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Is there an absorb % cap in PvP?

Discussion in 'PvP' started by CaimDark, Sep 16, 2006.

  1. CaimDark

    CaimDark IncGamers Member

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    Is there an absorb % cap in PvP?

    How does absorb works in PvP? Is there a cap? Let's see if it works the way I think it works:
    when i duel my friend's cold sorceress, I put on 2 raven frosts. Suppose his cold attacks deal 1000 damage. My resistance is 75%, so I would take 250. My 40% absorb would give 400 life, so in the end I would gain 150 life?
    Is that really how it works, or is there a cap and I'm just wasting a valuable ring slot with that seconf RF? I suppose there is a cap or this would render some duels pointless, but considering "balancing" is not blizzard's strong point...
     
  2. Von Lazuli

    Von Lazuli IncGamers Member

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    No... it comes after resistances so in your example, you would gain 100 life and lose 250, so a net loss of 150 life.

    %absorb is capped at 50%, however straight +absorb has no cap.

    Laz
     
  3. Orphan

    Orphan IncGamers Member

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    Absorb is capped at 40%.

    Edit: To the OP, I assume that's 1000 cold damage after PvP penalty.

    Edit2: Remember that with absorb, you're healed first before having the damage reduced. So, if you're not full life then the %absorb is technically double.
     
  4. ToThePoint

    ToThePoint IncGamers Member

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    as orphan says its 40%
    you absorb after res so its based on the 250.
    40% of 250 is 100 so what would happen is you would absorb+heal then lose the life.
    so 40% of 250 = 100 heal and 100damage 'removed'.

    eg at 2000/2000 life youd heal 100 to remain at 2000life.
    40% of the damage was removed so 150pvp dam 'left'
    remaining damage is taken 2000-150 = 1850life out of 2000left

    if at 1000/2000 health
    you heal 100 to 1100/2000
    40% of dam was removed so 150pvp damage applied
    1100-150 = 950/2000life
    =resultant loss of 50life.
     

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