Is blizzard to MMO based?

Akse

Banned
Re: Is blizzard to MMO based?

I count d3 as being an MMO. And before you say that it's not technically an MMO, it's close enough to be considered one.
aahahah.. close enough.. maybe wanna give some arguments why ?

MMO = 1000's of players in same world.
D3 = 5? Yeah close enough.

And thats just one example.. there are many many different things between rpg multiplayer game and MMORPG.



 

Demetrium

Diabloii.Net Member
Re: Is blizzard to MMO based?

BigKevSexyMan, Diablo 3 is missing just one game feature to be considered a MMO. Diabo 3 will not offer a Persistent World to its players. Worlds are created when you leave the chat window and start a new game. Maximum number of players on each game will be limited to a predetermined number. Currently this is supposed to be four players. Less than the eight players in Diablo 2.

Diablo 3 is thus an Instanced World and doesn't fit, as such, in the MMO category of games.
A lot of people bring up the argument of persistence when debating if a game is an MMO or not. The term MMO is deceiving itself --- Massively Multiplayer Online doesn't really give expectations for the requirements a lot of people associate with them. I mean, if you look at these three words alone, games like Counterstrike could be construed as MMOs. It is an online multiplayer game, and massive! The persistence/# of simultaneously players is the issue.

From Wikipedia:
A massively multiplayer online game (also called MMOG or simply MMO) is a video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and feature at least one persistent world. They are, however, not necessarily games played on personal computers.


I think we all know what the word persistence means, but I think the issue here is how it's applied. WoW is an MMO, thats a fact, there's zero disputing it...but really, how persistent is WoW's world? I would say a WoW realm roughly as persistent as a D2 game created by a player. The main difference is here is size, and frequency.

Geography:
In both WoW and D2, the geographical world never changes. This is completely persistent. Orgrimmar will always be Ogrimmar, and Tristram will always be Tristram. You log in and out of WoW/D2, and they will always be there, waiting for you. The games are identical here.

Creatures/Dungeons:
There are some differences here, but for the most part I think both games are very similar. The main difference is respawns. In WoW, you go out into Durotar, kill all the boars. The boars are dead, but give them 15 minutes or whatever and they start to respawn. In D2, you go out to Stony Field, kill all the carvers, and they're gone until you recreate a game. Same mechanism, but one is automated while the other is forced via game creation. Dungeons/instances in WoW don't follow these rules. You clean out all the monsters and bosses, and they are cleaned out permanently until re-entered. The end-game dungeons have long respawn times, usually a week. You can apply the 'persistence' thing here in a few different angles.

Realm restart:
Both games operate the same way. You bring down a WoW realm for maintenance or what have you, and every monster, dungeon (mostly), etc is completely repopulated. Again with frequency, the world goes down much more often in D2 than WoW.

Characters/equipment:
I think both games here are identical except for the fact traditionally in D3 you always rejoin the game at the same exact spot (ex: an act beginning) where in WoW if you camp out in Sunwell Plateau, your character is sitting there waiting at that exact x,y coordinate until you come back. Equipment has the same persistence between the games except for the fact in most cases you go through it faster in Diablo.

Size:
This is where the games are most different. A WoW realm can support thousands of users simultaneously, 25/40 people per raid. D2 is 8 people max. There's a big numbers difference here, but I think you have to keep them in perspective. Sure in WoW there could be 2,000 people logged into your realm at the same time...but how many of these people are you actually interacting with? In many cases, none. You can only raid dungeons with 25 or 40 people. Sure, Orgrimmar and Stormwind can host hundreds of people because they're cities...but is this any different than a battle.net lobby? Technically sure, but they serve the exact same purpose. Trading, forming groups, or being social. They're obviously different, but I guess how different depends on interpretation.

So is D2 an MMO? Yes and no...personally I say it's more an MMO than it isn't. You could argue the fact it has a single player component disqualifies it, but I will counter with the multiplayer aspect is mostly an MMO. You could also say its an action/arcade RPG, dungeon crawler, etc...I think it dances along all of these lines. At the least, I feel the definition of the term MMO needs revamping/clarification.



 

Bad Ash

Diabloii.Net Member
Re: Is blizzard to MMO based?

we are off point becuase the topic of this thread got out of hand when you said D3 was an MMO. Even though Demetrium kind of agrees with you, read the definition of an MMO he posted. D3 is not one and Blizzard has 2 games that are MMO's so probably not. We all know their new IP is My Little Ponies for the DSi
 

Apocalypse

Diabloii.Net Member
Re: Is blizzard to MMO based?

a diablo game is like bringing a group into the deadmines, there may be a 1000 people out there but you world now only consists of 5. some games in d2 ended in the time it takes to go to the bathroom, what is persistant about that?
 

