Leftover Summoner Skill Points!?!?

kohlman

Diabloii.Net Member
Leftover Summoner Skill Points!?!?

I wanted to make a necromancer and have a decently powered build that wasnt uber expensive. i havent made a summoner necro since the old days where 1 point = 1 skeleton and they were pitiful past normal so i thought that the summoner path was a bad idea. Well I heard a rumor about summoners being able to tank anything and that perked my interest. After finding the Fishymancer guide i decided that was my build. So I followed it as much as possible and at one time had a trangs set but now I am using a little different setup (Enigma, Hoto, Homoncu, etc.) and I am thoroughly enjoying the build. My only problem is that I ran out of things to put skills into about 10 levels ago and I am at level 82. I have the following skills:

20 Corpse Explosion
20 Raise Skeleton
20 Skeleton Mastery
1 all curses
1 Clay Golem
1 Blood Golem(Prerequisite)
1 Iron Golem
1 Golem Mastery
1 Summon Resist
1 Skeleton Mage
1 Revive
1 Teeth (Prerequisite)

thats roughly 75-78 skills and we all know that it is very easy to get to level 80-85 with a character.

The big question is, what do I do with the remaining skill points? Decrepify works fine except for its small coverage area (which doesnt seem to go up with points added) and amplify already covers the entire screen and lasts long enough for anything cursed to die. Does anyone have any idea on where to spend my last dozen or so skill points?

Thanks for any help.
 

Likwid

Diabloii.Net Member
What golem do you use? maybe put some points towards golem mastery and your golem of choice. Bone armor is a good place to spend a point too.
 

kohlman

Diabloii.Net Member
I am using clay golem and he currently has about 8k life and seems to almost never die. Ill slap a point into Bone armor. Good thinking, that leaves me with 11 points =) I heard that the synergies add more to the strength of Bone Armor than actual hard points into Bone Armor. Can anyone second me or correct me on that?
 

OmegaHatred

Diabloii.Net Member
kohlman said:
I am using clay golem and he currently has about 8k life and seems to almost never die. Ill slap a point into Bone armor. Good thinking, that leaves me with 11 points =) I heard that the synergies add more to the strength of Bone Armor than actual hard points into Bone Armor. Can anyone second me or correct me on that?
I have the same problem, but what I did was maxed skele mages...they do awesome dmg even in hell. Plus more meat shields to protect you.
 

kohlman

Diabloii.Net Member
Does it say what their damage is or is there a way to calculate their damage?

Another way to go that I am thinking of is Maxing Clay Golem and Golem Mastery because of the insane life they get. I am thinking of using it as a joke in duel games, espescially in the lower levels. Letting them try to kill it as they are only moving at 30% normal speed =)

I will definately consider putting the points into mages.
 

Mikk0

Diabloii.Net Member
golems hardly ever die and +skills up your golem nice enugh..

and eventualy you might (or you have alredy) get enigma.. then the mages will work out great cause you alredy got maxed mastery for them.

just my 2cents
 

Kirah

Diabloii.Net Member
My vote is to up your mages, they rock! Some people like to max dim vision to blind everything all over the place (on screen and even a bit off screen). Some like to max golem mastery (better golems). Heck, I'm in the same shoes as you and I'm like 82 level with like a dozen points left over and not sure what to dump them into. A friend of mine, put a point into bone armor and put hard points into bone wall / bone cage to give more defensive absorb.

Let me know what you've decided.

good luck and good hunting!
Kirah
 

Josiphos

Diabloii.Net Member
Kirah said:
My vote is to up your mages, they rock! Some people like to max dim vision to blind everything all over the place (on screen and even a bit off screen). Some like to max golem mastery (better golems). Heck, I'm in the same shoes as you and I'm like 82 level with like a dozen points left over and not sure what to dump them into. A friend of mine, put a point into bone armor and put hard points into bone wall / bone cage to give more defensive absorb.

Let me know what you've decided.

good luck and good hunting!
Kirah
I have a l ** fishy now. Max mages, max skellies, 1 pt in clay, and iron gol. 1 point in bone armor, bone wall and bone prison. I'm slowly maxing corpse explosion (around 10 pts invested now) just because its the best area affect spell in the game (IMHO).

If I was going to remake mine, I'd not put any points in blood or iron golem. Iron golem is cool and you can make him out of otherwise useless items (IK maul!) but clay is sooo much better. Just try fighting baal with iron golem and then try it with clay...clay wins hands down. Toss a decrep on him and have some cold mages...he barely moves.

