Hmm, where to begin… I started playing Diablo 2 a while before LoD was released, but didn’t really “get it” and I gave up rather quickly. Once I got LoD and jumped on Bnet with some friends, though, I was hooked. I played on and off over the years and eventually migrated to single player. Fast forward 15+ years and here I am with a wife, house, career, and 3 kids (all boys, aged 3 ½, 2 ½, and ½), and I still love the game – I just have about 2% of the spare time I used to have. I always have trouble deciding what to name my characters, so I decided to name and design one after each of my boys. After several iterations of theorycrafting and looking at my stashes, I solidified my plans for the 3 characters and visited Meph (from 93 to 94 with my Blizz sorc...) until he gave me the rest of what I needed. I didn’t aim for 100% character optimization and I tried hard to work with the materials I had on hand. I only sought out a few key pieces I thought were important for what I wanted to accomplish. The goal for each character is to be moderately versatile and capable of beating all areas of Hell solo, with no monsters parked, and the rules of progression are fairly simple: Get all waypoints, complete all quests, kill all Super Unique monsters, and conquer all side areas (e.g., find the sparkly chest in every dungeon). Great way to get lots of XP and drops, and test versatility, without devoting nearly as much time as with full clears. So without further ado, I present: Patriarch Milo – Holy Shock Paladin Milo is my youngest son, still honest and pure (unlike his brothers), so he had to be represented by a Paladin. Crescent Moon is easy to make, and I’ve always wanted to try it on a Holy Shock pally, so I went with that with a decent physical component and Fanaticism as a backup aura for fighting LIs. Stats/Skills: Name: Milo Class: Paladin Experience: 1487640810 Level: 89 Naked/Gear Strength: 89/149 Dexterity: 119/138 Vitality: 317/347 Energy: 15/16 HP: 1167/1196 Mana: 147/199 Stamina: 469/469 Defense: 4265 (w/ Holy Shield) AR: 4777/5907 (Holy Shock / Fanaticism) Damage: 1067-6210/1404-2050 (Holy Shock / Fanaticism) Fire: 177/137/77 Cold: 175/135/75 Lightning: 188/148/** Poison: 209/169/109 MF: 66 Block: 56 (75% w/Holy Shield) GF: 112 FR/W: 25 FHR: 50 (48% breakpoint) IAS: 75 (4 FPA zeal breakpoint is 72%) FCR: 0 Combat Skills Sacrifice: 20/26 Zeal: 20/26 Holy Shield: 1/7 4 Pre-reqs Offensive Auras Holy Shock: 20/26 Fanaticism: 10/16 5 Pre-reqs Defensive Auras Resist Lightning: 20/24 Gear Spoiler Shadow Mark - Seemed perfect for this build Amulet Required Level: 40 Fingerprint: 0xdb69f821 Item Level: 87 Version: Expansion 1.10+ +2 to Offensive Aura Skills (Paladin Only) 5% Mana stolen per hit All Resistances +15 Lightning Resist +17% Duress Mage Plate ShaelUmThul Defense: 747 Durability: 52 of 60 Required Level: 47 Required Strength: 55 Fingerprint: 0x269f2659 Item Level: 62 Version: Expansion 1.10+ +40% Faster Hit Recovery 17% Enhanced Damage Adds 37 - 133 Cold Damage Over 2 Secs (50 Frames) 15% Chance of Crushing Blow 33% Chance of Open Wounds +192% Enhanced Defense -20% Slower Stamina Drain Cold Resist +30% All Resistances +15 3 Sockets (3 used) Socketed: Shael Rune Socketed: Um Rune Socketed: Thul Rune Shael Rune Required Level: 29 Version: Expansion 1.10+ Weapons: +20% Increased Attack Speed Armor: +20% Faster Hit Recovery Shields: +20% Faster Block Rate Um Rune Required Level: 47 Version: Expansion 1.10+ Weapons: 25% Chance of Open Wounds Armor: Cold Resist +15% Lightning Resist +15% Fire Resist +15% Poison Resist +15% Shields: Cold Resist +22% Lightning Resist +22% Fire Resist +22% Poison Resist +22% Thul Rune Required Level: 23 Version: Expansion 1.10+ Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames) Armor: Cold Resist +30% Shields: Cold Resist +35% Raven Frost Ring Required Level: 45 Fingerprint: 0x4e9528b7 Item Level: 87 Version: Expansion 1.10+ +198 to Attack Rating Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames) +19 to Dexterity +40 to Mana Cold Absorb 20% Cannot Be Frozen Doom Whorl Ring Required Level: 43 Fingerprint: 0x2305fd4d Item Level: 86 Version: Expansion 1.10+ +95 to Attack