because of the DR%. Points beyond 10 or so only give minor extra resists, but the DR% might still help a lot. Blade Shield mainly for leeching life and mana. Weapon Block as safety net, diminishing returns past 10 points. Putting more, probably a lot more, than 1 point into CoS because my AR will be really low. Death Sentry ... maybe. It's cheesy. It's also very strong. I like very strong for my SC characters ...



    Planned endgame gear

    - Helm: Guillaume's Face

    DS and CB are the main selling points here

    - Body Armor: Fortitude, CoH or Duress

    Tough one. Fortitude would give most damage probably, and also has many other very tasteful mods. Not sure if the Chilling Armor proc interferes when whirling though. Duress has lots of CB and fhr (not sure if a whirler needs much fhr though), some ED%, resist all and OW, so is definitely a viable choice too. CoH, combined with fade, would give me all the resists I ever need, as well as some DR%, life steal and some much needed +skills (which I absolutely lack in the rest of my gear)

    - Belt: String of Ears

    There are other options like Verdungo's, but I think I'll need the life leech and DR%

    - Boots: Gore Riders

    CB, DS ... enough said

    - Gloves: crafted gloves, Lava Gouts, Laying of Hands, Bloodfist, Trang's

    Lots of options here ... crafted gloves for CB and resists, Lava Gouts for more AR, LoH for insane damage vs Demons and huge fire res, Bloodfists for fhr, life and min dam, Trang's to boost Venom's damage. Still undecided here, although Trang's might be a nice option, because, if I understand it correctly, they actually boost Venom damage twice, just like Fire Mastery boosts an Enchantress' fire damage twice, when applied with a melee attack

    - Amulet: Highlord's Wrath

    Scaling DS, lightning res and a much needed +skill

    - Ring 1: Ravenfrost or rare with life leech / AR / min damage / resists

    Ravenfrost only if the AR is needed; otherwise not, because being frozen is actually good for a whirler, and the other mods on a rare wouldn't hurt either

    - Ring 2: rare with mana leech / AR / min damage / resists

    Pretty self-explanatory

    - Weapon 1: Chaos Suwayyah or Scissors Suwayyah

    Chaos reaches the fastest ww breakpoint, regardless of base weapon speed, so better go for the claws with the highest damage; good mods on the claw would probably be Dragon Flight or DS (to save some skill points) or Venom (to boost damage)

    - Weapon 2: Chaos Suwayyah or Scissors Suwayyah / shaeled Shadow Killer

    Chaos probably gives most damage and would boost my ww skill with 1 point. Shadow Killer has the benefit of freezing enemies (which should make things very safe), decreasing enemy defense, a lot of mana per kill (which should help a lot with manaburners around). O yes, and it's indestructible, which definitely is a bonus, as I hear WW Sins have to repair their weapon a lot.

    - weapon switch: CtA and Splendor / Spirit shield

    No-brainer there, no? Probably Splendor shield, unless I decide I do want 156 points in strength.


    So as you can see, still quite some things I'm not sure about. Advice would be very much appreciated [​IMG].


    Items from the above list I still have to farm

    Lo for Fortitude, good Chaos base(s), Highlord's Wrath All good now :).


    Merc

    Act 2 Might Merc with eth Reaper's Toll, Treachery eth Fortitude and Andariel's Visage.



    Build before Chaos (level 57 or 64)

    Maxed Claw Mastery and 1 point Dragon Claw



    That's about it as far as the theory is concerned. Time to start things in practice. I will give frequent (hopefully) updates here as I progress. As I said before, suggestions, criticism, advice is more than welcome to help me get the most out of this character.
     
    Last edited: Mar 24, 2017
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  2. maxicek

    maxicek Moderator Single Player

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    Definitely Trang's for the gloves.

     
  3. Brak

    Brak Diabloii.Net Member

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    I'd go with extra points into Shadow Master since there isn't really any skill more Chaotic, but I also have a strong penchant for hiding behind summonables.
     
  4. T72on1

    T72on1 Diabloii.Net Member

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    @maxicek I also posted this on the Basin forums, and have since gotten a reply from @onderduiker , who is active both here and on the Basin. He confirms my initial thought about Venom being applied twice:

    So yeah, definitely Trang's.

    I'm still on the fence about DS for the reasons mentioned in the OP. Love the chart though :).

    @Brak I thought about taking SM, maybe even maxed. I should be rather safe though, between gear, Fade, CoS, WB and MB. So I'd prefer to see what skils like Blade Shield can do for me.

    I started LengTche about a week ago, but only had time for that playing session since then. I only had 3 jewels of envy in my stash, so I started out with a 3os breastplate stuffed with those, a 6os Crystal sword with max dam jewels and a 2os helm with 2 max dam jewels. Pelta Lunata at level 2, Hsarus' at level 3, Death's gloves and sash at level 6.

    Since I wanted to stick close to the endgame plan of ww, so basically melee without too much extras, I decided to max Claw Mastery from the start, only deviating from this if a useful skill or prereq became available. At level 6 I unlocked Dragon Claw and BoS, at which point I switched to two Claws. I'm not sure anymore, but I think I had one Claw in my stash, a low level one that my Barb found a while ago. The next was one I had found with LengTche early on.

    The results was lower LCS damage, but very fast attack speed, and still more than enough damage to kill fast on /p8. So I decided to stick to that route and haven't regretted it at all. Dragon Claw is a very fun skill to use, and with the help of 1 point BoS and the 30% ias on the Death's gloves and sash combo, I'm attacking and moving really fast. Just like an Assassin should !!!

    So it didn't take me too long to get to Andariel. Using the Death's gloves and sash, her poison damage didn't hurt me at all, and even without any CB I took her out in no time:

    Screenshot095.jpg

    I was level 18 or 19 at that point.