I second the opinion that mages rock. They hardly ever die and are basically immune to their element = lots of protection for you.

I personally use a beast ettin axe on mine. Its about the best weapon for a fishy. Expensive, but the overall bonus to your horde (and merc)is amazing. Just for overkill my merc wears bramble and uses a pride polearm...which makes the army into a steamroller. Beast DOES make the mages toss faster, since its not a casting but a "throwing".

Good luck.
 

Mikk0

Diabloii.Net Member
Kirah said:
My vote is to up your mages, they rock! Some people like to max dim vision to blind everything all over the place (on screen and even a bit off screen). Some like to max golem mastery (better golems). Heck, I'm in the same shoes as you and I'm like 82 level with like a dozen points left over and not sure what to dump them into. A friend of mine, put a point into bone armor and put hard points into bone wall / bone cage to give more defensive absorb.

Let me know what you've decided.

good luck and good hunting!
Kirah
jsut out of curiosity, what have you maxed so far? you seem to have awful lot skillpts to spare compared to me. im 92 and 5 pts remaining :rolleyes:

max mastery
max skellies
max mages
1 pt in every other summon

max ce

1 pt in every curse

BTW: still havent decided what to do with the rest (dumped 1 pt into fire golem just for the heck of it)
 

Kirah

Diabloii.Net Member
Mikk0 said:
jsut out of curiosity, what have you maxed so far? you seem to have awful lot skillpts to spare compared to me. im 92 and 5 pts remaining :rolleyes:

max mastery
max skellies
max mages
1 pt in every other summon

max ce

1 pt in every curse

BTW: still havent decided what to do with the rest (dumped 1 pt into fire golem just for the heck of it)

Hey Mikk,
I maxxed summon skellies, summon mages, skellie mastery and then did all the one pointers (gumby, golem mastery, curses, yada yada). I didn't max CE because I feel that I have enough +skillers to provide an adequate area of effect. That's why I've got extra points left over. Believe it or not my CE is a decent radius, but I'm too lazy to cast it much. (I know, I know, I'm really a bad necro..., well... actually I'm just really, really lazy). While my skellies are destroying everything around me, I'm busy looking at the treasure drops and goofing around. My necro spends a great deal of time just trimming his nails and standing around whistling mindless tunes. I'd rather cast fireballs, meteors, and firewalls (but yes, I will cast amp dam or decrep occassionally). Believe it or not after casting decrep, the fireballs and meteors actually does some damage to the big B. I've also decided to use the Act 1 rogue that was handed to me after doing the quest. I did the bramble / edge thingy. The stacked thorn auras I find very amusing. Besides the Edge bows are cheap.
If you have +2 skill items on a Rogue with the thorn auras does it add +2 to each aura or just +2 to the overall aura? Hm... I'll have to look into that.

sorry for the long winded post, good luck and good hunting!
Kirah
 

zenithsmith

Diabloii.Net Member
If I was going to remake mine, I'd not put any points in blood or iron golem. Iron golem is cool and you can make him out of otherwise useless items (IK maul!) but clay is sooo much better
Only if you don't need a point in revive and who needs those extra big undars now and then.......:scratch:
 

Eilo Rytyj

Diabloii.Net Member
+2 skills will not add to auras granted by items.

i'm being very conservative with my fishy at the moment skill point wise.

max skellys, mages, mastery, 1 in all other summons except fire golem (ugh... weak).

1 in corpse explosion so far.

1 in all curses except confuse, attract, lower resist. I don't need them.

He's at level 67 now, in NM, haven't done all of the skilll quests yet. I figure i'll end up with 20-30 skill points saved by level 90, with no reduced killing speed. BTW skellys are slvl 32 so far, they have a listed damage of ~370-380, they eat EVERYTHING in NM.

oh, and enigma roxxorz. skelly mages + minion stack = SUPER MAGE CANNON. That's where all mages shoot at the same time at the same enemy, when they're all stacked on top of each other when you teleport. It does huge damage when you've got 12-15 mages' spells hitting all at once.

Here's where you work out how much damage your magi do, according to AS's fancy graph and relative skill level equation.
http://www.battle.net/diablo2exp/skills/necromancer-summoning.shtml#skeletalmage .
 

Kirah

Diabloii.Net Member
Eilo Rytyj said:
+2 skills will not add to auras granted by items.

