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Is an effective FoH Auradin even possible? Some Q's

Hey all. I obtained a 3 FoH 3 Conv 1 Holy Shock 25/25 x5 lite die facted (all same color too!) FoH stick through trading and it inspired me to make a new pvp char. I have read about a dozen guides and what is consistent is that FoH-ers are weak vs minion stackers. Auradins seem to take care of minions, however I do like FoH as an attack and well.... i have the wep to make one. Basically I'm looking to make a FoH-er that can take out minions (ie relatively little-no weaknesses). I have same questions if you can help:

1. Is using dragon/dream effective due to the relatively low lvls (compared to hard points + synergies) or does the conv aura you would use as a FoH-er (-150 resists) make them both effective?

2. Is there a point to having more than one dream or more than one dragon the same player? Do the auras stack at all? I'm guessing no, but I have come across some guides that recommend using more than one (ie helm and shield, or shield and armor).

3. Griffs vs... other helms: Some guides swear by griffs, others say other helms are better. I would be thinking an um'ed kiras (great resists when you need them, great def mods) or a something'd shako. What do you think?

4. Would it be better just to put hard points in either holy fire or holy shock and one of their respective synergies and switch to that aura vs minions while keeping conviction/FoH for non-minion players? This would free up all of my gear (from having to use dreams and dragons) but I really do like the idea of constantly damaging an opponent all the time with FoH always ready. What do you think?


Thanks so much!
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