kuko question

skunkbelly

Diabloii.Net Member
kuko question

OK all you bow-users out there, quick question... if I was to socket a Kuko, would the explosive arrow splash damage carry the effect of whatever I put in there? (i.e., would it carry poison damage, or cold damage, etc.)? Anyone try this?
 

rachil0

Diabloii.Net Member
I don't think so, unless the socket is a source of fire damage the effect will not be carried over. (P-Ruby/ral)

Hit blind, hit flee might be carried as well. I know freezing arrow will apply those over its area of effect, exploding arrows might too. FA would also apply amp (from atmas scarab) or LR (from pus spitter) as well, but there are no socketables which will add those particular mods.

This is 1.09 knowledge, your 1.10 mileage may vary.
 

ConnerMacleod

Diabloii.Net Member
Splash damage only works with Fire damage on the Kuko. Same is true for the Demon Machine and Raven Claw. It will poison the target that it hits, but surrounding targets will only be affected by the fire damage.

You don't have to ask the Amazon Basin this simple question, some of us have been playing a while. ;) If everyone went to Lurker or the AB to ask game mechanics questions, what else would we have to talk about here? Dupes? TPPK? PK vs. PvM? Good lord, hellllllno. After all, this is a strategy forum.
 

Sip

Banned
I am almost 100% sure than Lit damage carries over in explosive arrows.

Not poison or cold though. Fire damage most likely carries over.
 

skunkbelly

Diabloii.Net Member
Well, since cold damage was what I was after, alas! I was pretty sure that was the answer, though. Thanks, all.
 

kurg

Diabloii.Net Member
skunkbelly said:
Well, since cold damage was what I was after, alas! I was pretty sure that was the answer, though. Thanks, all.
If you're using it on a zon, you can put a point in freezing arrow and wear a LOT of cold dmg charms/items. That way, things will be frozen for a long time, even in hell, and you'll be able to skill-switch to your skill of choice (multi/strafe/exploding arrow/etc). It would be nice if cold damage could be carried by the exploding arrow, but alas that is one bug blizz didn't code into the game. ;)
 

nebby

Diabloii.Net Member
PhatTrumpet said:
I would have just asked the Amazon Forum, but that's just me...
Well, yeah. And you woulda been met with:


[cookiecutterscriptkiddie]
HAHAHA LOLLLZ Bowz R TEH SUXXOR! LFURY JAVS R TEH PWNAGE>
!!!
[/cookiecutterscriptkiddie]


A better place might be the stats forum, several guys over there are/have worked on enough mods testing to know which weapon mods carry.

I am using a Ravenclaw, and as far as I can tell, it doesn't seem like my poison charms are carrying over in the splash damage.


edit: or, as you can see, the HC forum is also a good place, as these guys (nebby not included :( ) know their stuff!!!
 

STINGER

Diabloii.Net Member
Do the charges on Hellrack work as a Synergy if you put no points in that skill like Marrowalks?

If it does than I just might make me one of those Amozones wiht one this time around.
 

nebby

Diabloii.Net Member
STINGER said:
Do the charges on Hellrack work as a Synergy if you put no points in that skill like Marrowalks?

If it does than I just might make me one of those Amozones wiht one this time around.

Well, that woulda been really cool, if that worked. Unfortunately, IIRC, immolation arrow (the skill whose charges are on the hellrack) doesn't add synergy to anything else. In the fire side of the bow tree, I think the synergies only go up (ie, the later skills get boosts from the lower skills), not down. Strange but true? Or just nebby losing his marbles again....?
 

HCTwinJava

Diabloii.Net Member
kurg said:
If you're using it on a zon, you can put a point in freezing arrow and wear a LOT of cold dmg charms/items. That way, things will be frozen for a long time, even in hell, and you'll be able to skill-switch to your skill of choice (multi/strafe/exploding arrow/etc). It would be nice if cold damage could be carried by the exploding arrow, but alas that is one bug blizz didn't code into the game. ;)
IIRC -

charms extend the cold length, not the freeze time. To keep Hell monsters frozen, an ama has to shoot fast and must keep shooting (.5 sec freeze per FA in Hell), and can't really do much anything else.

edit:
almost forgot ice arrows, which can slightly extend FA freeze time per IA lvl.
 