    I switched to an Act 2 Prayer merc and gave him an eth Duskdeep, Twitchthroe and eth Razortine. The weapon isn't optimal, so I definitely should make something better (cube recipe or 6os eth weapon with Ists), but it doesn't matter much anyway if your own character kills fast enough.

    LengTche herself got a Duskdeep and Twitchthroe as well, along with Manald Heal (for the ml), rare ll ring and Nokozan Relic. I also switched to Treads of Cthon (highest frw I had for that level), found a better claw in my stash and made a nice little runeword out of a second one in my stash:

    Screenshot096.jpg

    Screenshot097.jpg

    With these new shiny toys she took care of Radament in no time :cool:. At that point she was level 20.

    So all in all not really far into the game, but at least she had a start, and a really fun and fast start too !! Hopefully I'll be able to progress further soon. The plan is to max Claw Mastery first, then pump Dragon Claw, with a respec once I reach high enough a level for Chaos.
     
  5. maxicek

    maxicek Moderator Single Player

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    Sorry, didn't realise the venom thing was a question. It is well documented in the Assassin FAQ, with examples.

    Unfortunately forum changes messed up the formatting, so it was difficult to see, but I have fixed it now.
     
  6. Grape

    Grape Diabloii.Net Member

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    Strength is also a nice early runeword that can be made in claws. Speeds up the boss fights with its 25% crushing blow
     
  7. maxicek

    maxicek Moderator Single Player

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    It all gets easier when you get to 42 and 2x Bartuc's.

    I had to level a PvP Assassin to 90 in 1.12 without re-specs. I ended up kicking my way through Hell as WW wasn't strong enough. It will be interesting to see how you get on if you decide to stay pure and avoid DS.
     
  8. T72on1

    T72on1 Diabloii.Net Member

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    LengTche has made some swift progress. Yesterday she finished Act 1 NM.

    There isn't much to say about the rest of normal since my precious update. As LengTche leveled up, I continued boosting Claw Mastery. At level 24 Mind Blast and Dragon Flight each got a point. At level 30 I started pumping Venom. No DS so far ;). It wasn't until level 45 or so until I realized I could also put a point into Blade Shield if I took the prereqs as well.

    Currently, at level 50, both Claw Mastery and Venom are maxed, so I can start pumping another skill. Probably not WB, since I know that skill annoyed the heck out of me when building a PS Assassin. So that'll have to wait until I get access to WW. Since I'll also only start to use Fade once I get to that point, I might put a few more points into Blade Shield for now, so I don't have to recast it too often.

    When it comes to gear, @maxicek was definitely right. It's not like things were hard prior to level 42, as I was killing fast enough with the Claws I posted last time, one of which got replaced with a better rare at level 25. But Bartuc's really have it all, at least for that level: awesome damage, ll, fhr, AR%, +skills, big str and dex boost ... From that point on almost all normal targets died in one hit, even on /p8.

    Other gear changes that I still recall (I really should start taking notes again, like I always used to do when doing a Sept): Guillaume's at level 34, Treachery at level 43, Gores at level 47 (Nat's before that), Rockstopper for the merc at level 31, Insight for him at level 27. Also upgraded rare rings and amulet a few times.

    Normal was really easy all around. Played through on /p8 all the time, and reached Pindle at level 40 or so. I ran him until LengTche was level 43, then I proceeded to kill Baal:

    Screenshot100.jpg
    .
    Upon killing him, I hit level 45. As you can see, quite crappy drops there ...

    That was all a few days ago. Yesterday evening I did Act 1 NM. Again, not much to say about it. Killing still went really fast. I did have to be careful though, as Assassins aren't Barbs or Paladins, so a few times, when I went in just a tad too furious, I almost got my head handed to me. Especially when Amp was around or near unleechable enemies. So a few NDEs around the corner, but luckily no deaths so far. Would have been a bit embarrassing.

    I also did some LK runs with my Sorc in between, and was lucky enough to find a Lo, so I could make Fortitude. The only problem is that I'm a bit worried about my lack of +skills. I think that might cause some issues, and for that reason CoH might be a better choice in the end. What do you guys think?

    I also found a 3os Suwayyah, so I could turn that into a Chaos. It doesn't have any mods on it though, so while that means repair costs will be a lot cheaper than one with staffmods, I think I'd still better wait for one with good staffmods. Also, a superior one would obviously be better as well.

    Another issue I'm still not sure about is the second weapon: another Chaos or Shaeled Shadow Killer. Or are there better alternatives? What do you all think?

    I'll probably continue LengTche for another level or 10 and then put her on hold. I still need to find that Highlord's, and probably a better Choas base as well. Heck, I don't even know if I have a good Fortitude base, if I decide to go that route ...
     
  9. maxicek

    maxicek Moderator Single Player

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    Highlord's, Ravenfrost, rare ring with ML, String of Ears, Guillaume's, Trang's Gloves, Gores, Fortitude, 2x Chaos. I would probably facet the hat and use 2x Shadow claws with facets on switch if you really are not going to use DS.

    Merc with Might & Reapers, even if the Decrep will cancel/get cancelled by CoS.

    Hmmmm. Maybe I will have to make a 22nd Assassin and give my beta Bramble a whirl. Maybe with Phoenix Strike backup or something....
     
    Last edited: Sep 1, 2016
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  10. T72on1

    T72on1 Diabloii.Net Member

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    @maxicek Thanks :). And I already gave in and put a point into DS ... ;). So switch will be CtA and Splendor or Spirit Shield. Probably Splendor, as I don't think I'll use 156 str. Or would dual Shadow Claws still be worth it over CtA?

    Btw, I see I didn't mention the weapon switch in my OP. I'll edit that asap.

