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jeeze.. all these bone synnergies.. are they worth it? ifr

Discussion in 'Necromancer' started by Origin, Jan 31, 2004.

  1. Origin

    Origin IncGamers Member

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    jeeze.. all these bone synnergies.. are they worth it?

    if i would aim for 100% synnergies for my bonespells then i'd have barely anything left for other skills wich seems sorta boring..
    is it viable to skip 1 of the synnergies? or even 2? can you still kill effectively?
     
  2. TheKbob

    TheKbob IncGamers Member

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    It is viable to skip one IF you have Marrowwalks

    Marrowwalks give a level 33 synergy to bone prison.(where as only lvl 20 is able with skill points! Remember, + to skills don't boost synergies!) You will have to keep them fully repaired, which can be a pain, but a Ral rune or gold can solve the problem. Also, you won't get bone prison, but you get a lot of damage.

    Other then that, if you want to settle for less damage... ok... but you will regret it. Bone necros require alot of points and alot of work. Here is how I would break down the 3 main Necro builds.

    Skelemancer: Cheap and Easy
    Bone Necro: Medium, tedious at times, but good results with moderate gear.
    Poison Necro: lots of extra skill points, requires good gear to dish out the big numbers, though.

    ~Kbob
     
  3. Mad Mantis

    Mad Mantis D2/3 Necromancer & Witch Doctor Moderator

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    You can skimp on one and still pack a wallop. You will be killing slightly slower than with full synergies. People on this board have grown accustomed to their bugged boots and don't want to settle for a little bit less.
     
  4. Necrochild313

    Necrochild313 IncGamers Member

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    As MM has stated, we are quite spoiled. But it is possible to do it other wise, and very much worth it :).

    But if you were to skip a synergy skip bone prison
     
  5. GenXCub

    GenXCub IncGamers Member

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    Since I don't have a Bone or poison Necro, and I DO have a pair of marrowalks that I'm not using... would it be more worth it for me to sell them than to just get the + to my bone armor and maybe 1 or 2 to skellie mastery? (uswest HCL by the way :) )
     
  6. Necrochild313

    Necrochild313 IncGamers Member

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    +plus to bone armor is also 20 skills saved up, and the bonus of +2 to skell mastery is nice indeedy.
     
  7. Ezuku

    Ezuku IncGamers Member

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    I use marrowalks on my skelemancer, and they work rather nicely. My strong bone armor has saved me plenty a time. Unfortunatly, it does mean I can't use bone prison :(

    I'm aware that some people have a + to bone prison wand on weapon switch, but that involves A) actual effort to do and B) I can't pop my alibaba and milibrega's shield (I'm poor, okay?) on switch. Coincidentally, doesn't alibaba look sooo much cooler than gull?
     
  8. chubbypuppy

    chubbypuppy IncGamers Member

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    60 pts to use...

    I have a full skellimancer (with max mages and CE) and he's great and all, but often I feel left out, just waiting for that first guy to drop so I can CE. So I've decided to start a hybrid (so I can have tanking skellies too), but I can't decide if I should go max poison or 60 pts into bone spirit, spear and wall.

    I have the trang set.

    Let's say I max the three poison skills and I have +10 skills, I can do:

    3593-3765 @ level 30, over 2 secs.
    +25% from trang = 4491-4706, over 2 secs, or about 2300 pts a sec.
    Add -25% resist and I get even more damage.

    With 60 pts my bone spear can do: 1439-1524
    and bone spirit can do: 1833-1968

    It seems like poison is the winner in this case. I also checked the resistances of monsters for most of the acts. While there are more monsters with resistances, there are not that many. I actually found monsters with magic resist (not immune) as well.

    Opinions or better yet, experienced advice? :)

    Thanks.
     
  9. core1000

    core1000 IncGamers Member

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    I seriously doubt you will have 60 points unless you choose not to have the following:
    Clay Golem
    Golem Mastery
    Summon Resists
    Amplify Damage
    Weaken Terror
    Decrepify
    19 Points in Corpse Explosion
    Total: 25 Points saved.

    My build with Skeletons + Clay Golem + Decrepify is:

    Summoning Branch
    Skeleton Mastery: 20
    Summon Skeleton: 20
    Clay Golem: 1
    Golem Mastery: 1
    Summon Resists: 1

    Poison & Bone Branch
    Teeth: 1
    Corpse Explosion:2 0
    Bone Armor: 1

    Curses:
    Amplify Damage: 1
    Weaken: 1
    Terror: 1
    Decrepify: 1

    Total: 69 Points used


    Words of advice:
    1) If you use Poison, you need to have the following:
    a) If you have +10 All Skills, Dump 5 points into Lower Resists
    b) If you have +15 All Skills, Dump 1 point into Lower Resists

    2) If you don't go Pure Bone or Pure Poison, you need 20 points into Corpse Explosion.

    3) Average Necromancers will often never level beyond Level 80, giving them only 91 Skill Points.
     
  10. chubbypuppy

    chubbypuppy IncGamers Member

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    Proposed hybrid

    Thanks for your opinion. Actually I can max poison. Here's my proposed build:

    20 RS
    10 SM
    1 clay golem
    1 golem mastery
    1 summon resist

    amp, decrepify, 2 prereqs

    1 bone armor, 1 teeth, 1 CE, 60 poison

    total 100 pts

    let's say I have +10 to skills. I think this would be a good hybrid of hitting power, tanking and poison. The only thing I miss is lower resist, but I feel the strong skellies are worth it.

    Oh yeah my pure skellimancer is level **, so level 89 to complete build is not out of the question. 80 is easy to get.
     
  11. chubbypuppy

    chubbypuppy IncGamers Member

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    Actually

    If I went the poison route, it would be worth a few pts less in synergy to get to lower resist... with just 1 pt and +10 skills, Id get -56 resist.
     

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