Item Affix system idea [+ and -] Do you guys think it's better to have "affixes with positive AND negative" or "affixes with positive" AND "affixes with negative", a mix of both or just plain positive ones? It seems that a lot of people from the "Item Affixes & Modifier Brainstorm" topic liked the addition of What if they create some "vanilla negative affix" (or just "cursed") that would give you more "affix slots"? Example: if an item can have only 4 affixes, but one of those rolls to be a plain negative one, then the game would re-roll and add "two" more affixes. And what if instead of that the presence of a "cursed affix" makes the rest "higher level"? Example: same item, 4 affixes, game rolls one "curse" and three with levels "12", "35" and "40". Then the game re-rolls the affix with the least level, in this case the 12th level one. Then we could see items that have major drawbacks in some way, but that are really powerful in another. Yeah, we could see excelent items beins spoiled by one single cursed affix, but it's luck right? Personally I would like a mix of "affixes with positive AND negative", "affixes with positive" and "affixes with negative" and both systems of "cursed" affixes: "more slots" and "re-roll the minor", each cursed affix could have it's own influence based on how "bad" it is.