Kronos' Charm Guide Revised. Please wait until i've posted the entire guide before posting thanks Come on SPF'ers pick this thing apart. anything I miss point it out to me. I hate MS word spellchecker....damn americans :lol: ----------------------------- Charms in 1.10 Written by Kronos, Revised by Corax with the help of the SPF in the house that jack built. A guide to charms in 1.10 By Kronos Charms are something a lot of players underestimate the worth of. There is at times a good deal of confusion as to what constitutes a good, great or fantastic charm, and how to go about getting them. Most new players disregard charms entirely, focusing on accumulating their hoard of sets/uniques, and can often sell/not pick up/give away a great deal of wealth inadvertently by doing so. This guide aims at educating those who never really paid much attention to charms, about what mods are considered valuable, and how to get them. Disclaimer I do not intend this guide to become any sort of currency-definition when dealing with charms. It was not made to be used as a law of trade values, to be referred to when so-and-so player refuses to trade you his Stormlash for a Pestilent small charm of Anthrax. The values I have given to each prefix and suffix are my opinion only, backed up by a long time playing the game and an understanding of generally what is worth what in a good trading community. The intention of this guide is to give those who've never really understood the value of charms an understanding of what is worth keeping or throwing away, what to cube for, and roughly what to expect to be able to trade them for. Keep in mind different people value things differently, and you should never insist a charm is worth something in a trade just because I have suggested it is here. Now, with that out of the way, let's proceed. Now, there are three basic ways of getting good charms: 1) Finding them yourself. 2) Trading for them. 3) Using the 3-perfect gem Horadric Cube recipe to "cube" them (when you transmute 3 perfect gems of any type with a magical item - such as a charm - you randomly re-roll the magic item's prefixes and suffixes). When cubing, the important thing to keep in mind is the item level (abbreviated to ilvl) of the magic item you're cubing - it will determine what prefixes and suffixes the resulting item can have. In this guide I've listed the ilvl of every prefix and suffix of note, so if you're searching for a particular sort of charm, you know what ilvl to start with. Its also my hope that by using this guide, a player who never really considered charms as something of value, can identify which charms should be kept and which thrown away, and set accurate trade values for them. This guide is broken up into three segments, one for each category of charm - small, large, and grand - and for each I'll list all the available prefixes and suffixes and their relative worth, ilvl, and some notes about their use. After which there is a section on cubing guidelines, followed by some information about the two unique charms in 1.10, Annihilus and Gheed's Fortune.