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Is this Melee Sorceress worth a shot?

Discussion in 'Sorceress' started by snowieken, Apr 18, 2005.

  1. snowieken

    snowieken <img src="http://forums.diabloii.net/images/pal.gi

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    Is this Melee Sorceress worth a shot?

    Hi all,

    After playing Diablo for quite a few years, my experience with the Sorceress class is still very limited. Apart from some tries, I once managed to make a very decent Charged Boltress, but she died at level 45 (I play HC exclusively), so I'm back to square one now. I feel like playing a Sorceress again, and decided a true melee Sorceress would be a fun challenge. So Tanitha was born (check the sig :p)!

    I have read the guides concerning this particular character build, but none of them seem to grasp what I truly want to make. They were all very interesting nonetheless, but still... I feel like making a true melee Sorceress, using only skills that would benefit her melee abilities. I have thought about a few things already. Please keep in mind that by no means I have developed an entire plan - these are just a few ideas and I wanted to know if they are viable.

    My main attack will probably be Enchant, synergy-wise enhanced by Warmth. I am also planning to combine this with a high physical damage weapon to counter FI's in Hell. If that still isn't enough, I should always be able to rely on my mercenary.

    Then I am a bit puzzled. I should probably go for Shiver Armor, since that provides the strongest defense bonus. But how do you guys handle the synergies? I already have 40 skill points spent on Enchant and Warmth, I need to save some. Do you typically raise just one of the other two "Armors" in order to provide at least some synergies, or what? Or do you divide 20 points between those two, in order to have some for every situation? Or would you go for Shiver Armor without synergies?

    Another thing. I thought I would go for Energy Shield, supported synergy-wise by Telekinesis. I wonder if this would be a good idea. I have a few reasons for this choice:
    • A Sorceress, even the melee type, generally has more mana than life. Energy and Vitality points raise her mana and life by two points each, but every level she gets 2 points of mana while just 1 point of life.
    • Correct me if I'm wrong on this. Energy Shield takes 2 mana points for every point of damage, so that isn't a good thing, but Energy Shield fully synergized by Telekinesis takes only 0.75 points of mana for every point of damage (which is better than 1 life for every point of damage)
    • Warmth, being a synergy for Enchant, has been given 20 points, so my recuperation rate should be quite fast. Which is of course a good thing as well.
    • As far as I can see, this isn't a mana intensive Sorceress build anyway - using Energy Shield seems to be a good way to use my mana.
    I don't know if I am overlooking some things, though, so if this is not a good idea at all, don't be afraid to tell me. Of course I won't neglect Vitality, but it seems to me as a waste to pour too many points in, due to the meager 2 points of life you get.

    I was tempted to go for 1 point in Static Field as well, since the lack of range at level 1 wouldn't be too much of a problem if I am meleeing anyway. It would certainly make things easier. But that would nullify the concept of a pure melee Sorceress - or not? :)

    Anyway, sorry for the long winded post. Any ideas, remarks, suggestions? Please bear with me if I said stupid things, as I mentioned before, I don't have too much experience with Sorceress builds... :)
     
  2. LaZyMuThAfUka

    LaZyMuThAfUka IncGamers Member

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    i highly recommend you shouldn't make this build because sorc has a low hp and no way they can run around jabbing people with enchant.... reading through your forum...i kno your sorc needs to be up a high lvl to get all those things you wanted to be maxed.....but by the time your that lvl people would all be in hell and with thier high lvl char....you won't stand a chance against barbs and all. jsut use spells
     
  3. snowieken

    snowieken <img src="http://forums.diabloii.net/images/pal.gi

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    Hmm, I seemed to have forgotten to mention that I am not going for PvP with this build. Unlike some other Battlenetters, I like to create builds that provide me with a challenge, rather than just beating up other players. Also note the thread title: is she worth a shot, rather than would she own everyone and their mother.

    EDIT: Re-reading my post, I realize I might come across a bit harsh against PvP adepts. By no means I want to belittle PvP, it's just not my cup of tea. And since I hardly play with other people, I don't care too much about how fast they get to Hell.
     
  4. Chimaira

    Chimaira IncGamers Member

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    I'd definitely go Energy Shield...it'll protect you more than the ice armors. Mana burn monsters are annoying though, since 1 attack will completely drain all your mana no matter what:( Shiver armor is the top dog, but I wouldn't waste any points in synergies...longer duration is always nice but not worth the points, and the extra cold damage is pathetic.

