Krugar
Banned
Re: Is blizzard to MMO based?
A Persistent world is not based on how little random it is. Persistent worlds always had one, many, all of its areas randomized or semi-randomized. It is simply the ability to exist even if after its players logged off and the fact persistent worlds -- in the context of MMOs -- follow periodical reset cycles to avoid any permanent changes to the world. Monsters respawn and areas reset (or, for random areas, are rerolled).
EDIT: In fact Persistent World is yet another term that has been becoming wider with time. Initially a Persistent World was a world in which players changes became permanent. That is no longer the case and the term has fallen to include other things as the fad at the time dictated. Much like probably in the years to come MMO starts to encompass games like Diablo and whatnot.
A Persistent world is not based on how little random it is. Persistent worlds always had one, many, all of its areas randomized or semi-randomized. It is simply the ability to exist even if after its players logged off and the fact persistent worlds -- in the context of MMOs -- follow periodical reset cycles to avoid any permanent changes to the world. Monsters respawn and areas reset (or, for random areas, are rerolled).
EDIT: In fact Persistent World is yet another term that has been becoming wider with time. Initially a Persistent World was a world in which players changes became permanent. That is no longer the case and the term has fallen to include other things as the fad at the time dictated. Much like probably in the years to come MMO starts to encompass games like Diablo and whatnot.
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