Latest Diablo 3 News
DiabloWiki Updates
Support the site! Become a Diablo: IncGamers PAL - Remove ads and more!

Item Affix system idea [+ and -]

Discussion in 'Diablo 3 General Discussion' started by sirroman, Dec 13, 2008.

  1. sirroman

    sirroman IncGamers Member

    Joined:
    Jun 23, 2008
    Messages:
    177
    Likes Received:
    0
    Trophy Points:
    26
    Item Affix system idea [+ and -]

    Do you guys think it's better to have "affixes with positive AND negative" or "affixes with positive" AND "affixes with negative", a mix of both or just plain positive ones?

    It seems that a lot of people from the "Item Affixes & Modifier Brainstorm" topic liked the addition of

    What if they create some "vanilla negative affix" (or just "cursed") that would give you more "affix slots"? Example: if an item can have only 4 affixes, but one of those rolls to be a plain negative one, then the game would re-roll and add "two" more affixes.

    And what if instead of that the presence of a "cursed affix" makes the rest "higher level"? Example: same item, 4 affixes, game rolls one "curse" and three with levels "12", "35" and "40". Then the game re-rolls the affix with the least level, in this case the 12th level one.

    Then we could see items that have major drawbacks in some way, but that are really powerful in another. Yeah, we could see excelent items beins spoiled by one single cursed affix, but it's luck right?

    Personally I would like a mix of "affixes with positive AND negative", "affixes with positive" and "affixes with negative" and both systems of "cursed" affixes: "more slots" and "re-roll the minor", each cursed affix could have it's own influence based on how "bad" it is.
     
  2. captain

    captain IncGamers Member

    Joined:
    Sep 25, 2008
    Messages:
    129
    Likes Received:
    0
    Trophy Points:
    41
    Re: Item Affix system idea [+ and -]

    increase health globe drop
     
  3. stillman

    stillman IncGamers Member

    Joined:
    May 24, 2008
    Messages:
    3,658
    Likes Received:
    6
    Trophy Points:
    467
    Re: Item Affix system idea [+ and -]

    I think it should be that the BEST mods (like highest ed by a mile) should automatically have a negative mod on them.
     
  4. Mcwhopper

    Mcwhopper IncGamers Member

    Joined:
    Oct 21, 2006
    Messages:
    730
    Likes Received:
    0
    Trophy Points:
    105
    Re: Item Affix system idea [+ and -]

    I like positive/negative combinations of Affixes/Suffixes but they need not be combined in one Affix/Suffix per se.


    Meaning I would go for the Affix with positive AND affix with negative version: I would hate to always see a certain affix I would love to have always being combined with that godawefull -50% total health. I would be happy to see some negative affixes since that makes having items without those negatives a lot more fun!
     
  5. stillman

    stillman IncGamers Member

    Joined:
    May 24, 2008
    Messages:
    3,658
    Likes Received:
    6
    Trophy Points:
    467
    Re: Item Affix system idea [+ and -]

    ^So you mean 3 affixes? Let's say one godly end game affix, plus one random negative to balance the godly OP'd one, and a thrid positive affix? I'd like that. Keep in mind the negative one would be random; not always the dreaded -50% health. So you would get to choose/hope for the 'least effective' negative one, like -20% gold for example.
     
  6. phool

    phool IncGamers Member

    Joined:
    Apr 27, 2005
    Messages:
    2,498
    Likes Received:
    0
    Trophy Points:
    165
    Re: Item Affix system idea [+ and -]

    Realistically you can't balance out godly positive affixes with random negative affixes, only when there's major overlap between the +ve and -ve such as attack speed and weapon damage (and even then the mod will remain OP if any attack skills exist which aren't attack speed dependent like D2's charge. There's few equivalent examples of this), o/w the +ve is still going to be overpowered with the right -ve, one which is of little importance to the user, survival-orientated properties especially.

    I appreciate the flavour negatives offer but as a balancing mechanism to counter broken adds on randomly generated items they don't work well.
     