    O yes, and you made me realize I also didn't think about socketing my gear. It looks like I'll only have the helm to socket though. What would be best there? Jewel with ED%? Probably with +max dam or another useful mod? Or would something else be better? For example a poison facet?

    On to the progress: act 2 is completed :).

    Not much to report really, as things were pretty straightforward. I played a bit more carefully, and as a consequence didn't have NDEs like I had in Act 1, except for one time ... Yes, indeed I died :oops:. Not because I was wading in without thinking, but just because I didn't care to check Coldworm's mods. Upon dying her death explosion took out all my life in a single hit, some 550 hit points. The only reason I can think of that can have caused this, is that she was fire and cold enchanted, and my low fire resist did the rest. Sounds afwul familiar to the Deeds I got recently in the weekly AB group game, which makes it even more embarrassing :oops:.

    Anyway, it's only SC obviously, but people who know me, know that every death bugs me a lot, and so does this one. And no, that pun was actually not intended ...

    While questing through Act 2 I found a grailer, the Witherstring Hunter's Bow, which was a pleasant surprise. Concerning skill points, like I said, I gave in and put a point into Death Sentry. It wasn't really necessary, as DC was still killing rather fast, but I must admit it was fun to watch the corpses explode all the time. Obviously it also helped in clearing mobs faster.

    LengTche was level 56 when she killed Duriel. She will now be put on hold until I find a Highlord's Wrath, I have decided upon the weapons she'll be using and I have created a Fortitude for her.
     
  11. maxicek

    maxicek Moderator Single Player

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    Without doing some calcs it is difficult to say what to socket. I would work out your physical and poison damage and see how they compare. If poison will be stronger, focus on that.

    The main reason I suggested Chaos as the second claw is I think finding a high physical damage claw will be hard. If you have a rare with fools and cruel, then that is likely to be a better option. The extra magic damage from Chaos makes it interesting, I went 2x Chaos for my Dragon Claw assassin.

    What you use on switch depends on what player setting you will go for. The slower you kill, the more time you will have to spend whirling through mobs and therefore need more life.

    I rarely use CtA outside PvP, I would probably go for the fade and venom buff with 2x Shadow Claws. I guess how many facets you have will also be a factor.

    Just an out-of-the-box option, but you could prioritise Venom and go for full Natalya's Set stuffed with Facets. 9 facets with switch claws though.
     
  12. T72on1

    T72on1 Diabloii.Net Member

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    Heh thanks for the suggestions. I don't have that many facets though. I should check my stash, but probably only 2 or 3. As for the second claw ... if not using a second Chaos, I will definitely use a Shaeled Shadow Killler. It has tremendous damage, and the +2 Freeze should add a lot of safety vs everything not CI. A rare with very good mods might beat the damage, but I'd have to get very lucky for that, I think, given that the Shadow Killer is always eth.
     
  13. T72on1

    T72on1 Diabloii.Net Member

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    Ok, after way too much time, finally a small update from LengTche.

    She cleared Act 3 and Act 4. Act 3 was done quite some time ago, so I don't recall the details. She could equip her Chaos Claw shortly after starting out in Act 3, so that definitely was a big change. Other than that it was probably very smooth sailing, as NM usually is on a fully twinked character.

    Act 4 was done today, and went really fast. Well, it could have been really fast. I always forgot to stop using WW when I was about to level up. As a consequence I had to start over a few times. At level 65 she could equip Highlord's (yes, I finally found one !!!).

    She now has almost all her endgame gear on, with the exception of Shadow Killer as second Claw, which has a level req of 78. Other gear consists of Guillaume's, Fortitude, Chaos claw and Bartuc's, String of Ears, Gore Riders, Trang-Oul's Bracers and 2 rare rings, both with AR and min dam, one with life steal and the other one with mana steal. Merc is using Vamp Gaze, eth Fortitude and eth Obedience Tresher. He gets an eth Reaper's at level 75.

    LengTche got a Pul from NM forge, shortly after followed by an Um in CS. Definitely very good drops at this stage of the game. CS was easy, but had to be done twice because ww'ing while leveling up ... again. Diablo went down very fast.

    Screenshot145.jpg

    LengTche is currently level 67. Given the fact that she is going through the game on /p8, she will probably be at level 75 or so when finishing NM.
     
  14. bend

    bend Diabloii.Net Member

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    Did you started the game at P8 ? Sounds fun, I think I'll try it when going back into the game. These drops will help you a lot through end of NM and Hell after that, congrats.
     
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  15. T72on1

    T72on1 Diabloii.Net Member

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    Thanks :).

    Yes, /p8 all the way. With twinking gear it's very easy, no reason not to do it as you still just destroy resistance with ease. Untwinked it's also doable, and a fun take on things, but it's definitely slow at times. But definitely a very good option in instances like a single-pass tournament.
     
  16. T72on1

    T72on1 Diabloii.Net Member

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    More progress :).

    LengTche has beaten NM and moved on to Hell. Not much to report on Act 5. Easy going all throughout, not a surprise there. Even the Ancients went down really quickly at highest player setting.

    Near the end of the act, LengTche found Atma's Scarab and Carrion Wind in quick succession. Unfortunately, this was no sign for things to come ...

    Screenshot148.jpg

    Not even an interesting base item there :(.

    Afterwards, since I suddenly figured that it would be a good idea to use some of the personalize quests, for the first time in a very long time I actually did Nihl as a quest. After that I did another Baal run, which brought LengTche to level 74.

    At that point I moved on to Hell. Since my resists weren't too good, even with Fade, I decided to put a 15 res all / +9 max damage jewel in my helm. That way I took on Act 1, putting the player setting at /p5. She could probably deal with /p8 as well, but I still like to keep a certain pace at that stage in the game, so /p5 it was. That way I played up to the Pits, doing the quests up to that point. At that point I had already reached level 75, equipping my merc with an eth Reaper's Toll. Thanks to Dragon Flight it was easy to keep him alongside me, triggering Decrep very reliably.

