Is the psn/summon necro viable in hell?

eLight

Diabloii.Net Member
Is the psn/summon necro viable in hell?

Hello, I just started playing diablo again after several years of doing other things. So I rolled a necro and Im following the psn nova/ summon skellies-guide. Is this a good solo build for hell? Most of my gear is crap but I hope I still make it through nightmare/hell. Anyone else playing this build with any succes? Im on eu ladder btw. *Dr-Wily
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
It can be very fast. Especially with very good Poison Gear. If you are dirt poor you can concentrate on the summoning and use the Poison as a back-up. You should do well in Hell.
 

naskali

Diabloii.Net Member
hi, im a poison necro and well... hell is just a piece of cake:grin:

If you have good items like enigma, you will own in both PvM/PvP. You will have a high psn nova dmg like over 10k and most enemies will die in one hit. If there are some monsters that have psn immunity(even after lower resist), just amp them and use CE.

Btw, use revives over skeletons. They have GODLY life and amazing dmg. Bosses die under 10 secs. If you have a good merc, good summons and good eq, you can solo uber tristram(like I did)
 

masterCHRONIC

Diabloii.Net Member
naskali, may i ask what you use and what your merc uses? i have a psn sum using trangs with maras, two sojs, perfect deathweb. i need my merc force, which i dont currently have. any suggestions
 

naskali

Diabloii.Net Member
Good enough!!! I'd use eni and so on over trang set( I think that you can afford that)

Tip:get act 2 nightmare offensive merc
 

NumtyDoo

Diabloii.Net Member
I like this build over all, have not finished mine yet, he is doing like 8k damage with -90 resist without lower resist curse. I find that in 1-2 player games he is hella fast, faster than my fishy or hdin. Everything (except immunes) die from a single nova, run forward and spam, run forward and spam, monsters die off screen. I mean it kills faster than anything I have ever seen (not boss wise). However, after I hit 3+ players damage effectiveness goes down unreal fast. I think this is due to the 2 second poison time, so if it starts taking more than a single nova (2-3) then kills start taking 6 seconds plus. Also noticed in full games my skellies while not weak, were not as tough as I would have liked. My fishy (with max mages) is hella faster and safer in full games, and against bosses, but for running alone or with a single buddy the poison hybrid is near impossible to beat for kill speed and safety.
 

naskali

Diabloii.Net Member
Wow! Where do you get so much -psn rez(-90) whitout lower rez? I have -50 psn rez whitout lower rez. Do you use trang set combo...?

By the way, do you use eni or bramble?

And for the bosses, I know how GOOD psn nova is against them:wink2:. But i think that it should not take more than 10 secs to kill any boss(exept ubers) when playing alone or with one friend(if your friend is smiter or hdin it will take less time to kill because they both give godly aura(s) to your revives). Revives just own.

Tip: When killing diablo try to activate the northest seal last because it releases Lord de Seis and he's most likely extra strong and extra fast(sometimes) and, of course, aura enchanted(fanaticsim). Btw, i have seen him with conviction(rarely). And the minions receive the bonuses from Lord de Seis so they are hm.. extra strong +some other ability:thumbsup: And, remember to revive them!
 
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NumtyDoo

Diabloii.Net Member
I use trang pieces for -25, -50 from my wand, and 3 facets for another -15. I know that with the right revives my hybrid still kills bosses fast enough. I was comparing the killing speed of my hybrid and my fishy on the basis of getting the right revives with hybrid (slows down my run), where with my fishy I can kill any boss in 10-20 seconds no matter what (16 sellies at like 700+ damage quadruple that with might and amp, also mages doing 10k+ total damage double that with infinity, thats about 55k max damage easy, not counting merc or revives). The reason my fishy kills better in full games than my hybris is that his CE covers the whole screen instead of like a 4th or 5th with the hybrid. But for clearing areas in 1-2 player games I have found nothing faster than my hybrid.
 

naskali

Diabloii.Net Member
That wand must be death's web, eh:wink2: I also have it but mine is um... low one(only -40 psn rez)

But do you have max block and what are ur rez?I'd like to know:jig:

And, what is your fcr?

Tip: you can edit your posts like 30 mins after sending the message:evil:
 

NumtyDoo

Diabloii.Net Member
Not max block. I think I have 60%. On all my builds I try to keep my block % the same as listed on sheild, in my opinion it gives the the best compromise of HP and having decent block. I will go ahead and mox block if it's close, saya 73% sheild, I would go ahead and add dex to make 75%, but if it's below 65%-70% I just match the sheild. Only time I deviate from that is with a Zon as they get a damage bonus from the extra dex, so I don't mind using the extra dex points required for blocking if I am getting a damage bonus too.