Rating +1 to Energy +22 to Life Lightning Resist +20% Fire Resist +10% Damage Reduced by 1 String of Ears Demonhide Sash Defense: 102 Durability: 13 of 22 Required Level: 29 Required Strength: 20 Fingerprint: 0xf4b1944 Item Level: 87 Version: Expansion 1.10+ 6% Life stolen per hit +150% Enhanced Defense +15 Defense Damage Reduced by 15% Magic Damage Reduced by 13 +10 Maximum Durability War Traveler Battle Boots Defense: 131 Durability: 47 of 48 Required Level: 42 Required Strength: 95 Fingerprint: 0xcd8bb952 Item Level: 87 Version: Expansion 1.10+ +25% Faster Run/Walk Adds 15 - 25 Damage +173% Enhanced Defense +10 to Strength +10 to Vitality 40% Slower Stamina Drain Attacker Takes Damage of 9 30% Better Chance of Getting Magic Items +30 Maximum Durability Lava Gout Battle Gauntlets Defense: 138 Durability: 33 of 38 Required Level: 42 Required Strength: ** Fingerprint: 0x31d206a3 Item Level: 87 Version: Expansion 1.10+ 2% Chance to cast level 10 Enchant on striking +20% Increased Attack Speed Adds 13 - 46 Fire Damage +188% Enhanced Defense Fire Resist +24% Half Freeze Duration +20 Maximum Durability Grand Scepter - switch for redemption One Hand Damage: 8 - 18 Durability: 60 of 60 Required Level: 30 Required Strength: 37 Fingerprint: 0x501c8407 Item Level: 37 Version: Expansion 1.10+ +150% Damage to Undead +1 to Redemption (Paladin Only) +1 to Meditation (Paladin Only) Milo's Andariel's Visage Demonhead Defense: 381 Durability: 16 of 20 Required Level: 83 Required Strength: 102 Fingerprint: 0x62c47df3 Item Level: 87 Version: Expansion 1.10+ 15% Chance to cast level 15 Poison Nova when struck +2 to All Skills +35% Increased Attack Speed 9% Life stolen per hit +146% Enhanced Defense +30 to Strength +10% to Maximum Poison Resist Fire Resist -13% Poison Resist +70% Level 3 Venom (20/20 Charges) 1 Sockets (1 used) Socketed: Ruby Jewel of Fervor Ruby Jewel of Fervor Jewel Required Level: 31 Fingerprint: 0x6221e762 Item Level: 85 Version: Expansion 1.10+ +15% Increased Attack Speed Fire Resist +17% Milo's Crescent Moon Superior Phase Blade ShaelUmTir One Hand Damage: 96 - 109 Indestructible Required Level: 54 Required Strength: 25 Required Dexterity: 136 Fingerprint: 0x910ae355 Item Level: 83 Version: Expansion 1.10+ 10% Chance to cast level 17 Chain Lightning on striking 7% Chance to cast level 13 Static Field on striking +20% Increased Attack Speed 212% Enhanced Damage Ignore Target's Defense +2 to Attack Rating -35% to Enemy Lightning Resistance 25% Chance of Open Wounds +10 Magic Absorb +2 to Mana after each Kill Level 18 Summon Spirit Wolf (30/30 Charges) 3 Sockets (3 used) Socketed: Shael Rune Socketed: Um Rune Socketed: Tir Rune Shael Rune Required Level: 29 Version: Expansion 1.10+ Weapons: +20% Increased Attack Speed Armor: +20% Faster Hit Recovery Shields: +20% Faster Block Rate Um Rune Required Level: 47 Version: Expansion 1.10+ Weapons: 25% Chance of Open Wounds Armor: Cold Resist +15% Lightning Resist +15% Fire Resist +15% Poison Resist +15% Shields: Cold Resist +22% Lightning Resist +22% Fire Resist +22% Poison Resist +22% Tir Rune Required Level: 13 Version: Expansion 1.10+ Weapons: +2 to Mana after each Kill Armor: +2 to Mana after each Kill Shields: +2 to Mana after each Kill Milo's Herald of Zakarum Gilded Shield Defense: 451 Chance to Block: 52 Durability: 46 of 50 Required Level: 42 Required Strength: 89 Fingerprint: 0xc16a2263 Item Level: 87 Version: Expansion 1.10+ +2 to Combat Skills (Paladin Only) +2 to Paladin Skill Levels +30% Faster Block Rate 30% Increased Chance of Blocking 20% Bonus to Attack Rating +167% Enhanced Defense +20 to Strength +20 to Vitality All Resistances +69 1 Sockets (1 used) Socketed: Perfect Diamond Perfect Diamond Required Level: 18 Version: Expansion 1.10+ Weapons: +68% Damage to Undead Armor: +100 to Attack Rating Shields: Cold Resist +19% Lightning Resist +19% Fire Resist +19% Poison Resist +19% Charms: Spoiler Small Charm of Thunder Small Charm Required Level: 25 Fingerprint: 0xc75aa9c0 Item Level: 50 Version: Expansion 1.10+ Adds 1 - 18 Lightning Damage Gheed's Fortune Grand Charm Required Level: 62 Fingerprint: 0x7387a5b0 Item Level: 87 Version: Expansion 1.10+ 112% Extra