    After that I did a few more Pit runs. The plan is to do a few more, so I get at least to level 78 (at which point I can equip that final piece of gear, the Shadow Killer as off-hand weapon. After that I'll probably try to get through the rest of Act 1 and Act 2 at a fast rate, maybe stopping in AT to do a bit more of leveling.

    O yes, I also decided to listen to @Brak 's advice, and started putting points into SM. Other skills aren't really worth it, as much as I'd want them to be, and SM indeed is very chaotic, so ...

    More to come soon ...
     
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  17. T72on1

    T72on1 Diabloii.Net Member

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    Seems like I haven't updated this thread for too long. Which is a shame, because ...

    Screenshot179.jpg

    After having played this character about 1 act at a time over the last 3 weeks, I finished her journey yesterday evening !!!

    But first things first of course. After last post I did a few more Pit runs, but then decided to move on. This was on /p5, which would be the setting I would play on the whole time in Hell, except for Act 4, where I tuned down to /p3. I hit level 78 quite soon afterwards, at which point I finally could equip my last piece of equipment: Shadow Killer in the off-hand. That weapon surely made a difference: more damage and the 'Freezes target' mod, which made things more safe. Not that I had been in much danger up to that point, but still, the mod helped a lot, now that I was in Hell and resistance got tougher.

    Not much to say about Act 1 for the rest, as I pushed to get to Andariel. She fell without much resistance ...

    Screenshot156.jpg

    ... but also without any good drops. This would turn out to be the scenario for all act bosses :(.

    Act 2 went very smooth, but also was very uneventful. Except for ... two deaths :oops:. After the one in the Maggot Lair 3 in normal, these would turn out to be the only deaths that LengTche would suffer, but 3 deaths in total is already far more than I'd like. First of those two deaths again was in the Maggot Lair 3, but this time not from Coldworm, but from a random beatle boss pack. I didn't get to see the mods, but it was install kill. The other death was in the Tomb of Duriel, again due to a random boss packs. Didn't see the mods, as I never really did when I was WWing, but again I was down immediately.

    I guess that's the difference between Assassin and more tanky classes like Barbs, Paladins and Druids. An Assassin isn't like that, and has to take a slightly different approach. I knew that, as I have played many Assassins in the past, but apparantly needed to be reminded about it again. After that I played more carefully, using CoS and especially MB more and also checking out mods more often and using DF to reach the side of the pack, not the middle. That helped a lot, as I didn't die after that.

    When I killed Duriel, LengTche was level 81.

    Screenshot157.jpg

    Skillwise I kept pumping SM, something I would do until finishing the game.

    Act 3 again was easy and uneventful. Thanks to DF I could keep up the pace and get through the act fast. In Durance 2 I got lucky and scored a grailer, which doesn't happen a lot anymore:

    Screenshot159.jpg

    Not much, almost at level 83, I killed Mephisto, who again dropped nothing but crap.

    For Act 4 I tuned down to /p3. I usually tune down here, as monsters got more hitpoints in general, and things start to feel grindy if I don't do that. Playing through that act I finally realized something very obvious: I had not put a Shael in my Shadow Killer yet. Doh !!! Since I was already approaching Act 5 at that point, I decided to leave it at that until I got my socket quest in Act 5.

    For my Forge I got a ... Fal, which was very disappointing. This would prove to be the case for all rune drops in Hell, as the highest rune LengTche would find there, was a Lum, also in RoF.

    Chaos Sanctuary was far easier than expected, thanks to ample use of CoS and MB. Even the seal bosses and Diablo didn't pose a problem at all. Diablo dropped nothing but rares, but none of those even came close to being useful.

    Early Act 5 was easy cruisin' (back on /p5), but this changed when hitting the first underground passages. This boss pack for example, which was accompanied by another boss pack, gave me quite the troubles:

    Screenshot166.jpg

    This way I also found out that repairing my Fortitude was almost as expensive as repairing the Chaos Claw. So again I was very glad that there is such a thing as a cube recipe tho repair this kind of stuff.

    O yes, speaking about repairs. After my socket quest in Act 5, I finally Shaeled my Shadow Killer. I can't really say if it made a big difference in terms of killing power, but I assume it did, because I had to repair my weapon a lot more, it seemed :).

    The Frozen River was the hardest part in the game for LengTche. Gloams, Witches and (unleechable) skeleton mages ... really rough times. I managed to survive, but surely had some NDEs.

    LengTche hit level 84 when she rescued Anya. To her surprise, her quest reward for once wasn't useless. I'd call it peculiar instead:

    Screenshot167.jpg

    It's totally not something one would ever use, but it's such a mix of mods and staffmods that makes me wonder 'what if' ...

    Continueing with the Ancients, I was a bit scared they would completely wreck me. I didn't need to be, as I defeated them with ease, even on /p5 and with Amp around.

    Screenshot168.jpg

    In WSK1 LengTche hit level 85, which would be her endgame level. I got very easy monster rolls on all three levels, so soon I found myself in the Throne Room. Even there, where I tuned up to /p8, things were very easy, except for Lister's pack. He was cursed and mana burn, so I needed a town trip or two to stock up on pots.

    For Baal I tuned down to /p3 again. I probably shouldn't have, as he went down fast enough. He did spawn his clone, but other than that he seemed to be waiting to be taken down.

    Screenshot176.jpg

    I really was hoping for some epic drop, but alas nothing but rares, and again very useless ones.

    So, this concludes the first character in my Sept. Overall I enjoyed her a lot, and she turned out just the way I thought she would. No, even better, because I was a bit afraid for the part before I could use the Chaos Claw, but DC and maxed Claw Mastery and Venom worked very well. Much more than I thought it would.