Also since I use so-so level skellies (20 somethin in both raise skellie and skellie mastery, after +skills) as well as revives, I don't worry about block so much. I find that the skellies are much more aggressive and faster than the revives and will often run out in front of me, negating my need for max block.

All my resists are at about 50%, poison is 75%. I have room for some resist charms as I am not using any skillers at the minute so inventory is pretty empty.

Not sure what my FCR is, 80 something I think. I don't worry about this too much since I don't use enigma on this build. Enigma is a crucial part of my fishy to keep minions focused, but I use this guy for area clears so the 50% poison damage bonus from bramble coupled with the -90% enemy poison resist works out better than the +2 skill points and tele from nigma. With 2 second long poison, and no tele, in my opinion there is no need to reach an insane cast rate.
 
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naskali

Diabloii.Net Member
Okay nice to hear:jig:

But i disagree about the block because if you try to keep it ''decent'', why not maxing it? You will only lose ~100 life if you max your block(it's useful in PvP)

And for Bramble, i think Enigma is bette opinion here since

-You can teleport and move quickly from one place to other.
-By teleporting your minions will stack with you so you can quite much control what they are doing.
-It's extremely useful in PvP

And, If you plan using 9 p&b sk(as I do) your psn nova dmg will be ~10k with Enigma(and other good eq as well)

For the FCR, i have well.. um.. only 40...:wink2:
 

NumtyDoo

Diabloii.Net Member
I don't duel, so I don't need the max block. You are correct about it being ok to max it since necros don't get great life per vit point, it wouldn't hurt you too bad in the life department to max it.

The reason why I don't have enigma on this guy is that I use him for area clears, such as WSK, Chaos, and pit, no need to tele as they are pretty straight forward boards and I'm tryng to kill everything so no need to tele past.

I gave up some skill points so that I can have the high - enemy resist, I'm sure that you will see that my 8k (with no skillers yet and not all synergies filled, will be close to 12k I think when finished with this build) kills faster than your 10k because of the high -resists, I mean without you using lower resist. This makes it so that I do not need to cast lower resist (except against immunes), so in lower player games I literally kill everything as fast as I can run, some R/W charms and I would kill faster. Also allows me to use amp/decrep so summons/merc do more damage and helps more with CE.

The thorns and spirit of barbs helps out a bit with kill speed on immunes as my skellies are not fully synergized. Also (not positive on this) since I don't need to use lower resist, the amp works on thorns/barbs damage as well as boosting summon/merc damage.

However, if I were dueling, my build would look more like yours.
 

NumtyDoo

Diabloii.Net Member
Yea, I mentioned that in my previous post, that's how I do it with my fishy. I had an enigma on my poisonmancer at one time, it was good for running mini ubers and ubers. I really have not had a killing speed issue without enigma and minion stacking on regular bosses as 75%+ of my damage comes from nova. Actually it was taking me longer on level clears as it was taking multiple nova's to finish off enemy's instead of 1.

It's all personal preference really. If your a pvp'r or boss runner (ubers and mini's), nigma wins hands down. If your looking for area clears for MF purposes killing in a single nova (can't use 8 skillers here cause you need room for drops) without a need to cast lower resist (even in acts 4-5 hell) is a must, so bramble is the winner. Clears are not fast if it takes more than one nova, or you take the extra time to cast lower resist every other mob. It all comes down to what you use him for. I leave the nigma on my summoner, since I have both types of necros, in my opinion, summonmancer > poisonmancer for ubers by a mile.
 

naskali

Diabloii.Net Member
summonmancer > poisonmancer for ubers by a mile.
Oh HELL yes:wink2:

Im sort a ''only-best-for-only-one'' player so i get as good eq as I can for one chara and when i get bored I change to another. I wanted that my necro could possibly do all ''stuff'' in the game(ubers,MF,etc.)
 

Jolokia

Diabloii.Net Member
I'm wondering if this build (psn/summon) is viable for MF as well? It sounds like you need to equip a lot of +psn dmg/-psn resist items in order to be effective.. which leaves you with little to no MF..

I'd like to reach at least 250-300% MF without having the entire inventory filled with +7% mf SCs.. would that be possible and still have a reasonable killing speed?
 

naskali

Diabloii.Net Member
Hmm... Hell yes its possible to mf with psn necro

Enigma: 1 mf/lvl
shako: 50 mf(75 if isted)
War traveler: up to 50 mf
Gheed's fortune: up to 40 mf
And those 7 mf sc's... and nagels if needed

And still capable doing over 9k dmg.
 
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