late game suggestion I find the following appealing, but i want to know how other people think about it: Consider being a high lvl character with powerful equipment. Maybe having friends with equally strong characters. Until very recently, in diablo2, what you could do was ... boring, because there was no challenging late game. Then Uber Diablo was introduced, and later uber tristram. These two are entertaining to a certain point. I say to a certain point, because Uber Diablo required a lot of luck to encounter him, and uber Tristram required a lot of preparation work (searching the keys). My suggestion is now the following: Diablo3 needs a place where you encounter difficult enemies, without having to go your way through myriads of weak creatures. I have in mind something like a tower where each level is as big as catacombs-lvl-4(andariel), and where each level contains (at least) one tough monster. Dying anywhere in the tower resets the tower (like ancients) and you need to start from beginning. Maybe the first levels are non-random, you know what you encounter, they are very hard, maybe they dont give any rewards (no xp, no gold, no items). Maybe then at level 5 you encounter something that has a random part (lighting immune? fire immune?) and gives a strong reward for one part of the game (for example he gives a lot of experience, or he gives a lot of gold, or he gives a strong sword, or a strong orb). And then level 6 would give a strong reward for another part of the game. So that, lets say you want a good helmet, you know that you need to reach level 11 or level 25 to get one. The levels could be designed in a way that you are at some point forced to go in groups or use different skills and weapons (imagine this tower in d2, half the levels have enemies with magic damage immunity, so a pure hammerdin is worthless) One important characteristic of the tower would have to be, that it is under no circumstance the best way to get something: Lets say you want to farm gold. There are some levels that give a strong gold reward, but due to the fact that it is so hard, it does not make sense to do "tower-runs" to farm gold. Lets say you want to get items. As not every level gives items, and as the levels are very difficult, it does not make sense to farm there. The important thing is: a tower-run only (really ONLY) makes sense if you want to have a challenging gameplay. The real good rewards could come very late: Lets say, after 2 hours of hard fighting you reach level 15, the first level where _really_ good items drop (for example really good gloves). And if you are interested in the uber-orb, you would have to go level 28, a nearly impossible endeavor. Does this sound to WoW-ish (although i never played WoW) or does it just sound stupid?