Iron Golemancer! - PROOF READ PLEASE!! I need someone to proof read my Iron Golemancer Guide, and tell me if I need to improve it, and whatnot, also advise on items. Note: PLEASE do not use abbrivations when talking about items, please use their full names, it's hard to understand all the SoJ + Um/MP whatever... thank you... Iron Golemancer - The Necromancer that can stand back. The Iron Golemancer is, personally, to me, the most underated Necromancer Build there is. A Good Iron Golemancer can take out Hell Cow Level easily, and is a fantastic crowd clearer! So this guide will take you how to make an Iron Golemancer powerful! 1.) Why the Iron Golem over Fire and Blood? A Fire Golem, though may be the strongest of all the golems, has releatively less defense and life points then the Iron Golem. And the Blood Golem depends on it's leech to stay alive, while the Iron Golem depends on his defense and attack power. Also the Thorns Damage from the Iron Golem can come in handy. You won't know it's there, but you'll certainly know if you don't have it. Note: Having said that, I'm still not convinced of the Paladin Skill Aura, Thorns. 2.) The Pros and the Cons The Pros: An Iron Golemancer has NO real immunties to deal with. As the Thorns Aura returns ALL damage, and gives no boundaries of the type. It lures monsters away from the Necromancer, leaving you able to blast the enemies with spells, also providing enough defense power and hit points to be able to stand one-to-a-million with the enemy, and Thorns damage works wonders against large groups of enemies. The Iron Golemancer is also a very fast mover, though a slow attacker, but that is a trait in all golems. And this can be fixed by the sygergy Clay Golem. The Iron Golem also follows you from game to game, to save you having to create a new golem every game. The Cons: VERY HARD to start one! First you have to wait till level 24 to gain an Iron Golem, then you have the hardious task of making the Iron Golem battle-worthy. The Iron Golem's attack damage power is weak. This can be corrected by the sygergy Fire Golem (Either MAX Clay Golem OR Fire Golem, or alternativly, put 10 in each golem sygergy. This WILL help your golem out alot. Tip: Only do this after all other skill points are allocated.) The major thing that throws off beginners or even experts, is the fact you HAVE to use an item to summon the Iron Golem, sometimes, you need to buy an item to make the golem. (Tip: If Baal Running and your golem dies, use one of the items dropped by the enemies to make the golem.) All Pros and Cons aside, the Iron Golemancer is a very good build for expert players. (Not advised for beginners since the Iron Golemancer is hard to make good) 3.) The skill points! Oh, here we are! The skills point... this is slipt up into two sections... the Golem, and the Necromancer. BOTH will be lean mean killing machines! And as a team, have the potential to be unstoppable! a.) The Golem! The Golem, ahh, the reason this build is given the name it is... of course, Your gonna be using an Iron Golem! Iron Golem Required Level: 24 Prerequisites: Clay Golem , Blood Golem  Skill Point Allocation: MAXED Skill Point Allocation for Prerequisties: 1 or MAXED or 10 for Clay Golem, one for Blood Golem. No questions asked, you weren't asking any, right? You need this skill to make this guide true to it's name! Golem Mastery Required Level: 12 Prerequisites: Clay Golem  Skill Point Allocation: MAXED Skill Point Allocation for Prerequisties: 1 or MAXED or 10 Again, no questions asked, this will be the reason why your Iron Golem can stay alive for so long. Clay Golem Required Level: 6 Prerequisites: None Skill Point Allocation: 1 or MAXED or 10 This is your choice entirly! 1 if you intend to use Fire Golem as your Iron's sygerny, MAXED if you intend to get the ATTACK RATING +% for your golem. (The reason this is suggested) or 10 if your going half way. MEGA TIP!!: A MAXED out Clay Golem is BRILLIANT against Act Bosses. (Andariel, Druiel, Mephisto, Diablo and Baal) As well as other bosses, a Clay Golem slows down the enemies at an alarming rate. Making bosses seem stupid and mega slow. Then flip over to Iron Golem and beat the boss almost a hundred times easier. (Major life saver on Hell) Fire Golem Required Level: 30 Prerequisites: Clay Golem , Blood Golem , Iron Golem  Skill Point Allocation: NONE, MAXED or 10 Skill Point Allocation for Prerequisties: 1 or MAXED or 10 in Clay Golem, 1 in Blood Golem and of course, MAXED Iron Golem. The Fire Golem will bring up your Iron Golem's DAMAGE POWER %+. This is again an personal preference, in you don't want to use an Fire Golem, don't put a single point in it. Or MAX it out to sygerngy, or 10 to