Krugar

Banned
Re: Is blizzard to MMO based?

A lot of people bring up the argument of persistence when debating if a game is an MMO or not. The term MMO is deceiving itself
You won't see me argue with you on that, Demetrium. Quite the opposite. Many of these terms are ad hoc creations (often attempts by companies to draw attention to their new products) that end up being refined with time. And certainly "MMO" was one of them.

One of the problem they face is the lack of a strong relationship between the term and what the term is trying to describe. Massively Multiplayer Online Game doesn't describe anything that isn't present in Diablo. It can't even distinguish itself from Multi-User Dungeon -- The MUDs that predate MMOs. They are impromptu creations that catch the hear and quickly become adopted without anyone ever questioning the validity of the term, or even the need for the new term.

The end result is that often they become blurry and blurry with time and very permeable to new interpretations or new interpretation fads. Just 10 or 15 years ago, no computer savvy person would ever dream of calling someone cracking a piece of software for their own benefit a Hacker. They would be a Cracker. Hackers were something else entirely.

Somehow I wish much of the computer based terminology adopted a more scientific method to its terminology. You can bet there is nothing blurry in the terms being used when a bunch of physicians join to discuss their profession.

In any case Demetrium, these terms do exist. And they exist in an attempt to provide a distinction between similar concepts. So it's best if we observe them to the best of our abilities. And most important that we avoid relativizing their meaning -- They are weak constructions already and we don't need the aggravation.

...

Back on OT:

If I interpret the OP initial question right, I do agree Blizzard seems a little too constrained in terms of their genre offering: RTS and RPG. Or, if you will, RTS, MMOG, and ARPG

However this is often the case with many of the gaming companies out there. They simply aren't very flexible on what they can offer in terms of game genres. One of the prime reasons is company culture itself which pretty much determines "the type of games we at Blizzard want to do".

If you take a look around the industry you will recognize this everywhere you look. About any company in the gaming industry ends up specializing in only a few type of games.


 

Gorny

Banned
Re: Is blizzard to MMO based?

Sure, if you're high enough level. Just like a level 85 sorc can do a Meph run in 5 minutes.
I think you mean 5 minutes or less to kill him if you're already at him ;)

You had me thinkin you could get to him and kill him in five minutes.

Reminds me that I need to kill him for my Deadmines Achievement...maybe tonight.



 

Firegrip

Diabloii.Net Member
Re: Is blizzard to MMO based?

I think because the kind of game Diablo is, It doesn't really have a genre. And MMO is the closest thing so people file it under that.

About the original topic, Blizzard is good at making these types of games. Why mess with a strategy that works? And if Blizzard decided to throw a wild card and make a FPS, You can bet it isn't going to be as good as the other 150 FPS specialized companies that have been doing it for years.
 

Starving_Poet

Diabloii.Net Member
Re: Is blizzard to MMO based?

This isn't any different than logging into WoW for 5 minutes to kill Van Cleef and logging out.
There's a HUGE difference - when you close your d2 game, everything in that game disappears - items on the ground, npcs, the bunnies in act 1, everything.

When you log out of WoW, everything is still there.



 

Demetrium

Diabloii.Net Member
Re: Is blizzard to MMO based?

There's a HUGE difference - when you close your d2 game, everything in that game disappears - items on the ground, npcs, the bunnies in act 1, everything.

When you log out of WoW, everything is still there.
And this is any different than zoning out of Deadmines and the instance closing...how?



 

Starving_Poet

Diabloii.Net Member
Re: Is blizzard to MMO based?

Because the WoW world exists without the deadmine instance.

Unless you are calling the battle.net chat room the persistant world....
 

Gorny

Banned
Re: Is blizzard to MMO based?

And this is any different than zoning out of Deadmines and the instance closing...how?
I think he means the entire game world over all.

In DII everything in the game does disappear when the game no longer exists, in WoW the instance will reset but in general the rest of the server is still there as it was before.



 

Demetrium

Diabloii.Net Member
Re: Is blizzard to MMO based?

I think he means the entire game world over all.

In DII everything in the game does disappear when the game no longer exists, in WoW the instance will reset but in general the rest of the server is still there as it was before.
Right.