    The only downside I can think of, is that I'm playing an Assassin in our HC group game as well, and I usually have a few NDEs in the first part of our games, just because it takes me a while to realize that that character is far less strong and much more squishy than this one. O yes, and drops were terrible too ...

    Time for some stats I guess:

    Screenshot178.jpg

    Code:
    Name:       LengTche
    Class:      Assassin
    Experience: 1093481062
    Level:      85
    
                Naked/Gear
    Strength:   110/138
    Dexterity:  196/199
    Vitality:   189/189
    Energy:     25/25
    HP:         785/977
    Mana:       151/151
    Stamina:    411/431
    Defense:    49/2223
    AR:         100000944/100001730
    
    Fire:       80/40/-20
    Cold:       110/70/10
    Lightning:  115/75/15
    Poison:     80/40/-20
    
    MF:         0       Block:      27
    GF:         0
    FR/W:       37
    FHR:        47
    IAS:        75
    FCR:        45
    
    Fire Blast: 1/2
    Shock Web: 1/2
    Blade Sentinel: 1/2
    Charged Bolt Sentry: 1/2
    Wake of Fire: 1/2
    Blade Fury: 1/2
    Lightning Sentry: 1/2
    Wake of Inferno: 0/0
    Death Sentry: 1/4
    Blade Shield: 4/5
    
    Claw Mastery: 20/21
    Psychic Hammer: 1/2
    Burst of Speed: 1/2
    Weapon Block: 6/7
    Cloak of Shadows: 1/2
    Fade: 10/11
    Shadow Warrior: 1/2
    Mind Blast: 1/3
    Venom: 20/21
    Shadow Master: 19/20
    
    Tiger Strike: 0/0
    Dragon Talon: 1/2
    Fists of Fire: 0/0
    Dragon Claw: 1/2
    Cobra Strike: 0/0
    Claws of Thunder: 0/0
    Dragon Tail: 1/2
    Blades of Ice: 0/0
    Dragon Flight: 1/2
    Phoenix Strike: 0/0
    
    Horadric Cube
    Fingerprint: 0xf4d66323
    Item Level: 13
    Version: Expansion 1.10+
    
    Tome of Identify
    Fingerprint: 0xaf5d8d79
    Item Level: 10
    Version: Expansion 1.10+
    
    Sharp Grand Charm of Quality
    Grand Charm
    Required Level: 33
    Fingerprint: 0x210aff86
    Item Level: 80
    Version: Expansion 1.10+
    +11 to Maximum Damage
    +65 to Attack Rating
    
    Sharp Grand Charm
    Grand Charm
    Required Level: 21
    Fingerprint: 0x51297f3
    Item Level: 85
    Version: Expansion 1.10+
    +8 to Maximum Damage
    +74 to Attack Rating
    
    Fine Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0xce490e0d
    Item Level: 80
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +14 to Attack Rating
    +20 to Life
    
    Iron Small Charm of Vita
    Small Charm
    Required Level: 39
    Fingerprint: 0x2772b317
    Item Level: 80
    Version: Expansion 1.10+
    +22 to Attack Rating
    +17 to Life
    
    Fine Small Charm of Balance
    Small Charm
    Required Level: 29
    Fingerprint: 0x5a484721
    Item Level: 80
    Version: Expansion 1.10+
    +5% Faster Hit Recovery
    +2 to Maximum Damage
    +17 to Attack Rating
    
    Fine Small Charm of Strength
    Small Charm
    Required Level: 21
    Fingerprint: 0xfc5780fa
    Item Level: 80
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +18 to Attack Rating
    +2 to Strength
    
    Fine Small Charm of Strength
    Small Charm
    Required Level: 21
    Fingerprint: 0x53f48333
    Item Level: 80
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +20 to Attack Rating
    +1 to Strength
    
    Fine Small Charm of Dexterity
    Small Charm
    Required Level: 21
    Fingerprint: 0x7103af3d
    Item Level: 85
    Version: Expansion 1.10+
    +3 to Maximum Damage
    +16 to Attack Rating
    +1 to Dexterity
    
    Shimmering Large Charm of Vita
    Large Charm
    Required Level: 50
    Fingerprint: 0x397fa25d
    Item Level: 80
    Version: Expansion 1.10+
    +28 to Life
    All Resistances +7
    
    Sharp Grand Charm of Pestilence
    Grand Charm
    Required Level: 21
    Fingerprint: 0x880b98b1
    Item Level: 81
    Version: Expansion 1.10+
    +7 to Maximum Damage
    +73 to Attack Rating
    Adds 25 Poison Damage Over 5 Secs (125 Frames)
    
    Sharp Grand Charm of the Glacier
    Grand Charm
    Required Level: 21
    Fingerprint: 0xbfa52ad9
    Item Level: 85
    Version: Expansion 1.10+
    +8 to Maximum Damage
    +68 to Attack Rating
    Adds 3 - 7 Cold Damage Over 1 Secs (25 Frames)
    
    Sharp Grand Charm of Inertia
    Grand Charm
    Required Level: 21
    Fingerprint: 0xa34ca193
    Item Level: 80
    Version: Expansion 1.10+
    +7% Faster Run/Walk
    +10 to Maximum Damage
    +56 to Attack Rating
    
    Flawless Diamond
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: +54% Damage to Undead
    Armor: +80 to Attack Rating
    Shields: Cold Resist +14%
    Lightning Resist +14%
    Fire Resist +14%
    Poison Resist +14%
    
    Highlord's Wrath
    Amulet
    Required Level: 65
    Fingerprint: 0xe42910c
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    +20% Increased Attack Speed
    Adds 1 - 30 Lightning Damage
    31% Deadly Strike (Based on Character Level)
    Lightning Resist +35%
    Attacker Takes Lightning Damage of 15
    
