Krusty the HCL Melee Necro

Master Zap

Diabloii.Net Member
Krusty the HCL Melee Necro

In the days of lore past Krusty the melee necro learned that sometimes it was faster to use the blade then to summon hordes to do his bidding. This worked out well since Krusty was never the smartest Necro in the bunch. His previous teachers always stated he had great potential if he could simply find a way to release it. It was only during the thrill of physical battles that the teachings of his elders would come to him.



Hi guys I'm in building a pvm melee necro here on Hardcore for the challange of it and for something I've never tried before. (done all the cookie cutters already)

The premise of this build is going to be built around the Oath runeword. This is a wep that gives excellent ias, has decent physical damage and a 30% ctc Bone spirit which we will syngerise. Much later I hope to have a brand bow on switch with its 100% ctc bonespear to complete the ctc Melee nec

OATH
30% Chance To Cast Level 20 Bone Spirit On Striking
Indestructible
+50% Increased Attack Speed
+210-340% Enhanced Damage (varies)
+75% Damage To Demons
+100 To Attack Rating Against Demons
Prevent Monster Heal
+10 To Energy
+10-15 Magic Absorb (varies)
Level 16 Heart Of Wolverine (20 Charges)
Level 17 Iron Golem (14 Charges)




Skill breakdown

20 bone prison
20 Bone wall
20 corpse Explosion

either 20 in Teeth for more spirit/magic damage or
20 Skele mastry with a couple points in revives
should have a decent bone armor coupled with weaken and some pdr I should be fairly immune to phy damage.


Can anyone answer what a level 20 bonespirit damage is
with 2 and 3 maxed synergies

Goals 48% fhr
enough IAS to hit the max 10fpa
Guardian title
Not being a Summoner, or caster bone nec and being melee without poison dagger.
(to bad the ar bonus from poison dagger doesnt exist anymore)

Stats same as any, STR for gear (156 needed for that future SS)
dex for max block
rest in vit

Gear pick

eth Oath Small crescent Axe (50ias) (mines 300%)
Treachory Armor ,45 ias, venom damage, fade 60res, yummy!
Guillems Face helm (crushing blow, deadly strike str)
Gerke's Shield (res, pdr, good block)
Trang Gloves (more venom damage + to curses)
Goblin Toe boots (cb)
Angelic Ammy and 1 ring , Ravenfrost

Merc , Seems like I have to use a blessed Aim merc for the sorely lacking AR I will have on this build.

I will also try to mule in some AR charms and will be reliant on the bonewall and curses for crowd control
I intend to do full clears and walk through the game. Basicaly I kill the 1st monster melee style and then CE the body. With max CE the radious is pretty much the whole screen
 
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Lycanthronick

Diabloii.Net Member
Great idea and sounds like fun. I had a similar idea using Oath or Bonehew on a Bear Necro, and pumping all points into Bone spear synergies, with 1 pt in amp damage if I need to deshift to curse physical immunes.

Could also do this same build with Botd by synergizing poison nova.
 

Master Zap

Diabloii.Net Member
deshift, you must be using a beast.

I dont have any hr's nor can I expect to find any so Beast is ruled out, same as Botd. Plus I dont like poison damage outside of venom (since its quick)

I thought about Bonehew, but the str is to high for my tastes, using it means lacking a shield and the CTC is weaker then 20 bone spirit.
All the gear listed above I already have. I really hope that I wont need all my points in bone spirit syngeries so that I can have skeleton mastry maxed for a couple revives. I've even considered using tombreaver for it's free revive skill and saving the points. Plus it fits the theme of melee play with CTC 's. I'd rather not wait to level 84 to make use of it though. :p
 
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Lycanthronick

Diabloii.Net Member
Yeah I can see what you mean. Ladder runes are tight at the moment and Oath is definatly better for what you want to do then Bonehew.

Another small suggestion is to Sol your Guilliams and Shield for an extra 14 pdr. This would give you a nice buffer against phys damage. If you can find a Life Everlasting amulet with res, that would work great with this build. Pdr+bonearmor means you will be casting boneshield once in a blue moon, and laugh at fetishes and death explosions.
 

Master Zap

Diabloii.Net Member
Just to throw some numbers out, according to my calculations, I should have about 1200 Magic damage from when BS triggers with 2 syngeries and around 1600 with 3 syn.

the venom damage will be apprx. 600 if I cast lower res instead of decrep/amp
 
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Lycanthronick

Diabloii.Net Member
Yeah, small crescent is too slow to reach 10fpa, which is max. But it is what he has and will prolly use, and pvm I don't think it will be too bad if he has 12fpa or so. Alternatively, you can use a Faith Merc with Fanata to reach the 10fpa breakpoint this way...
50ias Oath Small Cresent + Faith Fanata + an additional 40ias from gear = 10frame attack speed (max)

To get max 10fpa without faith, you need to Oath a Phase Blade and have 20ias additionally from gear. You would waist the indestructable mod, but you would gain the use of lvl 16 Heart of the Wolvorine charges, which will increase your AR and Damage quite a bit.
 

