Is no weapon switch or tp the tip of the iceberg? So here's something that bothers me: not so much that the devs have eliminated weapon switches and town portals, but that they seem to have no clue as to their legitimate uses. For the last bowazon I played (who was based around immolation arrow), I actually wanted three weapon slots (one for a +skills elemental da bow, one for a physical da bow when facing PI's, and one for a javelin/shield). I think anyone who's played the game for any length of time understands the legitimate uses of being able to switch weapon sets, and not simply so they can use it as an "exploit" to switch to ali-baba's for the final kill (a problem with mf, not weapon switching). (I'll also add parenthetically that the variations is str/dex/vit useful for different bowazon builds, depending on what bows you want to use, sc/hc etc doesn't make me happy about automatic stat distribution either -- true that energy was mostly useless for bowazons, even fairly extreme magezon builds, but again that's a problem with how energy was implemented, not the option to distribute stats.) I understand the worry about town portals providing an easy escape route from dangerous situations, but how much was that really exploited? (Didn't most people just exit the game? Will they stop that too in D3? And why not just give tp's a longer casting time if that really is the worry?) But, since the very start of Diablo, the first thing any careful player learned to do was set a backup portal in a cleared area, so they could return for item/corpse recovery, and (relevant also to hc) have an alternative entrance/exit to a confined region, instead of leading a big mob back to the entrance to trap the stairs. I like a lot of the game-design philosophy espoused by Jay Wilson, and maybe the game will be absolutely fine with automatic stat distribution, no weapon switch, no tp's (and even Legend-of-Zelda-style boss fights, unpalatable though that sounds, or the silly-looking Commander-Keen-style health globes). But if, as it often seems, the devs have very little idea about how combat really works in Diablo (which is ultimately what keeps the game interesting IMO, even more so than the-hunt-for-find-the-next-great-item) will their wholesale changes be for the better or worse?