    Skull Eye
    Ring
    Required Level: 46
    Fingerprint: 0x85b3e303
    Item Level: 80
    Version: Expansion 1.10+
    +5 to Minimum Damage
    +110 to Attack Rating
    4% Mana stolen per hit
    +2 to Dexterity
    
    Grim Touch
    Ring
    Required Level: 51
    Fingerprint: 0xeb5d8e58
    Item Level: 80
    Version: Expansion 1.10+
    +9 to Minimum Damage
    +87 to Attack Rating
    6% Life stolen per hit
    Damage Reduced by 2
    
    String of Ears
    Demonhide Sash
    Defense: 102
    Durability: 6 of 22
    Required Level: 29
    Required Strength: 20
    Fingerprint: 0x4054814a
    Item Level: 86
    Version: Expansion 1.10+
    8% Life stolen per hit
    +150% Enhanced Defense
    +15 Defense
    Damage Reduced by 15%
    Magic Damage Reduced by 10
    +10 Maximum Durability
    
    Gore Rider
    War Boots
    Defense: 157
    Durability: 22 of 34
    Required Level: 47
    Required Strength: 94
    Fingerprint: 0xa0afd4f9
    Item Level: 86
    Version: Expansion 1.10+
    +30% Faster Run/Walk
    15% Chance of Crushing Blow
    15% Deadly Strike
    10% Chance of Open Wounds
    +191% Enhanced Defense
    +20 Maximum Stamina
    Requirements -25%
    +10 Maximum Durability
    
    Trang-Oul's Claws
    Heavy Bracers
    Defense: 69
    Durability: 15 of 16
    Required Level: 45
    Required Strength: 58
    Fingerprint: 0xc179333b
    Item Level: 86
    Version: Expansion 1.10+
    +2 to Curses (Necromancer only)
    +20% Faster Cast Rate
    +25% to Poison Skill Damage
    +30 Defense
    Cold Resist +30%
    
    
    Guillaume's Face
    Winged Helm
    Defense: 217
    Durability: 11 of 40
    Required Level: 34
    Required Strength: 115
    Fingerprint: 0xf8d1a1e
    Item Level: **
    Version: Expansion 1.10+
    +30% Faster Hit Recovery
    +9 to Maximum Damage
    35% Chance of Crushing Blow
    15% Deadly Strike
    +120% Enhanced Defense
    +15 to Strength
    All Resistances +15
    1 Sockets (1 used)
    Socketed: Scintillating Jewel of Wrath
    
    
    Scintillating Jewel of Wrath
    Jewel
    Required Level: 26
    Fingerprint: 0x7206026
    Item Level: 80
    Version: Expansion 1.10+
    +9 to Maximum Damage
    Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    
    Steel Grand Charm of Balance
    Grand Charm
    Required Level: 41
    Fingerprint: 0xfd02a104
    Item Level: 81
    Version: Expansion 1.10+
    +12% Faster Hit Recovery
    +131 to Attack Rating
    
    Flawless Ruby
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: Adds 10 - 16 Fire Damage
    Armor: +31 to Life
    Shields: Fire Resist +28%
    
    Flawless Ruby
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: Adds 10 - 16 Fire Damage
    Armor: +31 to Life
    Shields: Fire Resist +28%
    
    Flawless Skull
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: 3% Mana stolen per hit
    3% Life stolen per hit
    Armor: Replenish Life +4
    Regenerate Mana 12%
    Shields: Attacker Takes Damage of 16
    
    Fortitude
    Superior Wire Fleece
    ElSolDolLo
    Defense: 1514
    Durability: 19 of 32
    Required Level: 59
    Required Strength: 111
    Fingerprint: 0x4899a4d0
    Item Level: 86
    Version: Expansion 1.10+
    20% Chance to cast level 15 Chilling Armor when struck
    +25% Faster Cast Rate
    300% Enhanced Damage
    +211% Enhanced Defense
    +15 Defense
    +127 to Life (Based on Character Level)
    Replenish Life +7
    +5% to Maximum Lightning Resist
    All Resistances +28
    Damage Reduced by 7
    12% Damage Taken Goes To Mana
    +1 to Light Radius
    4 Sockets (4 used)
    Socketed: El Rune
    Socketed: Sol Rune
    Socketed: Dol Rune
    Socketed: Lo Rune
    
    El Rune
    Required Level: 11
    Version: Expansion 1.10+
    Weapons: +50 to Attack Rating
    +1 to Light Radius
    Armor: +15 Defense
    +1 to Light Radius
    Shields: +15 Defense
    +1 to Light Radius
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Dol Rune
    Required Level: 31
    Version: Expansion 1.10+
    Weapons: Hit Causes Monster to Flee 25%
    Armor: Replenish Life +7
    Shields: Replenish Life +7
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    Flawless Diamond
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: +54% Damage to Undead
    Armor: +80 to Attack Rating
    Shields: Cold Resist +14%
    Lightning Resist +14%
    Fire Resist +14%
    Poison Resist +14%
    
    Flawless Sapphire
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: Adds 6 - 10 Cold Damage Over 2 Secs (60 Frames)
    Armor: +31 to Mana
    Shields: Cold Resist +28%
    
    Flawless Sapphire
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: Adds 6 - 10 Cold Damage Over 2 Secs (60 Frames)
    Armor: +31 to Mana
    Shields: Cold Resist +28%
    
    Flawless Skull
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: 3% Mana stolen per hit
    3% Life stolen per hit
    Armor: Replenish Life +4
    Regenerate Mana 12%
    Shields: Attacker Takes Damage of 16
    
