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KickAssin - what mods x-fer?

Discussion in 'Hardcore' started by Ilikestuff, May 22, 2008.

  1. Ilikestuff

    Ilikestuff Banned

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    KickAssin - what mods x-fer?

    hey :D

    i've spent hours reading through the threads on here to find a simple, but full, list of what mods x-fer from 1st hand and off-hand weapons when kicking.

    It seems either people try and sound too intellectual, or i've smoked so much i have trouble understanding :-/

    either way, if someone could clarify as clearly as possible, that would help me improve my hc kicker

    thanks

    ps. +dmg from war travs work with kicks?
     
  2. Ilikestuff

    Ilikestuff Banned

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    Re: KickAssin - what mods x-fer?

    someone? anyone? even a little advice on dual claw? regular weapon and shield? any kicker advice at all really? always good to get different viewpoints.

    i dont dual claw at the minute because i havent found any worth using
     
  3. YogiRat

    YogiRat IncGamers Member

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    Re: KickAssin - what mods x-fer?

    Copied from the assassin kick/trap guide.

    Yeah, the kicking basics guide is a bit wordy.
     
  4. prion

    prion IncGamers Member

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    Re: KickAssin - what mods x-fer?

    hmm it doesn't mention poison damage but i'm pretty sure that is carried by kicks as well.
     
  5. Tai.

    Tai. IncGamers Member

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    Re: KickAssin - what mods x-fer?

    think its lumped under elemental dmg
     
  6. stephan

    stephan IncGamers Member

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    Re: KickAssin - what mods x-fer?

    CtC on attack does work, it doesn't work with Blade Fury.
     
  7. Ilikestuff

    Ilikestuff Banned

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    Re: KickAssin - what mods x-fer?

    thanks guys. and those mods apply for off-hand weapon too? thats pretty useful :)

    i did read the kicking basics guide, but if thats the basics, ima be screwed for the kicking advanced :p

    Burst of Speed over fade?

    oh, and what about the +dmg from wear travs, anyone know if that adds due to it being on the boot rather than weapon?
     
  8. glynnbo

    glynnbo IncGamers Member

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    Re: KickAssin - what mods x-fer?

    Fade is good for resists.
    Worked for me because I could bring in trap skillers and loose the resist charms.
    Its not a 1 pointer for me either,been building it up for awhile now,works well.

    I heard that it's bugged if your called Martin tho,I read a thread on here that says all res goto -99 if your burdened with that name;)

    Burst of Speed has obvious implications,I asked my dentist and she confirmed it :D

    Fade away :)

    Which is what happens to my opinions ;)
     

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