Kingslayer PvM suggestions

melianor

D3 Wizard Moderator
Kingslayer PvM suggestions

Well after finally have gotten a bit rich i have traded all kind of runes here on the trade forums and have made myself Kingslayer, CoH, Stone and Sanctuary.
Now since a long time i have been willing to make a Kingslayer Enchantress since every sorceress build i make goes melee til lvl24 and its just plain fun!

So Apart from maxing Warmth, Enchant and Fire Mastery, what else would be needed for this build. I just have an idea here about getting cold charms (have a bag full already) and maxing CM along, or doing the same with LM, but i am possibly mistaken, so please give some input on skill distribution.
Stats distribution is clear to me, just not the skills!

Thanks in advance, meli.
 

Hardcore_Virus

Diabloii.Net Member
melianor said:
Well after finally have gotten a bit rich i have traded all kind of runes here on the trade forums and have made myself Kingslayer, CoH, Stone and Sanctuary.
Now since a long time i have been willing to make a Kingslayer Enchantress since every sorceress build i make goes melee til lvl24 and its just plain fun!

So Apart from maxing Warmth, Enchant and Fire Mastery, what else would be needed for this build. I just have an idea here about getting cold charms (have a bag full already) and maxing CM along, or doing the same with LM, but i am possibly mistaken, so please give some input on skill distribution.
Stats distribution is clear to me, just not the skills!

Thanks in advance, meli.
hm , if you are planning on using the vengeance i would say : 10 lm,10 cm
and go 50/50 with charms,

if you can get a hold of only cold charms go 1lm,19 cm ,and vica versa.It kinda depends on what charms you can get.

My vengeancesorc had : 15 cold mastery and 5 lightning mastery.
But i invested to much in cold because i was planning to use fo as a backup ,
but in the end i went vengeance all the way :)
just because it was plain fun.
 

melianor

D3 Wizard Moderator
Well i only have cold charms, but of those something like 15 pieces ;)
Thx for the input though. Lets see whoelse wants to comment.

I want to go Venegance all the way aswell.
 

Korrupted

Diabloii.Net Member
max both CM and LM.
well make sure you get your one-point-wonders first, then cram the rest into masteries. Then grab as many cold/lite damage charms you can get, even if they are only 1-3. Also stock up on strength charms as they add to overall damage which helps vengeance.
I don't really see the point in having a backup spell like FO or putting points into ES as you should have plenty of def with your COH/Stone and max block (I would imagine).
Overall a very simple build skill wise, I got my Leaf staff on switch to buff enchant, then shiver armour and I'm off.

btw what armour did you make COH out of? I've got a 4s sacred armour and I'm just waiting on a ber.
 

melianor

D3 Wizard Moderator
I made mine in a 514 Dusk Shroud, that has +10%ED and +15% durability. I know i could have used a higher def armor, the def that CoH adds, is a bit low imho.
The Stone will also go into a sup Dusk or Scarab.
 

Korrupted

Diabloii.Net Member
not necessarily...with a good enough armour, 1 point in shiver (mines lvl 5 with items) and a defiance merc, you get plenty. then of course max block further reduces the chance to take serious damage. keeping in mind most enchantresses (at least that I've seen, and my own included) has much higher strength than normal, allowing you to equip heavier armour.
 

melianor

D3 Wizard Moderator
Low Level Shiver Armor already adds alot of Defense. With Defiance Merc this would be etra high, but i would rather like to go with a HOly Freze Merc for some crowd control.
Also max-block helps alot, though you should watch your FHR then.
 

Qualto

Diabloii.Net Member
I'm not that familiar with enchantress sorc's. Specially not one who uses kingslayer for the vengence attack. But I belive that an energy shield would be pretty good to have. And a little less in lighting/cold mastery.
Something like this:
20 Warmth
20 Enchant
20 Fire Mast.
20 Telek.
5-10 Cold Mast.
5-10 Light Mast.

Just an idea :uhhuh:
 

Frisco

Diabloii.Net Member
I'm very sure strength does not affect Vengeance. War Travellers do affect Vengeance, so that's what I used for general play; my Merc has decent CB, so I use Hotspurs vs DClone, otherwise I'd use Gores+Nokozan, Dwarfstar, or Rising Sun. Don't completely neglect your FCR, if you're anything like me you'll be teleporting in and out of battle and between targets, I use just Magefists. I use Stormshield and CoH, and if you can reach your resist targets without Sanctuary I recommend the SS.

With, say, 4 Cold GCs I'd keep the number of hard points in CM 4 points behind LM so they stay balanced after +skills. I didn't quite max any of the masteries and I think I should have maxed FM first.
My skill targets were:
1 Static
1 TK
1 Teleport
1 Frozen Armor
20 Warmth
20 Enchant
20 FM
20 LM
20 CM
That's 106 points, finished at 96 (which isn't going to happen.)

