Iron Golem Help.

blueheed

Diabloii.Net Member
Iron Golem Help.

Hi, I looked around, did a few searches and couldn't find anything that I was looking for. How exactly does Iron Golem work? If you could tell me or point me to the right link that would be great. Thanks.

Todd
 

HarbingersOfSkulls

Diabloii.Net Member
blueheed said:
Hi, I looked around, did a few searches and couldn't find anything that I was looking for. How exactly does Iron Golem work? If you could tell me or point me to the right link that would be great. Thanks.

Todd
Take a weapon, shield or armor(I like weapons mostly) drop it on the ground...then make your golem out of it.

The better the weapon, shield, or armor.....the better your Iron Golem will be. If it dies...then you need to make it again.

HoSv1
 

blueheed

Diabloii.Net Member
I heard it was more complicated than that, how does it work with the item? What kind of characteristics does it take on for specific mods? What kind of items will be best? Thanks.

Todd

HarbingersOfSkulls said:
Take a weapon, shield or armor(I like weapons mostly) drop it on the ground...then make your golem out of it.

The better the weapon, shield, or armor.....the better your Iron Golem will be. If it dies...then you need to make it again.

HoSv1
 

HarbingersOfSkulls

Diabloii.Net Member
blueheed said:
I heard it was more complicated than that, how does it work with the item? What kind of characteristics does it take on for specific mods? What kind of items will be best? Thanks.

Todd
There's alot of great weapons and armour that one can use, I've used alot of different stuff(from a b-star to shaeffer's hammer) but I like IK maul alot. For armor I've used shaft, guardian angel(to name a few).

I always make my Iron golem in a private game( losing items in pubby just stinks)

Ethreal items are really cool to use for them also...making them look kinda transparent.

HoSv1
 

Zon2000

Diabloii.Net Member
Stupid question, since I've never played Necros till recently and have never used IG:

When you make the IG from the item, the item's gone, right? So if the IG dies, you have to get a new item to make it from? Isn't that kind of risky for really nice items?
 

HarbingersOfSkulls

Diabloii.Net Member
Zon2000 said:
Stupid question, since I've never played Necros till recently and have never used IG:

When you make the IG from the item, the item's gone, right? So if the IG dies, you have to get a new item to make it from? Isn't that kind of risky for really nice items?
Of course it is, which is why when you see your Iron Golem getting close to dying, you make a tp and heal him before he dies.

Of course there is another way to get Iron Golem(without using any points)...just use a MetalGrid ammy. Though you need to be 81 to use it.

HoSv1
 

GIR

Banned
If you're not looking to make friends in a game, if you see some fool who's dropping his items on the ground and seeing if he can pick them up before anyone else can, (it's a game some people play) you can usually get a free good IG. Just don't expect to be liked very much afterwards. PK attempts are commons too as I understand it. (As I've never done it myself.)
 

blueheed

Diabloii.Net Member
How can you tell what your golem will get from the item, and can you tell afterwards too? In case I want to compare if it's worth upgrading to a new item. Thanks.

Todd

HarbingersOfSkulls said:
Of course it is, which is why when you see your Iron Golem getting close to dying, you make a tp and heal him before he dies.

Of course there is another way to get Iron Golem(without using any points)...just use a MetalGrid ammy. Though you need to be 81 to use it.

HoSv1
 

Mad Mantis

D2/3 Necromancer & Witch Doctor Moderator
We used to have a list of things that did and did not transfer, but alas it was lost in the forum crash.

Basically all the mods that have something to do with a characters stats or that add to mana do not work on an IG.
 

gvandale

Diabloii.Net Member
my fav was always hwanin's armor for the static field on striking. i'd upgrade the armor (higher def) then im it.

g
 

Necrochild313

Diabloii.Net Member
gvandale said:
my fav was always hwanin's armor for the static field on striking. i'd upgrade the armor (higher def) then im it.

g
great idea with the uping, but it doesn't work :(

set items cannot be uped
 

gvandale

Diabloii.Net Member
damn. if i can't read it at work (dii.net / arreat) i don't know it. i don't read at home, just play. either way, hw armor is great for static.

g
 

HarbingersOfSkulls

Diabloii.Net Member
gvandale said:
damn. if i can't read it at work (dii.net / arreat) i don't know it. i don't read at home, just play. either way, hw armor is great for static.

g
That was my favorite armor to use.....seemed like I found that more often during mf runs.

HoSv1
 

blueheed

Diabloii.Net Member
so does an iron golem recieve all the bonuses an item carries?

Increase to damage? Will the damage of the golem be increased by the percentage, or increase in relation to the total damage of the weapon?
Defense?
Crushing blow and such?
Chance to cast on being struck?

I still don't know what to expect if I use a certain item. Any more help would be great.

Todd
 

JoJeck

Diabloii.Net Member
blueheed said:
so does an iron golem recieve all the bonuses an item carries?

Increase to damage? Will the damage of the golem be increased by the percentage, or increase in relation to the total damage of the weapon?
Defense?
Crushing blow and such?
Chance to cast on being struck?

I still don't know what to expect if I use a certain item. Any more help would be great.

Todd
As Mad Mantis said there used to be a thread here that detailed all the things that carry over from the item to the golem. The thread might have been for 1.09 but was useful until lost in the forum hic-cup. Most things seems to have stayed the same for Iron Golem in that respect although all the synergies for golems have made a big difference.

As far as things that carry over from the item this is what I remember.

Damage from a weapon is added to IG attack when he hits
Crushing Blow on weapon is added.
Elemental damage including cold damage chill is carried over.
The defensive bonus from armour or shield is added to IG defence
Resistance to elemental damage is added.

I think that mods like extra life are added but not vitality.

I'm not sure about magic find, open wounds, prevent monster heal (unlikely)

Basically you can decide between using a weapon for increased damage but it will die easier and it doesn't hit often at high levels due to poor AR and an armour for increased defence and resistances.
 
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