go half way with Clay Colem. Summon Resist Required Level: 24 Prerequisites: Clay Golem , Golem Mastery  Skill Point Allocation: 1 or 2 Skill Point Allocation for Prerequisties: 1 or MAXED or 10 Summon Resist is a 1 point wonder. If your going for Clay Golem Syngergy, put 2 points in this. (The extra skill point you save from not getting Fire Golem), if your using Fire Golem at all, only put 1 point in. 1 point is all you really need, but it will help alot. 1 point is all you need. If your REALLY worried about resistances, (Iron Golem can survive on his own without resistances...), then scrap a sygerngy and MAX this out. But that isn't recommender, therefore, it isn't in the Skill Point Allocation section. Also, you can add extra skills point in this if you choose Iron Maiden, as the skill points you save from Prerequisties will come in handy here. b.) The Necromancer! Only 5 skills I really recommend. Corpse Explosion, Bone Spirit, Amplify Damage, Lower Resist OR Iron Maiden (Only one of the last two, NOT both!) OK, gonna split this up into two, curses and attack skills. i.) Curses There are 3 skills I recommend for use, one CRITIAL, two your personal perference. Amplify Damage Required Level: 1 Prerequisites: None Skill Point Allocation: 5 5 points in Amplify Damage is more then enough, the curse itself has a FIXED damage increase of 100%. 5 points will ensure it lasts for 20 seconds, (easily enough to kill the monsters, by attack skills). It also does a radius of 4.6 yards, which is enough to curse a few monsters in one go. A few curses can curse a whole field easily. Amplify Damage is a majorly underated skill, and in this guide, I find it essential, a main skill that I use often. But 5 is all you need, any more is pointless. Iron Maiden Required Level: 12 Prerequisites: Amplify Damage  Skill Point Allocation: 1 or 5 Skill Point Allocation for Prerequisties: 5 for Amplify Damage. Iron Maiden is one of the personal perference curses. (With Lower Resist) This works seperatly with Iron Golem's Thorns and also turns your Necromancer into a weaker version of the Iron Golem. It also increases your Iron Golem's returned damage passively, but as a seperate attack. 5 points in this will ensure you do 300% returned damage, lasts for 21.6 seconds, but has a fixed radius of 4.6 yards. Lower Resist Required Level: 30 Prerequisites: Weaken , Amplify Damage , Terror , Iron Maiden  Life Tap ,Decrepify  Skill Point Allocation: 0 of 5 Skill Point Allocation for Prerequisties: 5 for Amplify Damage, 1 or 5 for Iron Maiden. Lower Resist is the second of the personal preference curses. (With Iron Maiden) Sorceresses will love you for using this skill, and many some other classes. Lower Resist works brilliantly against monstes that have a normal resistance against all elements. Works the same as Conviction as it lowers the resistance of the enemies. If you decide to use Iron Maiden over this, put the skill points from the prerequisties (4 points), put it in Summon Resist to bring up your golem's resistance. ii.) Attacking Skills Without these, you won't have much of a Necromancer, however, you only need two skills. Corspe Explosion and Bone Spirit. Corpse Explosion Required Level: 6 Prerequisites: Teeth  Skill Point Allocation: 10 Skill Point Allocation for Prerequisties: Ermm... 1... need to ask? This skill will be your crowd annilation skill! And without it, your Necromancer will DIE! A level 10 Corpse Explosion is your main skill. Use in conjuction with Amplify Damage and Bone Spirit. Amplify the enemies, Bone Spirit the strongest one if you can, or the one with most health. Kill it and switch to Corpse Explosion, use it on the dead monster, and you will (hopefully) take out a whole lot of enemies, providing you with an almost endless supply of bodies to blow up! The only thing you need is Mana! Iron Golem also comes in brilliantly, helping to take out the enemies and he's your lurer! Bone Spirit Required Level: 30 Prerequisites: Teeth , Corpse Explosion , Bone Spear  Skill Point Allocation: MAXED Skill Point Allocation for Prerequisties: 1 for Teeth and Bone Spear, and 10 to Corspe Explosion. This skill will be your intial corspe provider. A MAXED out Bone Spirit should be able to provide a corspe, in conjuction with a Amplify Damage curse and your golem. Luckily, in groups, you can put this away, and constandly use Corspe Explosion. When you have provided a corspe, switch and blast it, if you do not kill one or more monsters via the corspe, either wait for your golem to kill one, or switch back to Bone Spirit to kill another, blast it, repeat untill you have more then two corspes via the Corspe Explosion. These are the only two attacking skills you need.