It's about that time... Well, now that Pheonix is a mat, it time to start my Septavirate! I've made some modifications to the rules on muling, as I decided I really want to be able to use ATMA as an extended stash. I've restricted the ability to run area to help balance that out. (I've enjoyed that limitation in the MET tourney.) I decided it would be a lot more fun for me having a finite item economy instead of a finite stash. I've set up a web page for my little project: http://www.twilightdesert.com/d2/septavirate.html I'm also going to try to avoid cookie-cutter builds, because the more unusual builds are more fun. (After a few deaths, my characters may start looking more and more cookie-cutter, however.) First up, a daggerzon! She can only use dagger class weapons (including throwing daggers.) She will be mainly melee and use throwing on the really nasty monsters. I'm going to go the max Valk and Decoy route, with the rest of her points distributed throughout the passive tree. So, any advice on what merc to use with her? I'm considering 4 mercs right now. Fire Rogue - What can I say, I just love these girls. I also like how well they survive. Good elemental damage. Defiance Merc - I could go this route and try to find high defense armor. Less Block and D/A/E lock would be nice. A little iffy, since it would require some luck with equipment. Holy Freeze - The other defensive route. Slower monsters also means less block/D/A/E lock. Might - Given that this will be a low damage build, every little bit can help. I think I talked myself out of the defiance merc while typing this. Anyhow, I've read the merc guide, but have no practical experience with any mercs outside of the Act 1 ladies. So, how big of a problem will Dodge lock be? How do HF mercs do with PI monsters? Would a might merc be worth the extra risk? Should I go with the Rogue for a good source of elemental damage?