kTA 6.0 Nothing Nightmarish about it
Hi All,
Last night 7 of us met up to play. The team was ....
(Frenzy ?) Barb
Wind Druid
Blizzard Sorc
Fireball Sorc
Trapper Sin
Javazon
Summoner Necro
... we were missing our Conviction Pally. Since I was missing Andy's quest in Act 1, Vectom a tele-sorc did a quick zip-zap to level 4 of Catacombs, and we proceeded to flatten Andy in seconds.
Act 2, started out in Sewers where Raddy was hunted down and squashed. Next stage was overland. Initially I was abit worried about Lightening Scarabs, as my Lightening Resistance isn't that great, and we had no Lightening Resist Aura Pally, but it turned out not to be a problem. Our Tanking Barb and skeletons blocked most of the lightening bolts, and the shear kill spead of the group ensured only limited bolts were spammed.
Vectom, again put on his tele-shoes and zipped to level 3 of Maggots. Not only that he cleared it for us, so the rest of us could could just stoll on in and pick up a staff without gettng our shoes messed up.
We cleared our way through the Harem and Palace levels to get to Arcane, then Vectom did some more zip-zapping and located the Summoner for us. He was toasted with relative ease, however Magnus our Barb was called away to help an ex-KTA'er with a Diablo Clone killing, so while he was away we made a new game and did Raddy again. A couple of members who started a little late, had missed the quest. Raddy died just as quickly as the first time.
By the time our BO expired, Magnus was back, the Clone was dead, and a ew Summoner was living on borrowed time. Summoner and Duriel were wasted and on to Act 3 we moved. All of Act 2 and the "extra bits" took around 90 minutes. Since the night was young we decided to start Act 3.
Det, our Druid had some private biz, so he remained in town while the rest of us started the long haul through the Act. Wham, Bam, thank you Mam .... monsters died left, right and center. The party really rocked, killing anything tha came close to us with ease. We encountered a number of FE bosses, but with spells and CE's, they were handled without any problems. By the time we'd reached Kusart Bazaar, Det was back, and of we went Tome hunting. By Travincal we had all the peices for a flail so we smashed the Orb and went down looking for Meph. We found and killed him, again without any problem. It had taken about another 90 minutes to complete Act 3 all quests, all WPs.
Sheesh, at the speed we were powering along last night, we could probably do Act 4 and 5 come next Monday. However I don't think we can fit in 8 Heph rune runs at the same time. We are fast, but not that fast
Finds of the evening .... another Magefist, most of Tancreds set, a SOL rune ... anything else ?
We started the evening around level 48-50 and ended around 56-57.
Thanks for the game peoples.... very enjoyable.
Regards
Syxx