    An interesting weapon to utilize could be Kingslayer for its +1 Vengeance...If I'm not completely mistaken your masteries will enhance the elemental damage of your Vengeance attacks... You could even put some points in lightning/cold mastery too. Kingslayer will also greatly help out on attack rating and does okay physical damage, as well as lots of crushing blow/open wounds.

    You really need to get a strong mercenary...preferably a Holy Freeze one, maybe Defiance/Might. Without a strong tank to lean you will face severe problems.

    Hope this helps..
     
  5. Jek

    Jek IncGamers Member

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    Someone tell me how to capture a video in D2, now I want to upload my melee sorc doing Baal runs almost as fast as my other sorcs..

    As already stated a Kingslayer really, really helps a melee sorc, I'm not sure on how the code works but I think mastery both boost Vengeance AND on your attack. Enchant is mostly used for AR issues, so maxing warmth isn't really needed. If you can get a Dream runeword you can easily push up your damage by 7k by just using one, with two on the damage gets simply... Insane.

    Energy Shield is really neat, especially when used in conjunction with a Prayer/Insight merc, nothing should really be able to kill you. I'm using a Gladiator's Bane on my sorc to help against poison, the CBF and direct damage reduction really helps too.

    A simple Angelic Ring+Ammy takes care of all AR issues there is when used with Enchant.

    The frost armors are very good too, but not worth throwing that many points in, well it's worth it but you don't have them. I'd say get Shiver Armor to level 1, and re-cast as needed.

    In the end, I'd like to say; don't let anyone tell you melee sorcs are weak. We kick ass! :thumbsup:
     
  6. Liliel

    Liliel IncGamers Member

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    Well first of all... putting 'melee sorc' and 'hardcore' anywhere near each other sends alarm bells through my head... You do realise sorcs are fragile, right? You sure you want to do this? Perhaps a ranged enchantress would be better for you?

    Don't forget to max Fire Mastery. I don't think I saw you mention it anywhere. FM is very important here. +Skill gear is also very important. A single +skill can see your damage jump a thousand points or more.

    Are you going to be twinking something fierce or what? If so, what kind of gear do you have access to? Do you have access to things like Beast and Famine? A Famine champion axe is the dream weapon I'm working towards with my own Enchantress. Combined with masteries, it should do well indeed! Do you play ladder or not? Obviously there's more runewords to consider there like Dream.

    Energy Shield can work but you'll be stretched for points. Max TK for sure, if you're going to bother with it. I'd recommend keeping 600 life or so though, as you occasionally get mana burned and stuff. Keep a line of antidotes on your belt too. You should aim for 600 life and about 1k mana or more. You might want to have Damage to Mana somewhere on your gear too. If you get mana burned and hit, you'll suddenly have enough mana to teleport away (which you should promptly do because you'll have only 50 hp left lol).

    Speaking of teleport, it's very handy for a melee sorc for chasing down enemies. I often keep it on right click. Well there's nothing else to put on right click eh?

    Cold Armours could work too if you've got decent armour on, and maybe a defiance merc... I'd recommend at least a point if you've got decent +skills. Personally I just put points in Frozen Armour because I don't want to waste 5 skill points on prerequisites like that.

    And yeah, Static Field... I'd get it. If you're going to play hardcore, you don't want to go toe to toe with Diablo or Baal for too long. If you're really worried about not using any spells, just make a Crescent Moon (ShaelUmTir)
     
  7. snowieken

    snowieken <img src="http://forums.diabloii.net/images/pal.gi

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    Thanks for the answers up to now, guys and/or girls. It's comforting to know that not everybody immediately rejects my idea because they can't figure out the concept of challenging character builds... *glances wildly in the direction of someone whose name is by the way clearly inappropriate for these forums*

    Liliel: I do realize Sorceresses are very fragile, hence the challenge I was talking about. As mentioned, I like making difficult builds, and I don't mind too much if they turn out to fail. That's the challenging aspect of Hardcore, and I like it. And yes, I was planning on maxing FM. ;)

    Considering the fact that making difficult builds on HC is kind of a hobby of mine, my wealth is limited. But I'm sure I can scrape something together. All of your hints are very helpful to me, so thanks for those anyway!
     
  8. Jek

    Jek IncGamers Member

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    Hmm, can't you shop ITD wand of the storms? That might be a viable weapon if you can, and are on a budget. :)
     

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