STINGER

Diabloii.Net Member
Immoltion doesnt help anyhitng else, so scrap that bugged idea!!!

Would of been a nice way to make a Frost Maiden wiht a nice fire skill and maxed Cold.
 

rachil0

Diabloii.Net Member
STINGER said:
Immoltion doesnt help anyhitng else, so scrap that bugged idea!!!

Would of been a nice way to make a Frost Maiden wiht a nice fire skill and maxed Cold.
Yep, I noticed that last season. The fire tree is not all that great. Too little damage.
 

GrnEggsNHam

Diabloii.Net Member
I used to be quite well versed in the mechanics of this game but alas my brain doesn't feel like holding onto that kind of info anymore since I don't play :(. But as far as I can remember from when playing my enchantress with Kuko last season I can tell you I don't ever remember cold or poison or lightning dmg displaying on any monsters other than the original.
 

kurg

Diabloii.Net Member
HCTwinJava said:
IIRC -

charms extend the cold length, not the freeze time. To keep Hell monsters frozen, an ama has to shoot fast and must keep shooting (.5 sec freeze per FA in Hell), and can't really do much anything else.

edit:
almost forgot ice arrows, which can slightly extend FA freeze time per IA lvl.
Incorrect. I have a zon with 16 small cold damage charms (each add 1 second), and her freeze time in hell is ~4.5 seconds (9 full seconds in nm cows!!). There are SOME monsters who seem to unfreeze quickly (freeze duration cut in half built in mod?) such as lister and his guys.

Now if I could just find something better than the minimum freeze time eye-of-etlich that I have, I'd really be happy.

And yes, ice arrow does freeze them for longer, but you only freeze the ones you hit then (including all those that get pierced). In cows though, there are so many bad guys, that the splash of FA is really much better for stopping them.
 

rachil0

Diabloii.Net Member
kurg said:
There are SOME monsters who seem to unfreeze quickly (freeze duration cut in half built in mod?) such as lister and his guys.
There's a property "chill effectiveness" that penalizes freeze length and cold length. For example (bottom right of pg):

http://www.battle.net/diablo2exp/monsters/act5-bloodlord.shtml

And some monsters, although not cold immune, have CBF (frenzytaurs and undead stygian dolls come to mind). Not sure if that property is listed on the arreat summit, I think it just corresponds to a "chill effectiveness" of zero.
 

HCTwinJava

Diabloii.Net Member
kurg said:
Incorrect. I have a zon with 16 small cold damage charms (each add 1 second), and her freeze time in hell is ~4.5 seconds (9 full seconds in nm cows!!).
I guess you are right! thx for correcting me.


I've been considering a hybrid with FA as back up. But my last ama got pk'ed before lvl 70, and my current one is only lvl 48, so haven't really "tasted" FA again. Once this ama enters Hell, I'll check that out.
 

nebby

Diabloii.Net Member
kurg said:
There are SOME monsters who seem to unfreeze quickly (freeze duration cut in half built in mod?) such as lister and his guys.

Now if I could just find something better than the minimum freeze time eye-of-etlich that I have, I'd really be happy.

That is exactly the case. Back in 1.07/1.08, some of the guys over at the stats forum did some testing (I was SC at the time, and hung out there), and if I recall correctly, the mod monsters' "freeze duration reduced by X" had potential values of either 50%, 25% or 12.5%. Also, as you know, some monsters which are not cold immune nevertheless have the "cannot be frozen" mod, just like players. Examples are the frenzytaurs in the Throne, some of the defiler types,etc.

BTW, on non-ladder I now have a perfect EoE (12 sec freeze time). Muwahahahah.
 
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