Ladder reset, start hc

Barrynor

Banned
Nothing beats a trapsin for getting through normal and nightmare, and nightmare, really, is as far as anyone wants to go when it comes to getting pk-ing gear, and what else is there to do in this game?


^_^


Go for a daggermancer. Learn the Old Ways of Untwinkieness. Nothing is gear-dependent apart from your playing style.

Melee characters are most gear dependent, so i guess not. Anyway i agree with Hp_Sauce about the holy three: Javazon, Blizzballer, Summoner. But i would also consider Trapsin as a first choice, mostly because its easier to get some +skills items for her (ie gambling circlets, claws, amulets).

Ehh probably i will end with zon though =].


 

Barrynor

Banned
all you really need with a bowzon is some crushing blow, the rest is just gravy. Hell, if you believe superdave you don't even need a bow for a bowzon ;)
 

Manago

Diabloii.Net Member
Orb sorc, level 50ish with crap gear you can start MFing nightmare, 55-60 you can start rushing for forge.

Up to Um off NM forge, get CTA quite quick and after that level more, get either meteor or FB and voila!

or a nice enchanter (hardcore)
 

JeanMax

Diabloii.Net Member
I was #60 on the first 1.10 EastHCL ladder (#20 Sorceress), and am less interested in extreme competition this time, around. Since other folks are outlining their strategy, here's why I'm leaning towards an avenger:

Thanks for sharing :smiley:

-Lack of specific item dependence. Avengers approach gear in very relaxed terms. Weapon, you say? Well, I need something 1Hed with damage. A mace, sword, axe, or frozen squid will do. Armor? Well, any armor with a combination of resists, HP, AC, skills. It's great to be excited about generic elite unique weapons, again.

This is what we are all looking for at the beginning of a reset. Not the most gear independant tho, but still very sweet.

-Lack of item competition. Something tells me the initial market for caster goods will be through the roof, to say the least. Generic melee gear? Much more affordable. This will come in handy if I decide to break from my untwinked code, and indulge in the purist trading that early ladder seasons allow.

This is so true and so interresting. Don't tell anyone. :wink:

-Great synergy with any party. Conviction is awesome for everyone but hammerdins and bone necros. This gets you cohesive questing groups. w00t. Also, an avenger will add more damage to a hypothetical 7 sorc group than another sorceress would.

"Party friendlyness" is exactly the play style I intended to go with.

-Solo ability. There is no immune in the game that matters to an avenger. We manufacture our own mana, ignore immunities, do solid single-target damage, and generally can plod through most areas.

Ignores IM too, that's just gravy :jig:

-Good survival attributes: higher maximum resists, great blocking, solid defense, and free resists off of pally shields.

What more can someone desire ?

Downsides?

What untwicked build doesn't have ?
I think I have my build here.
Unless someone comes up with a really better steup.
See you all at the reset :wink2:


 

JeanMax

Diabloii.Net Member
No one here is starting with a Bowzon ?
I will start with a Strafeazon, Skellimancer or a Trapsin probably.
I was only saying this because I believe it is a very gear dependent build, specially for Strafe.

I believe someone could do well if he added FA or, as Barrynor pointed out, some Crushing Blow.


 

PhatTrumpet

Diabloii.Net Member
I think I have my build here.
Unless someone comes up with a really better steup.
See you all at the reset :wink2:
Note that Avengers do not get to ignore IM. Vengeance adds elemental damage rather than converting physical to something else like Berserk does, so you'll still deal the physical damage that a normal attack would (affected by off-weapon sources of enhanced damage, so be particularly wary if you have high str or are around effects like Might, Concentration, or Fanaticism auras, Amplify Damage, or Decrepify).



 

Full_Circle

Diabloii.Net Member
Note that Avengers do not get to ignore IM. Vengeance adds elemental damage rather than converting physical to something else like Berserk does, so you'll still deal the physical damage that a normal attack would (affected by off-weapon sources of enhanced damage, so be particularly wary if you have high str or are around effects like Might, Concentration, or Fanaticism auras, Amplify Damage, or Decrepify).
Does IM deal double damage when you're Amp'd?

Mwaahahahahaha.



 

Troezen

Diabloii.Net Member
I definitely don't think hdins are the way to go to start, they are quite dependent on gear to be very successful.
 

Findikkiran

Diabloii.Net Member
i will make a skelemancer. whis will be my first char in hc :) corpse expolsion works well and not many psical immnues in game. planning to get everything without being touched coz will have many skeles and merc with might aura. this will make me live more i think. cya in eruope
 

JeanMax

Diabloii.Net Member
Pretty safe build, I think you'll make it.

The first lvls will be those where you are more vulnerable.
Just get a couple of skelets and corpse explosion before you go to Blood Raven, and she will be a piece of cake ! :afro:
Then you're unstoppable !
 

JeanMax

Diabloii.Net Member
Vengeance adds elemental damage rather than converting physical to something else like Berserk does, so you'll still deal the physical damage that a normal attack would (...)
True, thanks for correcting me

But it is still much safer than zeal/Fana (giving more damg to the owner of the aura), I meant.


 

engrsd

Diabloii.Net Member
Pretty safe build, I think you'll make it.

The first lvls will be those where you are more vulnerable.
Just get a couple of skelets and corpse explosion before you go to Blood Raven, and she will be a piece of cake ! :afro:
Then you're unstoppable !
Diablo in normal is usually an issue for summoners. The key is to only put 1 point in SM and the rest in RS and get decrep. Between decrep, stronger skellies, and clay golem, you can get big D down, although you may still need to reform your army a time or two.

Biggest mistake though, is people putting too many points in SM before they get RS maxed.



 

KramMIlle

Diabloii.Net Member
Blizz sorcs are good for doing hell meph if you're into that, but getting there can be disastrous.

Java zons are good for NM cows and Hell Eld / Shenk / Pindle.
 

Matt

Diabloii.Net Site Pal
I'm pondering making a hammerdin and a BO barb for him, since i've got 2 CD keys. I'll do my magic finding as I usually do, by BOing and then running WSK/Chaos kind of areas. Ideally I'd be able to duel some high levels with him, I've done high level non-engima hammerdin dueling before, and I'm not half bad at it, so I should be able to get some would be-duelers ears :grin:
 

Raver

Diabloii.Net Member
I'm going to start out with one of four characters; either a wind druid, a hammerdin, a trapsin, or some kind of sorc.
 

5zigen

Diabloii.Net Member
ya, im gonna start a zerker for bo and meat shield. Just max zerk, bo, howl, and shout and leave mastery for last, so you can use whatever weapon you find until you find a good endgame one. Its gonna be a blast !
even red posting...



 

Quentin

Diabloii.Net Member
ya, im gonna start a zerker for bo and meat shield. Just max zerk, bo, howl, and shout and leave mastery for last, so you can use whatever weapon you find until you find a good endgame one. Its gonna be a blast !
I also want my first HC char to be a zerker too!
However it can be very challenging and even suicidal, melee character are always item dependant, not to mention zerk will cause zero defense...



 
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