Aw..... I guess it would be too good to be true. Thanks for the quick reply! Yeah, you're gonna have a ton of points left over by the time you hit like level 80+. I'm still mulling over what to do with the extra points, but am now leaning toward maxxing CE for the ever so nice big boom effect! We'll see...

cheers,
kirah
 

Mikk0

Diabloii.Net Member
Kirah said:
Eilo Rytyj said:
+2 skills will not add to auras granted by items.

Aw..... I guess it would be too good to be true. Thanks for the quick reply! Yeah, you're gonna have a ton of points left over by the time you hit like level 80+. I'm still mulling over what to do with the extra points, but am now leaning toward maxxing CE for the ever so nice big boom effect! We'll see...

cheers,
kirah
i did 1 pt corps explosion too.. but after maxing it there is no going back, trust me! :thumbsup:

@ Eilo Rytyj: imo lower radiuc ce = slwoer killing speed (atleast @ hell dia runs.. damn obliv. knights cant cast im when they die from ce scree naway!). but its just personal prefrence.. i also did put one pt in fire golem cause it gives 'dmg' to my glya golem.. still haveing 5 pts (6 after i hit 93 and thats soonISH) :grin:

but its like i always like to say: summoner needs what the player needs. block/not to block, /mages/no mages ... we all have our own taste. we can only read what others have done and decide on that base or just to find someone who has same kind of playing style
 

Kirah

Diabloii.Net Member
Yeah, but dude... The fishy is such a flexible build. How many other characters have points left over and still can run over everything in hell? My other characters need every skill point in order to survive. With a fishy, I can run around and let my skellies destroy everything in sight. Amazing!

cheers,
Kirah
 

kohlman

Diabloii.Net Member
Im thinking about pumping my clay golems life to see how much life he has and to let people duel it for fun. I think it would be funny to watch people spending so much time on it when they are attacking so slow.

Then again I might go for the mages because I like the ability to have more than one form of damage, even if I do have amplify damage.
 

Kirah

Diabloii.Net Member
Kohlman,

Now that's an unique use for the clay golem! So you'd max golem mastery and then let people use it as a punching bag!?! Funny!!!

Actually, I'd still recommend going mages. Additional method of damage, if you have enigma you can do Mage Cannon, more meat shields, plus it just looks cool to have massive amounts of summons around your necro!

Good luck and good hunting!
Kirah
 

Arkardo

Diabloii.Net Member
But won't the mages get in the way of the other skeletons, so that your damage output will decrease?
 

Eilo Rytyj

Diabloii.Net Member
Mikk0 said:
Kirah said:
i did 1 pt corps explosion too.. but after maxing it there is no going back, trust me! :thumbsup:

@ Eilo Rytyj: imo lower radiuc ce = slwoer killing speed
Sorry, I forgot to mention that I have every intention of maxing out CE. My last Fishyman fella rolled with max CE, I wouldn't live without it either.

At the time of posting that, my new Fishy was only on lvl 67, with 2 or 3 skill points saved after maxing Magi (I decided to do that first, just to see what 40 minions looked like). Now he's at around 75 (completely solo'd hell at that level btw) with almost all skill quests done, and 15 points just waiting to be dumped into CE. After CE is maxed, all extra points will go to Golem Mastery in case I wish to make a Rusty Golem out of something interesting (I have a couple of IK mauls lying around, combined with my merc's Obedience would make a nifty boss killer).

@ Arkardo: I haven't noticed any real issue with Magi getting in the way. When you teleport, and the minions stack, you need to move off of them for them to start moving themselves. I find that the Skellys and melee Revives all just bum rush the nearest target, while the Magi and ranged Revives will occasionally move off to a better firing position at their own leisure.
 

kohlman

Diabloii.Net Member
I might go with the mages. They seem a little more viable with their prevent monster heal and cold damage. Although it would be funny to see a golem with over 40k life and 65 Resist All with a decent level of Battle Orders. It would take them a long time to kill him because of the massive life and the slow affect :grin:

I have been thinking: since Corpse Explosion is half Physical Damage and half Fire Damage, Lower Resist does the same thing as Ampliy Damage, just to a lesser effect. IIRC, at level 20 (1 point plus equipment), Lower Resist lowers enemies resistances by 62%. So by using Lower Resist, your mages do better damage, all of them do damage except versus the hardiest of immunes, and your skellies still do their substantial damage on their own. All the while Corpse Explosion is still magnified to a moderate level.

Is this a decent method of killing or would Amplify Damage be better because of the 100% physical damage increase and most of the damage comes from the skellies anyways?

P.S. Max Corpse Explosion is AWESOME!! Especially in cow levels :thumbsup:
 
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