    Super Healing Potion
    Version: Expansion 1.10+
    Replenish Life +320
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Greater Healing Potion
    Version: Expansion 1.10+
    Replenish Life +180
    
    Super Healing Potion
    Version: Expansion 1.10+
    Replenish Life +320
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Full Rejuvenation Potion
    Version: Expansion 1.10+
    Replenishes Mana 100%
    Replenishes Health 100%
    
    Scroll of Town Portal
    Version: Expansion 1.10+
    
    Scroll of Town Portal
    Version: Expansion 1.10+
    
    Super Mana Potion
    Version: Expansion 1.10+
    Replenishes Mana 250%
    
    Super Mana Potion
    Version: Expansion 1.10+
    Replenishes Mana 250%
    
    Super Mana Potion
    Version: Expansion 1.10+
    Replenishes Mana 250%
    
    Super Mana Potion
    Version: Expansion 1.10+
    Replenishes Mana 250%
    
    Flawless Amethyst
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: +100 to Attack Rating
    Armor: +8 to Strength
    Shields: +24 Defense
    
    Call to Arms
    Flail
    AmnRalMalIstOhm
    One Hand Damage: 3 - **
    Durability: 30 of 30
    Required Level: 57
    Required Strength: 41
    Required Dexterity: 35
    Fingerprint: 0x479c37ac
    Item Level: 85
    Version: Expansion 1.10+
    +1 to All Skills
    +40% Increased Attack Speed
    269% Enhanced Damage
    +150% Damage to Undead
    Adds 5 - 30 Fire Damage
    7% Life stolen per hit
    Prevent Monster Heal
    +5 to Battle Command
    +4 to Battle Orders
    +4 to Battle Cry
    Replenish Life +12
    30% Better Chance of Getting Magic Items
    5 Sockets (5 used)
    Socketed: Amn Rune
    Socketed: Ral Rune
    Socketed: Mal Rune
    Socketed: Ist Rune
    Socketed: Ohm Rune
    
    Amn Rune
    Required Level: 25
    Version: Expansion 1.10+
    Weapons: 7% Life stolen per hit
    Armor: Attacker Takes Damage of 14
    Shields: Attacker Takes Damage of 14
    
    Ral Rune
    Required Level: 19
    Version: Expansion 1.10+
    Weapons: Adds 5 - 30 Fire Damage
    Armor: Fire Resist +30%
    Shields: Fire Resist +35%
    
    Mal Rune
    Required Level: 49
    Version: Expansion 1.10+
    Weapons: Prevent Monster Heal
    Armor: Magic Damage Reduced by 7
    Shields: Magic Damage Reduced by 7
    
    Ist Rune
    Required Level: 51
    Version: Expansion 1.10+
    Weapons: 30% Better Chance of Getting Magic Items
    Armor: 25% Better Chance of Getting Magic Items
    Shields: 25% Better Chance of Getting Magic Items
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Splendor
    Scutum
    EthLum
    Defense: 115
    Chance to Block: 0
    Durability: 40 of 62
    Required Level: 37
    Required Strength: 71
    Fingerprint: 0x41681176
    Item Level: 58
    Version: Expansion 1.10+
    +1 to All Skills
    +10% Faster Cast Rate
    +20% Faster Block Rate
    +90% Enhanced Defense
    +10 to Energy
    Regenerate Mana 15%
    50% Extra Gold from Monsters
    20% Better Chance of Getting Magic Items
    +3 to Light Radius
    2 Sockets (2 used)
    Socketed: Eth Rune
    Socketed: Lum Rune
    
    Eth Rune
    Required Level: 15
    Version: Expansion 1.10+
    Weapons: -25% Target Defense
    Armor: Regenerate Mana 15%
    Shields: Regenerate Mana 15%
    
    Lum Rune
    Required Level: 37
    Version: Expansion 1.10+
    Weapons: +10 to Energy
    Armor: +10 to Energy
    Shields: +10 to Energy
    
    LengTche's Chaos
    Superior Suwayyah
    FalOhmUm
    One Hand Damage: 162 - 216
    Durability: 15 of 48
    Required Level: 57
    Required Strength: 99
    Required Dexterity: 99
    Fingerprint: 0x9465e9a4
    Item Level: **
    Version: Expansion 1.10+
    9% Chance to cast level 11 Frozen Orb on striking
    11% Chance to cast level 9 Charged Bolt on striking
    +35% Increased Attack Speed
    316% Enhanced Damage
    Adds 216 - 471 Magic Damage
    25% Chance of Open Wounds
    +2 to Death Sentry (Assassin Only)
    +1 to Mind Blast (Assassin Only)
    +1 to Whirlwind
    +10 to Strength
    +15 Life after each Demon Kill
    3 Sockets (3 used)
    Socketed: Fal Rune
    Socketed: Ohm Rune
    Socketed: Um Rune
    
    Fal Rune
    Required Level: 41
    Version: Expansion 1.10+
    Weapons: +10 to Strength
    Armor: +10 to Strength
    Shields: +10 to Strength
    
    Ohm Rune
    Required Level: 57
    Version: Expansion 1.10+
    Weapons: Enhanced Maximum Damage
    Armor: +5% to Maximum Cold Resist
    Shields: +5% to Maximum Cold Resist
    
    Um Rune
    Required Level: 47
    Version: Expansion 1.10+
    Weapons: 25% Chance of Open Wounds
    Armor: Cold Resist +15%
    Lightning Resist +15%
    Fire Resist +15%
    Poison Resist +15%
    Shields: Cold Resist +22%
    Lightning Resist +22%
    Fire Resist +22%
    Poison Resist +22%
    
