In Diablo 2 we had access to the game code and thus players could calculate exactly the odds for every type of item to drop from every type of monster, with MF and all other relevant factors figured in. (Massive article explaining it in the wiki.)That didn't tell you what other people were finding since you didn't know how other people were playing, but since all drops were ninja looting you could at least see what fell in any MP game. That's not true how things work in Diablo 3. In D3 the stats and drop tables are not visible on the player end, and with individual drops we only know what drops for us, which may not be at all representative as MF and MP vary greatly between different players. Lately I've grown curious about this and have been asking friends in-game some questions about their legendary luck. So here are some of those questions, as a sort of community survey. Answer as many as you like in whatever detail you can offer, add details or tidbits I didn't ask about if they seem relevant, and I'll go over all the replies and try to absorb and maybe collate some sort of overall picture of the drop rates. All questions refer to legendaries and sets, though you're free to differentiate in your replies. Is there an amount of MF that once you reach or exceed it you notice your legendary drops increasing noticeably? Have you ever gotten a legendary or set from a main quest or act boss on your first time through? (On any diff level, not including Inferno bosses you're running repeatedly. I mean just that first time when you get the bonus multi-rare drop even with zip for MF.) What are some legendary items or item types you see way more often than chance should provide? What are some legendary items or item types you see much less often than chance should provide? Where do you get most of your legendaries? Elites? Treasure Goblins? Golden chests? Trash mobs? Do you notice a correlation of higher item level = fewer of that particular item? Such as more Andy's hats (lvl 62) vs. Mempos (lvl 63.) How do your sets vs. legendary drops compare in frequency? How about on item types that have a set and a leg, such as chest armor or rings/amulets? How do you feel about the overall frequency of legendary drops in D3? Would you like more or fewer, more with higher MF, more as a bonus on higher MP, more from Act Bosses, etc? Any general comments or other questions I should add up here? Answer in as much detail as you can, and sure, this isn't quite statistical science since it's all anecdote, but enough of us added together might yield some useful trends. And maybe someone keeps actual records in Excel of all their orange/green item finds? Update: Since some people asked about helping with data tracking, here's what I've been tracking on my legendary drops lately, for future data accumulation and comparison. Feel free to join in and help build up the database. Minimum data to record: Legendary name and its ilvl. What dropped it: (trash mob, champion, yellow, random purple, quest purple, gobby, chest, golden chest, etc) Update #2: Report your results in the official tabulation thread. Update #3: Check out the sweeping conclusions drawn from this survey, with sobering facts about why you so seldom find the few legendary items you most want.