For comparison my setup was (she's been poorly modified since to try PvP):
Kingslayer Phase
Stormshiled (PRuby)
Andariel's Visage (Ral)
CoH Archon
Magefist
Ravenfrost
TGods
Dwarfstar
Wartravs
Annihilus
SCs to finish resists
CTA-Lidless on switch

Defiance Merc:
Reaper's (Amn)
Guillaume's
Duriel's Shell Great Hauberk (Shael)

Other than the complete lack of FHR, it served her well.
 

Korrupted

Diabloii.Net Member
Frisco said:
I'm very sure strength does not affect Vengeance.
strength does affect vengeance. vengeance adds a percentage of your physical damage as fire, cold and lightning damage. Therefore the more strength you have, the more physical damage you are doing, the more elemental damage is being added. The Titan sorc uses this to great affect, pumping huge amounts into strength and vitality + a two handed Kingslayer axe = insane amounts of damage.
 

Frisco

Diabloii.Net Member
I just checked an Avenger Sorc and an Avenger Pally by comparing their damages with and without some of their +strength gear and without casting Enchant.
Code:
Sorc, +45 Str, +112% Vengeance
Without Gear: 377-724 Normal, 1354-1834 Vengeance
With Gear:    377-724 Normal, 1402-1887 Vengeance
Difference     45- 53 Normal,   45-  53 Vengeance

Pally, +27 Str, +306% Vengeance
Without Gear: 539-1428 Normal, 2090-5997 Vengeance
With Gear:    585-1536 Normal, 2136-6132 Vengeance
Difference:    46- 135 Normal,   46- 135 Vengeance

Conlcusion: +Strength does not affect Vengeance
Here's the Paladin FAQ blurb about it: http://strategy.diabloii.net/news.php?id=539#Vengeance
 

melianor

D3 Wizard Moderator
Frisco said:
Sorc, +45 Str, +112% Vengeance
Without Gear: 377-724 Normal, 1354-1834 Vengeance
With Gear: 377-724 Normal, 1402-1887 Vengeance
Difference 45- 53 Normal, 45- 53 Vengeance
Without gear means naked, or just without the str gear?
If this information is correct, all you need to do is have as much str as you need for gear and the forget about it, dropping all other points into dex and vit.

Also this would mean that you should choose the weapon with the highest possible base damage for one-handed and two-handed weapons.

Please give more input on this or show some test results.
 

BFD

Diabloii.Net Member
melianor said:
Please give more input on this or show some test results.
Guess you didn't bother following the link to the Paladin faq: "Vengeance: Vengeance takes the damage from your weapon." The key there being 'from your weapon', so go with a large damage weapon.
 

Liessa Wyrmbane

Diabloii.Net Member
Strength does not increase the elemental components of Vengeance damage. It does however increase your normal physical component of the damage. The elemental damage of Vengeance is solely based on your weapon damage and the level of your Vengeance skill.
 

Nono

Diabloii.Net Member
Hi Melianor,

I just wanted to add my input. I have a Kingslayer enchantress and it's really a fun build.
I put most of my wealth in this char (the CoH she has is my only runeword with a high rune in it) but I think it's well worth it.
And the sorceress just looks cool with a sword :uhhuh: .

Here's my setup (currently in the level 80's):

Enchant 20
Warmth 20
Fire Mastery 20
Shiver Armor 1
Static Field 1
Teleport 1
Lightning mastery 20
the rest in Cold Mastery

Shako ( 15% IAS jewel )
CoH Archon
Mara
Ravenrost
BK ring
Magefist/Dracul
Thundergod's Vigor
War Traveler
Kingslayer Cryptic Sword
Stormshield ( 15% IAS jewel )
Switch : Memory staff ( +6 enchant )

charms:
Anni
enough resist charms for max resists in hell
enough fhr charms to reach the 42% BP
1 Fire skiller
the rest are life charms (no much room left)

Since my armor is a runeword, I add to put IAS jewels in Shako and Stormshield to reach the 11 fpa BP.
I can't get to 10 fpa, but 11 is confortable enough for me.
Thundergod gives 85 lighnting resists and absorb, which is good, especially against Gloams.
Arachnid would give a +skill for more damage, but I prefer to play more defensively, since a sorc is quite fragile, especially when she's trying to melee.
BK ring is better than SoJ since it gives life, and an enchantress without ES doesn't need mana anyways (even using vengeance, with 20 Warmth your mana orb is always full).
I use Magefist for prebuff, then switch to Dracul (when I don't forget :drool: ). It's the only piece of equipment I have the patience to switch ( I don't have the patience to switch to arach, +3 fire amu, etc..).
Dracul is nice for the life tap, it doesn't trigger as often as with a zealot of course, but it can save your life sometimes.
My switch staff is a Memory, but since I don't use ES, a Leaf would be as good, it's just that the first +3 enchant staff I found was a 4 socket one.

