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least common builds for necromancers?

Discussion in 'Necromancer' started by Krazy_Solo, May 4, 2005.

  1. Krazy_Solo

    Krazy_Solo Diabloii.Net Member

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    least common builds for necromancers?

    What are some uncommon non cookie cutter builds? looking for something unique to do rather than blowing my way through the game :D.
     
  2. Beneathnoise

    Beneathnoise Diabloii.Net Member

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    mojomancer is something not usually seen. there are guides for it, but i;ve never personally seen one.

    not sure what else.

    lol. i guess a build BASED around golems might be pretty nonstandard. dunno.
     
  3. waflob

    waflob Diabloii.Net Member

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    As I see it, there are really three common necro builds: summoner, boner and poisoner. Each generally puts one point in each curse, grabs a gumby and maxes out the skills for the build. There arent enough skills to max out more than one route, but if you want a slightly better challenge, try combining two of these types, into a hybrid necro. A summoner / poisoner is a good one to try.

    Or, go melee and be a daggermancer. Not easy, but you're not looking for easy, are you ?

    Have fun

    DelBoy
     
  4. corax

    corax Diabloii.Net Member

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    meleemancer, uses a weapon to crush foes, uses decrep, attract and a golem to keep foes in check. go 2 handed for ltos of killy fun.

    bowmancer, throw on a bow and fire at things. use in conjunction with bonewall/prison and throw on ALOT of psn damage.

    Mojomancer, beats the games using only curses.

    dentist, bonemancer who uses teeth primarily.

    daggermancer, throw on a dagger, max our psn skills n go stabbing.

    lord of mages, similar to a skellie mancer but uses mages instead of warriors and lower res instead of amp.

    returnomancer, max IM, get a thorns merc and a max iron golem and let monsters k33l themselves. you'll need a way to kill ranged/elemental attacker. this is an interesting skelliemancer variant.
     
  5. batuchka

    batuchka Diabloii.Net Member

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    Hmm corax : i am kindda interested in a Returnomancer :D Would a slvl 30 Iron Maiden and say a slvl 15 thorns aura from a rogue merc using Edge bow be enuff to generate corpses in Hell? This build could also incorporate mages/lower resist then? Also instead of IG could gumby be the golem of choice with just a point in it and golem mastery..or even FG? I was thinking of this template :

    Max Raise Skelly
    Max Skelly Mastery
    Max Mages
    Max Iron Maiden
    5-10 Lower Resist
    pts into DV/Attract for ranged attackers?

    Merc: Edge Act 1 Rogue Merc.

    Perhaps have as many minions as possible so they are walking dartboards for monsetrs to kill themselves on?
     
  6. Tib

    Tib Diabloii.Net Member

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    tee hee hee. Look up "Iggys_Mojo". It's an Iron Golumn-based Mojomancer. LOTS of fun! When iggy starts dying, I'm screwed though :( can't always have enough metal items in inv :( Regardless, tons of fun!
     
  7. Gix

    Gix Diabloii.Net Member

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    That build isn't really unique. It's basically just a Summoner with max Iron Maiden. I would go more for:

    Max Iron Maiden
    Max Iron Golem
    10-20 CE
    1+ Revive
    1+ Golem Mastery

    Act 5 Merc w/ Bramble (great tank from what I hear)

    The question is how are you going to kill casters.
     
  8. corax

    corax Diabloii.Net Member

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    thats a rather standard build. and would pretty much breeze through the game.
    Gix's setup is a good one.

    Personally i like the idea of:

    max iron maiden
    golem of choice( 1 pnt gumby or max iron. with 1 golem mastery n summon res.)
    20 skellie mastery
    20 skellie mages
    1 LR.
    add CE to taste.

    fire Rogue merc with edge/bramble combo would be cool. max lvl 36 thorns if i get my figuring right. im not a bnetter.

    mages provide a little extra protection and make another way to kill anything that isnt a physical meleer.

    or:
    max IM
    Max Bonewall
    golem of choice(1 gmby, 20 iron. with 1 golem mastery n summon res.)
    5-10 decrep.
    throw on marrowwalks and become a returnomeleemancer.

    merc of choice would be either the same rogue as above OR a might merc with bramble. :D

    another thought:
    max iron maiden.
    get a golem(see above)
    max psn skills

    grab a dagger, throw on bramble yourself and get stabby. merc choice is up to you.
     
  9. waflob

    waflob Diabloii.Net Member

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    just one point worth mentioning in all the IM / thorns ...
    This won't work with ranged attackers.
     
  10. corax

    corax Diabloii.Net Member

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    thought i mentioned that? ah well. its more obvious now which can never hurt.


    curse y'all. now ive gone and had to create a returnomancer of my own :mad: haven't though of exact skill layout yet. but should be alot of fun.
     
  11. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    Matador, Corax. It is called a Matador by Patsy.
     
  12. corax

    corax Diabloii.Net Member

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    that sounds far far cooler
     
  13. Damric

    Damric Diabloii.Net Member

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    If you use a rogue merc with edge/bramble for huge thorns aura, would it be better to use max iron maiden or to just use amplify damage? I did have this combo before but I was amping because I had only 1 point iron maiden and it worked ok.
     
  14. leddan

    leddan Diabloii.Net Member

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    I use a similar build on one of my necros. Except I use Bramble on my might merc instead of an act 1 merc with Edge. You cna also add in a "Doom" or "Pride" runeword weapon for him for another added aura. Works great vs those pesky meelee [email protected] No Dim Vision or attract on mine. With enigma I just teleport my minions to where I want them vs ranged attackers.

    I also like my Fartmancer (Maxxed poison skills) with a fairly effective secondary attack with bone spirit (Thanks to Blizzard for never fixing the Marrowalk bug or IBS). I added 1 point to revives for meat shields when needed & Gumby to slow things also. 1 point in Lower resists & corpse explosion to help when needed (+ skill items makes these still effective). Granted the spirit is slower than spear, but you gotta be in close range anyways to hit with nova.
     
  15. corax

    corax Diabloii.Net Member

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    ok let's say the monster does 100 dmg all the time(for ease of calc's) n has no physical resist. and the rogue merc got a max thorns bramble so lvl 36 thorns (1650 dmg return)

    If i know what i' doing(doubtful) it should be 100 x 16.5 = 1650. with amp it'd be doubled too = 3300.

    lvl 30 IM doing 925 dmg return. 1650 + 925 = 2575 dmg return for every hundred dmg done.

    so yup. it would seem that amp would be more effective. atleast thats how i figure it(n00b at calcs).


    @leddan: Doom is a bad idea if your relying on monsters to k33l themselves using IM/thorns. the HF slows them so slows your k33l rate.
     
  16. leddan

    leddan Diabloii.Net Member

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    Well, you still have your army whipping on them fairly uickly without the thorns & im. Just listing options. It also helps in pvp.
     
  17. Pherdnut

    Pherdnut Diabloii.Net Member

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    With any aura-based return build (Bramble + Edge), it's much better to use amp damage than Iron Maiden.

    I'm working on a Titan Obedience Splatmancer build but it's kind of slow going. I'm kind of waiting until I get my hands on a Lo rune for Fortitude and getting reasonably good IAS has been tricky.
     

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