  7. Gamekk

    Gamekk IncGamers Member

    Joined:
    Jul 3, 2008
    Messages:
    601
    Likes Received:
    0
    Trophy Points:
    225
    Re: Item Affix system idea [+ and -]

    Simple : just make every items with negative stats/affixes only so we can duel naked at LAST!!!!!
     
  8. stillman

    stillman IncGamers Member

    Joined:
    May 24, 2008
    Messages:
    3,658
    Likes Received:
    6
    Trophy Points:
    467
    Re: Item Affix system idea [+ and -]

    phool,

    You could still have more fun with the negative mod attachment even if it doesn't balance the OP'd mod. For example:

    In d2, you get a shako. You wear it, because it does only good. End of story.

    Different sceneraio: you get a shako. Aw, crap. It has -40 cold resist. You better keep using the rare you had on before. Many hours later, you get another shako. This time, it has -20 cold res. Ok, you start wearing it but switch rings to get your cold res up. Many many hours later, you get another shako. Finally, it has -20 gold find. You are happy since you don't care about gold anymore. You had a nice fun journey of fine tuning your shako compared to in d2 where it is OP'd to start with.

    I suppose we should repalce shako in the above example with cruel sword of escervision or w/e it's called.
     
  9. sirroman

    sirroman IncGamers Member

    Joined:
    Jun 23, 2008
    Messages:
    177
    Likes Received:
    0
    Trophy Points:
    26
    Re: Item Affix system idea [+ and -]

    I see that pretty much everyone liked the negative mods idea (shame it wasn't me who said it first =P).

    I was thinking that negative mods could come in three ways:

    a) attach a set negative mod to a good positive mod
    b) attach a random negative mod to a good positive mod (like it better then the prior)

    AND (and that's the reason I created this topic)

    c) attach a random positive mod to a negative mod.

    What's the difference? Well while the two at the top works in-game like: "this item has a goddly mod, so it must have a negative one"; the last ("c") works like: "this item has a bad mod, so you *can* earn cookies!".

    Hehe, stopping the bad jokes, let me explain: when the game would spawn a bad mod to an item, then this bad mod (which ISN'T attached to any positive mod) changes the rest of the mods in two ways:

    1: raising the level of the other mods.
    2: giving you two or more random positive mods.

    1: works like "b", BUT could make you find better (overall) items at low level! Since it would make the mods more even and closer to your level.

    2: Could make AMAZING items as well as pieces of JUNK, not by giving you a BIG mod, but by giving you more "OK mods": One weapon that have 2 "increased damage" affixes, one "+speed", one "increased critical", one "increased attack rating" and one "open wounds" but also have a -50 to all resists (or decrease your defense, or anything that balances). Is it good or bad? I think it's simply cool!

    Ps.: Am I complicating things too much?
     
  10. Mcwhopper

    Mcwhopper IncGamers Member

    Joined:
    Oct 21, 2006
    Messages:
    730
    Likes Received:
    0
    Trophy Points:
    105
    Re: Item Affix system idea [+ and -]

    This makes me back... The days of the constrictor ring :)

    I would just like the total randomness of random negative and/or positive mods. It might cause some items to be utter ****e because they outweigh the good, might make some items a trade off and would make some items shine.


    I don't want the random negative stats on unique/legendary items though! That would be all wrong, getting all hyped up because you found that golden mallet and you get a Schaeffer with -50 IAS! That would suck.

    A fixed negative mod that might vary a bit in severeness would be better suited for unique and legendary items, random negative mods would go with random (yellow and blue) items.
     
  11. CaptainDingo

    CaptainDingo IncGamers Member

    Joined:
    Jun 28, 2008
    Messages:
    328
    Likes Received:
    0
    Trophy Points:
    62
    Re: Item Affix system idea [+ and -]

    I'm against negative effects for reasons so obvious I shouldn't have to explain.
     
  12. Jcakes

    Jcakes IncGamers Member

    Joined:
    May 15, 2008
    Messages:
    16,131
    Likes Received:
    279
    Trophy Points:
    190
    Re: Item Affix system idea [+ and -]

    like what?