I find my defiance merc to be usefull, but a holy freeze can also be a good choice IMO.

This char is really fun and effective, without being a cookie-cutter.
She can solo hell, but she's much more fun playing in party, especially with my friend's avenger (really nice 2 character combo).

She has a few weaknesses, of course. She has some trouble dealing with big mobs, and she also doesn't like Iron Maiden (like most melee char) nor Amp Damage (since the sorc is quite fragile as a melee char, 50% DR is needed, but Amp damage really hurts because it makes it -50%, ouch).

She's also bad at teleporting in Baal runs due to lack of fcr, that's why I level her in private games with my RL friends (when you play a sorc, people in pub games will harass you to tele no matter what). Well, it's more fun playing with RL friends anyways, but I digress.

I don't think I have forgotten something. I usually don't post in the strategy forums (I registered in RPGforums mostly for trade), but I couldn't resist posting some input about my favorite char :thumbsup: .

Have fun with your enchantress.
 

Lunatic

Diabloii.Net Member
Korrupted said:
strength does affect vengeance. vengeance adds a percentage of your physical damage as fire, cold and lightning damage. Therefore the more strength you have, the more physical damage you are doing, the more elemental damage is being added. The Titan sorc uses this to great affect, pumping huge amounts into strength and vitality + a two handed Kingslayer axe = insane amounts of damage.
It doesn't work like that at all. The dmg of vengeance is based on your weapon dmg. And all items / charms that add to your min or max dmg. Str does increase your dmg , but only the physical part. Not the elemental dmg from vengeance.

Lets say you have 200 str , and vengeance adds 100% elemental (fire , cold and lightning) dmg. Your base dmg is your weapon is 100-200. You use wartravs (15-25 dmg) and get 40 max dmg from charms. Now lets calculate

First your base dmg.
100 + 15 =115 min dmg
200 + 25 + 40 = 265 max dmg.

Now calculate the elemental dmg coming from vengeance.
115 * 1 = 115 fire dmg. For cold and lightning it's the same. So this means 445 elemental dmg. 265 * 1 = 265. Again , this means 795 elemental dmg.

And ofcourse you do some physical dmg aswell. 200 str means you get 200% ed. 115 * 3 = 445 min dmg. 265 * 3 = 795 max dmg.

Finally , to calculate your total dmg , you need to add the physical part and the elemental dmg together.

445 + 445 = 990 min dmg.
795 + 795 = 1590 max dmg.

Lightning and fire mastery multiply the 115 elemental dmg you just calculated above , so they can increase your dmg quite alot aswell. Cold mastery works alittle different , but it can effectively double your calculated cold dmg.
 

melianor

D3 Wizard Moderator
BFD said:
Guess you didn't bother following the link to the Paladin faq: "Vengeance: Vengeance takes the damage from your weapon." The key there being 'from your weapon', so go with a large damage weapon.
@BFD: Infact i did bother to go there. All i wanted was more input on the subject, not meaning distrust your information. Sorry if it seemed that way. I was merely unclear about your damage display.

@Lunatic, thx for that thourough explanation!

i like to go to the ground of things before i start buiding up a new build i have not played yet :thumbsup:

Now all i need is a bunch of min/max charms. Adding those would possibly be better than adding elemental damage charms, since those only raise the damage of the respective element, right?
 

Frisco

Diabloii.Net Member
No wonder my post is confusing, I was unclear, I meant with and without +strength gear, not gear in general, and made two transcription errors when typing up my post. Sorc Normal Attack without +strength gear is 329-761 and the difference in damage between with and without +strength gear, both Vengeance and Normal Attack, is 48-53. For the Sorc, for example, I recorded the Normal Attack and Vengeance damage with all of her gear on and then removed her Stormshield and Sandstorm Treks and recorded the new numbers.

Yes, you should go with strength for gear, dexterity for blocking, and the rest in vitality.


Given the fire damage your Enchant should be doing, fire damage charms and the fire portion of Vengeance added with min/max charms are comparatively minor and the physical portion of min/max charms does not have an effective multiplier without a Paladin or Druid, with the appropriate aura or sage, or a Might merc. Per inventory space, you can't get much +min and +max damage on charms and the max Vengeance you can reach is level 13 or 140%, so I believe good cold and lightning damage charms will be more efficient than min/max charms.
(AS Small Charm Affixes)
 

Korrupted

Diabloii.Net Member
Frisco & Lunatic: thanks for clearing that up. The descriptions of Vengeance that are around I think are a little misleading, as it does sound like a natural progression that increasing strength increases damage therefore increases elemental damage. Perhaps its time to rebuild my own Enchantress, taking some of her str and replacing it in vit....

And i agree with frisco, stocking up on cold and light damage charms
 
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