KTA [4.0] Corpses everywhere ...but luckily not ours. After the teething problems in the forum we also had a few in channel, as members started to show up slowly. After 20 minutes, the first 4, being Ham, Tloopz, det and greenfire got so impatient that they kicked off (could have something to do with greenfire typing "lets play, lets play, when do we play" all the time :lol: ). As we were almost about to save Cain, Vectom and Dave appeared, shortly followed by Baroni. We created a new game and got the Den quest again..only to find Kevman appearing at the promised time of 20:30..actually 4 minutes early. He got hell from his family for that By that time, levels were spread out from 1-8. Not a big problem..KTA [3.0] ended between 79 - 85...and by the end of this evening, we all hit 19. Ham = KTA-PoisonMan = Poison Necro Tloopz = KTA-NiceColdAss = Sorc (this'll get censored in these forums, I guess) greenfire = KTA-Bunny Barb = No prizes for guessing char and build here baroni = Cleric Paladin...KTA-shoot me..I forgot the name Vectom = KTA_Sexed = Coldsorc...you can tell we have 8 boys in various sexual repressive stages playing Dave = KTA_Nicodemus = Skelliemancer kevman = KTA-Blow = Name hopefully refering to him being a Wind Druid det = KTA_Dante = Bone Necro, name repressenting my current drepressive mood Nothing unusual happend..it was like always. Somebody even triggered an Explosion Shrine again, as everybody seemed to be falling asleep. Nice wake-up call. We bulldozed everything in our path..well, steamtrained would be better, as the pace was occasionally too high for everybody involved. Don't worry..recent KTA outings have proven that it DOES get better. In NM we become real good at sticking together and in hell, we are one tight green spot on the map. By then we should have Dave safely in the second row to have the skellies up front with the Paladin and Barb. We conquered most, if not all WP's but didn't go into every Pit. The new KTA "light" spirit, which suits me fine. Andy died so fast..I came back from buying antidotes and only saw the telltale flames of her demise and some rares on the ground. We proceeded to act 2 where things got a bit ruffer in the sewers..until the lv 18 spells kicked in and we mopped the floor with those red skelletons and stinking cadavers. Last WP conquered was Far Oasis after we had to actively remember that we need the Horadic cube after all :lol: Found one Unique, a club/mace...now lets collect runes to get those Steel and Stealth items. Countess runs are in order...so don't dare to die..and stop at lv 19.99...okay.