    I am for a situation like in Diablo 1. Essentially a blue Item could have Both affixes good, one affix good one affix bad and both affixes bad (among other variations). I also like the idea of some affixes being both good and bad like the "of peril" suffix in Diablo 1 (2*damage to monsters 1* damage to you).


     
  13. ohnoyellowdinosaur

    ohnoyellowdinosaur IncGamers Member

    Joined:
    Jan 2, 2008
    Messages:
    387
    Likes Received:
    1
    Trophy Points:
    78
    Re: Item Affix system idea [+ and -]

    I don't think good games should be too frustrating. I can see amazing items with great mods on it ruined by one negative mod, making it completely unusable.
     
  14. Raging_Zealot

    Raging_Zealot Diablo: IncGamers Member

    Joined:
    Jun 24, 2003
    Messages:
    253
    Likes Received:
    2
    Trophy Points:
    43
    Re: Item Affix system idea [+ and -]

    I would personally be fine with random negative mods and random positive mods with no attachment. If you get an item with all positive, great. I don't think certain mods should be attached or paired to others, like "oh this xx mod automatically comes with this -xx mod". I think just letting them all be random would be fine. I think game balancing should take care of not having too overpowered mods, not using negative affixes as a way to balance. As Phool said, I like the idea of negative mods adding a bit of flavor, or maybe making you have to decide if certain equipment is worth it or not though. Also if a lot of the really good mods were always attached/paired with a negative mod, people could plan out ahead of time to counter it. If they are always paired, it becomes similar to Andy's Vissage where u know you have to counter the -30 fire res somehow. I think it all being random; sometimes u get lucky and get good mods w/ no negatives, sometimes u get both and have to decide if it is good for you, and sometimes you get negatives that out weigh the positives, so you just don't use that item.
     
  15. Sein Schatten

    Sein Schatten IncGamers Member

    Joined:
    Jun 23, 2003
    Messages:
    976
    Likes Received:
    0
    Trophy Points:
    105
    Re: Item Affix system idea [+ and -]

    There shouldn't be "OP"'d mods to begin with. So no need for negatives.



     
  16. Approon

    Approon IncGamers Member

    Joined:
    Nov 4, 2005
    Messages:
    235
    Likes Received:
    0
    Trophy Points:
    102
    Re: Item Affix system idea [+ and -]

    Negative mods dont necessarily needs to only counter god mods, by saying negative mods i just want more variety and not only these standard "jack of all trades" mods that appear very often in diablo 2. More specialisation, and much of that can come from items.

    Honestly what sounds more interesting

    * 10% enhanced damage

    or

    * 30% enhanced damage if surrounded by 2 or more enemies

    This might not be a good example but rather than just plain boring mods the first it would be fun to have something with more strategy to it.

    Negative mods dont need to be -1000 hp or 20% slower attack speed



     
  17. sirroman

    sirroman IncGamers Member

    Joined:
    Jun 23, 2008
    Messages:
    177
    Likes Received:
    0
    Trophy Points:
    26
    Re: Item Affix system idea [+ and -]

    Constrictor ring! Who didn't get it and stared blindly for 5 secs for pure awesomeness? ^^

    I believe negative mods make everything more thrilling and also, with negative mods, Blizz can up the blue/yellow drops a little and tweak the magic find formulae (what about a "-% of finding cursed items"?).

    I'm not really against Uniques with negative mods. It would give just the needed dark aura a *nice* evil story (items with background!) must have.
     
  18. Sein Schatten

    Sein Schatten IncGamers Member

    Joined:
    Jun 23, 2003
    Messages:
    976
    Likes Received:
    0
    Trophy Points:
    105
    Re: Item Affix system idea [+ and -]

    If you count that as a negative affix, I am for it, too. :Thumbup:



     
  19. theDoc

    theDoc IncGamers Member

    Joined:
    Jul 18, 2003
    Messages:
    3
    Likes Received:
    0
    Trophy Points:
    1
    Re: Item Affix system idea [+ and -]

    The best weapon I've ever found (Diablo Hellfire) was a

    useless axe of peril

    for my Barbarian...
    Count me in :thumbup:
     

Share This Page