Yeah, well there's certainly differences but I feel like a lot of it is perspective. In D2 you leave a game and it closes down if nobody else is in it. If someone stays in the game the world is still there. Once your game is empty and closes down, you can create a new game at which the persistent world is reloaded. You have things like formerly dead monsters that are now back in your new game but its just a respawn mechanism that WoW handles a bit different. Items left on the ground are gone as well, but you can't drop items on the ground in WoW or interact with the environment much at all, so it doesn't really matter I guess.

In WoW, you log out and Orgrimmar is still chugging around and people are getting their items repaired by Kaja and some dumb paladin is bubble-hearthing up by Thrall. Same kinda concept as if you leave a 5 player D2 game. I know this never happens but, if everyone logs out and nobody is in Orgrimmar...sure, its still there...but there's essentially nothing happening and it's no different than unspawned version of the Rogue's camp in D2. Once a player logs into either game they're going to get the exact same conditions. Well...some punk maybe killed Gamon in Orgrimmar and he hasn't respawned yet.

So yeah, these places "exist" when nobody is in them...which is a difference where D2 sessions "close out"...but it's really not that different.



 

sicilian

Diabloii.Net Member
Re: Is blizzard to MMO based?

*sigh*......
Nope. They have three genres, MMO, ARPG, and RTS that have been big successes for them. I think they certainly could venture into something else, maybe a more classic RPG, but the tone of your original point was that they were somehow suffering from having "too many MMOs" when all they had was one (and one on the way in the distant future). I don't think any of their current or inproduction games suffer because of that in any way.


 

Apocalypse

Diabloii.Net Member
Re: Is blizzard to MMO based?

diablo is randomized? how is this persistant? i dont get why this is hard to understand, is it just to argue? when you travel to the deadmines you will pass the same buildings, same rocks, same tress, same ponds, same everything to get there, then when inside its all the same as it was the last time. this is not the case at all with diablo. mob respawns also plays a part in making wow a persistant world
 

Demetrium

Diabloii.Net Member
Re: Is blizzard to MMO based?

diablo is randomized? how is this persistant? i dont get why this is hard to understand, is it just to argue? when you travel to the deadmines you will pass the same buildings, same rocks, same tress, same ponds, same everything to get there, then when inside its all the same as it was the last time. this is not the case at all with diablo. mob respawns also plays a part in making wow a persistant world
You raise a good point with the fact that many D2 dungeons are randomized in terms of their monster content and floor-plan. Do remember though that WoW dungeons and raids are also instanced and while their floor-plans aren't random, the spawns certainly can be.

Yeah, running through Westfall you'll always go by those dumb farms and that stupid horse and they'll always be at the same spots every time, which is different then teleporting thru A3 and having trouble finding the Gidbinn or whatever. While different, I'm not sure if I would argue this difference, or any of the other minor ones I've pointed out makes WoW and MMO and D2 not.



 

sicilian

Diabloii.Net Member
Re: Is blizzard to MMO based?

You raise a good point with the fact that many D2 dungeons are randomized in terms of their monster content and floor-plan. Do remember though that WoW dungeons and raids are also instanced and while their floor-plans aren't random, the spawns certainly can be.

Yeah, running through Westfall you'll always go by those dumb farms and that stupid horse and they'll always be at the same spots every time, which is different then teleporting thru A3 and having trouble finding the Gidbinn or whatever. While different, I'm not sure if I would argue this difference, or any of the other minor ones I've pointed out makes WoW and MMO and D2 not.
Here's another huge difference I would argue. In an MMO, it's expected that you have to work together with other people to complete some parts of the game (specifically, the end game), while in an ARPG or classic RPG, they can be done single player from start to finish.

Also, ARPGs tend to have an ending. You can say you've beaten Diablo, no one can say they've beaten WoW, because it's entire purpose is to be played almost infinitely. Closest you can get is to beat whoever the highest end game boss is at the time, but then you just wait for the next patch and they've added a new dungeon. Hell, you can't even fight the Lich King yet, so essentially, WoW has no end.

MMOs are timesinks, things are done slow and methodically. Emphasis is placed on combat, but also on atmosphere, professions, socialization (guilds), and bragging rights. ARPGs are supposed to be fast paced and initially work towards a solitary goal: Beat the game. Once you've done that a bunch and get bored, you start making up your own versions of "end game" but it doesn't go anywhere near the extent that MMOs try to provide.

The differences are far more vast than you make them out to be.


 
Top