    Shadow Killer
    Battle Cestus
    One Hand Damage: 166 - 194
    Durability: 62 of 72
    Required Level: 78
    Required Strength: 100
    Required Dexterity: 100
    Fingerprint: 0x25bf5324
    Item Level: 86
    Version: Expansion 1.10+
    33% Chance to cast level 8 Frost Nova on striking
    Indestructible
    +20% Increased Attack Speed
    209% Enhanced Damage
    -25% Target Defense
    Freezes target +2
    +11 to Mana after each Kill
    Ethereal
    1 Sockets (1 used)
    Socketed: Shael Rune
    
    Shael Rune
    Required Level: 29
    Version: Expansion 1.10+
    Weapons: +20% Increased Attack Speed
    Armor: +20% Faster Hit Recovery
    Shields: +20% Faster Block Rate
    
    Mercenary:
    
    Name:       Emilio
    Race:       Desert Mercenary
    Type:       Off-Nightmare
    Experience: 74577842
    Level:      85
    Dead?:      false
    
                Naked/Gear
    Strength:   186/186
    Dexterity:  150/150
    HP:         1767/1873
    Defense:    1302/4686
    AR:         1913/1913
    
    Fire:       175/135/75
    Cold:       175/135/75
    Lightning:  175/135/75
    Poison:    175/135/75
    
    Vampire Gaze
    Grim Helm
    Defense: 252
    Durability: 27 of 40
    Required Level: 41
    Required Strength: 58
    Fingerprint: 0x91e782d1
    Item Level: **
    Version: Expansion 1.10+
    Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
    8% Mana stolen per hit
    6% Life stolen per hit
    +100% Enhanced Defense
    15% Slower Stamina Drain
    Damage Reduced by 16%
    Magic Damage Reduced by 12
    
    
    Fortitude
    Balrog Skin
    ElSolDolLo
    Defense: 3132
    Durability: 16 of 16
    Required Level: 59
    Required Strength: 155
    Fingerprint: 0x3e6d842b
    Item Level: 85
    Version: Expansion 1.10+
    20% Chance to cast level 15 Chilling Armor when struck
    +25% Faster Cast Rate
    300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +106 to Life (Based on Character Level)
    Replenish Life +7
    +5% to Maximum Lightning Resist
    All Resistances +26
    Damage Reduced by 7
    12% Damage Taken Goes To Mana
    +1 to Light Radius
    Ethereal
    4 Sockets (4 used)
    Socketed: El Rune
    Socketed: Sol Rune
    Socketed: Dol Rune
    Socketed: Lo Rune
    
    El Rune
    Required Level: 11
    Version: Expansion 1.10+
    Weapons: +50 to Attack Rating
    +1 to Light Radius
    Armor: +15 Defense
    +1 to Light Radius
    Shields: +15 Defense
    +1 to Light Radius
    
    Sol Rune
    Required Level: 27
    Version: Expansion 1.10+
    Weapons: +9 to Minimum Damage
    Armor: Damage Reduced by 7
    Shields: Damage Reduced by 7
    
    Dol Rune
    Required Level: 31
    Version: Expansion 1.10+
    Weapons: Hit Causes Monster to Flee 25%
    Armor: Replenish Life +7
    Shields: Replenish Life +7
    
    Lo Rune
    Required Level: 59
    Version: Expansion 1.10+
    Weapons: 20% Deadly Strike
    Armor: +5% to Maximum Lightning Resist
    Shields: +5% to Maximum Lightning Resist
    
    
    The Reaper's Toll
    Thresher
    Two Hand Damage: 61 - 717
    Durability: 33 of 33
    Required Level: 75
    Required Strength: 107
    Required Dexterity: 81
    Fingerprint: 0x141a350e
    Item Level: 85
    Version: Expansion 1.10+
    33% Chance to cast level 1 Decrepify on striking
    240% Enhanced Damage
    Ignore Target's Defense
    Adds 4 - 44 Cold Damage Over 1 Secs (35 Frames)
    13% Life stolen per hit
    33% Deadly Strike
    Requirements -25%
    Ethereal

    If there's anything more you want to know about LengTche and her journey, just let me know, and I'll see if I can remember :).

    Next on in the Sept is the Amazon.
     
    Grape and DiabloTwoinDC like this.
  18. DaveW

    DaveW Diabloii.Net Member

    Joined:
    Nov 27, 2006
    Messages:
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    264
    Nice job T72. Did you spend all skill points? Maybe I'm missing something here. Max Venom and Claw Nastery. But if you were goin to go with a summonable wouldn't DS have been better? Why no max Fade?
     
  19. T72on1

    T72on1 Diabloii.Net Member

    Joined:
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    Thanks.

    Yes, I spent all skill points. Although I do admit I was too lazy to optimize them. The initial plan was to spend extra points in Blade Shield. But after a while I got bored of having to recast it, and it didn't seem to do much, so I left it were it was at the time, 4 hard points. I should have respecced those. From that point on I started spending points in SM, ending up with 19 points in it.

    I could have also respecced the one point in DS away to something else, since I got that skill from my Chaos Claw once I could equip it. I didn't use DS much in the end though, as I shattered most corpses, and WW was killing just fine anyway.

    I could have put more points in Claw Block and / or Fade, but felt like I was at a point where diminishing returns kicked in hard, and those points were better spent on SM.

    Looking back at it now, it is a bit of a shame that I didn't take the time to fully optimize LengTche. That one point in DS alone means a few points in reality, due to the many prereqs it has, and then those in BS. I should also have better charms then the ones I was using. I think I didn't replace any of those since being in LengTche's 40s or so. I'll take better care of it for my next characters, I promise :).
     
  20. Korlic

    Korlic Diabloii.Net Member

    Joined:
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    I could never get WW to work in Hell. I guess you played Hell on P1?
    Even so I found the damage to be lacking, although I am not sure if I had that Eth Scissors.

    Either way gratz on your successful build :)
     

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