Master Zap

Diabloii.Net Member
what I'm looking at for ias

50 ias on oath (base wep speed 10)
45 ias armor
20-25 ias gloves
20 ias Ammy

total 135-140 ias depending on glove choice
with another 10ias possible from using goldwrap (only if it will hit that next frame, prefer to use tgods)

I would love to have a Faith bow again this season. To early for that for me at this point.
 
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Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
total 135-140 ias depending on glove choice
with another 10ias possible from using goldwrap (only if it will hit that next frame, prefer to use tgods)
With that Small Crescent 109% gets you to 12 FPA and 163% nets you 11 FPA. You can even cut some of your IAS gear.



 

Master Zap

Diabloii.Net Member
Just wanted to follow up on this little project of mine.

Currently level 65
Quick answers being he's better then anticipated! , He really does kill pretty well. The biggest problem is AR

He's doing around 2.5k phy damage w/amp maybe a bit more. + 1200 magic damage added on ctc bonespirit (2 maxed syngeries)
from level 31 on he's Had Ribcracker on switch. 70 ias, huge cb. This wep really does great.

I ended up maxing bonewall (crowd control and damage, better bone armor)
and Bone spear. I went spear because it will give me another attack to use during and around IM knights. Ive about 15 free skill points.

my options here is
pump Bone prison for more absorb on bone armor and 400 more damage on ctc bonespirit

max poison dagger and poison nova and add this to keep the melee thing going.

max skelemastry/skele warrior. While I know this is the easiest and most powerful option , I'd like to stay melee on this off build.

max CE , huge radious!


currently I wade right in , start attacking and ce the corpse , rinse and repeat. I use lifetap/decrep/amp mostly with bone wall for added crowd control.

I hit most of the key breakpoints and still working out some gear choices.
I'd like to get rid of treachory if I can keep my speed up. This way I can use lionheart.
gface and goblin toes give me good CB , bosses go down reasonably quick.

so that's that. Just reporting on this fun build. no problem in solo or with just a couple other players. Kills slow in large games. This necro is good for the "wtf" factor from other players in pubby games. It would be very easy to turn this into a bone necro caster. It's far more fun to be melee and because of this he tanks and kills faster.

I'm looking at about 40ish skill points to work with before I stop leveling (around ** for me)


I've reconsidered on poison , having treachory's venom, trang gloves and a fleshripper seems like a good option.
 
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Master Zap

Diabloii.Net Member
I'm having a heck of a time figuring out damage with poison + 15venom+trang gloves
Skill having maxed pdagger , maxed poisonnova

any help?
 

Master Zap

Diabloii.Net Member
Thank you Mantis yet again for your profound necro wisdom!

I'm mostly interested in the poison dagger side of damages, nova is easy enough.

lets say level 25 pdagger
max p.nova
about 400 pd from charms
trang gloves
15 venom from Treach.

= ?

I tried figuring this and was looking at around 2K , which seems really quite low
 

peterpaulrubens

Diabloii.Net Member
Venom and Poison Dagger actually interact in a strange way.

The Cliff Notes:
Take the per frame rate of Venom, add it to the per-frame damage of Poison Dagger. Then you add the two durations together as well.. so, Poison Dagger's duration + 10 frames. Basically, you get Venom's crazy high bitrate over PD's long duration. EXCELLENT SMITHERS!!

The exact numbers:
Level 15 Venom: 305-235 damage. WIth the on-cast boost from Trang's gloves: 381 to 406 damage, over 10 frames. That's 38 to 40 damage per frame.

Level 25 Poison Dagger, 1 synergy (sadly there's no "on cast" boost here, only the "on striking" boost that comes later): 4497 - 4746 damage over 11.6 seconds. 11.6 seconds is 290 frames. So, 49 to 52 damage per frame.

Now we add them together. That's (38 +49) to (40 + 52) damage per frame, so 87 to 92 damage per frame. Now we factor in Trang's bonus of 25% damage. That's 108 to 115 damage per frame, or 2700 to 2875 per second, not factoring in any resists. That may seem low but by time you factor in Lower Resistance (and Trang's head + 1 more set piece, if you can get them) it can be very solid damage, especially when you consider the monster will take that damage per second for 12 seconds.

You want to ditch those poison charms. They won't do you enough good to merit keeping them in your inventory.

Oh, and one more thing: a higher bitrate of poison won't be overwritten by a lower one. So, you can cast Lower Resist, stab a critter, and then cast Terror on them to send them packing, and you'll get the same damage as if you had them Lower Resisted the whole time. :D
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
The interaction of the Charms depends on their individual poison damages and durations. You can't just lump them all together.
 

peterpaulrubens

Diabloii.Net Member
The interaction of the Charms depends on their individual poison damages and durations. You can't just lump them all together.
True from a technical standpoint. But from a tactical standpoint, he'll have SHLOADS of poison damage already, at least compared to what can be likely gained from charms.

A hardcore melee necro should pile on life/res/frw charms, IMO. Sorry if that wasn't clear.



 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
I'm not questioning your judgement, merely trying to explaining to Master Zap that you can't just lump all charms together. I agree that he could best dump them. However the way charms work is what makes it so damned hard to make a good calculator for Poison.
 
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