Gold from Monsters Reduces all Vendor Prices 10% 36% Better Chance of Getting Magic Items Lapis Small Charm Small Charm Required Level: 10 Fingerprint: 0x230b709d Item Level: 87 Version: Expansion 1.10+ Cold Resist +6% Iron Small Charm of Balance Small Charm Required Level: 31 Fingerprint: 0x18aabd8d Item Level: 60 Version: Expansion 1.10+ +5% Faster Hit Recovery +13 to Attack Rating Large Charm of Storms Large Charm Required Level: 26 Fingerprint: 0x42a7a890 Item Level: 60 Version: Expansion 1.10+ Adds 1 - 37 Lightning Damage Small Charm of Balance Small Charm Required Level: 29 Fingerprint: 0x8c3ce542 Item Level: 84 Version: Expansion 1.10+ +5% Faster Hit Recovery Shimmering Grand Charm of Pestilence Grand Charm Required Level: 10 Fingerprint: 0x2b3999aa Item Level: 23 Version: Expansion 1.10+ Adds 25 Poison Damage Over 5 Secs (125 Frames) All Resistances +10 Lizard's Large Charm of Storms Large Charm Required Level: 26 Fingerprint: 0xefcd2235 Item Level: 63 Version: Expansion 1.10+ Adds 1 - 31 Lightning Damage +12 to Mana Small Charm of Storms Small Charm Required Level: 37 Fingerprint: 0x98a3361b Item Level: 87 Version: Expansion 1.10+ Adds 1 - 19 Lightning Damage Small Charm of Storms Small Charm Required Level: 37 Fingerprint: 0x1900936e Item Level: 83 Version: Expansion 1.10+ Adds 1 - 25 Lightning Damage Large Charm of Storms Large Charm Required Level: 26 Fingerprint: 0x98eb5db Item Level: 80 Version: Expansion 1.10+ Adds 1 - 38 Lightning Damage Ocher Small Charm Small Charm Required Level: 10 Fingerprint: 0x840dc976 Item Level: 86 Version: Expansion 1.10+ Lightning Resist +6% Small Charm of Storms Small Charm Required Level: 37 Fingerprint: 0x8e45458b Item Level: 86 Version: Expansion 1.10+ Adds 1 - 23 Lightning Damage Ocher Small Charm of the Icicle Small Charm Required Level: 15 Fingerprint: 0x58c6815e Item Level: ** Version: Expansion 1.10+ Adds 2 - 3 Cold Damage Over 1 Secs (25 Frames) Lightning Resist +6% Ruby Large Charm Large Charm Required Level: 27 Fingerprint: 0x2c1fa933 Item Level: 86 Version: Expansion 1.10+ Fire Resist +13% Crimson Small Charm of Life Small Charm Required Level: 14 Fingerprint: 0x86d0ad33 Item Level: 2 Version: Expansion 1.10+ +7 to Life Fire Resist +4% Small Charm of Storms Small Charm Required Level: 37 Fingerprint: 0x30335049 Item Level: ** Version: Expansion 1.10+ Adds 1 - 26 Lightning Damage Mercenary: Spoiler Name: Mizan Race: Desert Mercenary Type: Off-Nightmare Experience: 83325452 Level: ** Dead?: false Naked/Gear Strength: 191/221 Dexterity: 154/154 HP: 1887/1976 Defense: 1387/2313 AR: 1946/1946 Fire: 172/132/72 Cold: 202/162/102 Lightning: 172/132/72 Poison: 172/132/72 Duriel's Shell Cuirass Defense: 709 Durability: 36 of 150 Required Level: 41 Required Strength: 65 Fingerprint: 0x2648af1f Item Level: 87 Version: Expansion 1.10+ +195% Enhanced Defense +111 Defense (Based on Character Level) +15 to Strength +89 to Life (Based on Character Level) Cold Resist +30% All Resistances +20 Cannot Be Frozen +100 Maximum Durability Guillaume's Face Winged Helm Defense: 217 Durability: 22 of 40 Required Level: 34 Required Strength: 115 Fingerprint: 0x458e84f4 Item Level: 87 Version: Expansion 1.10+ +30% Faster Hit Recovery 35% Chance of Crushing Blow 15% Deadly Strike +120% Enhanced Defense +15 to Strength The Reaper's Toll Thresher Two Hand Damage: 36 - 431 Durability: 32 of 65 Required Level: 75 Required Strength: 114 Required Dexterity: 89 Fingerprint: 0x99f504e Item Level: 87 Version: Expansion 1.10+ 33% Chance to cast level 1 Decrepify on striking 206% Enhanced Damage Ignore Target's Defense Adds 4 - 44 Cold Damage Over 1 Secs (20 Frames) 15% Life stolen per hit 33% Deadly Strike Requirements -25% I initially put 4 points in zeal and pumped RL until HS became available at which point I maxed Holy Shock-Resist Lightning-Zeal-Sacrifice in that order. The maxing of these 4 core skills was conveniently completed at level 76, when I moved to Hell difficulty. Max sacrifice gave me decent leach with Holy Shock running. I then fought to the Pits and leveled to 83 so I could wear Andarial’s Visage and my gear would be complete. At that point I respec’d to optimize with my final gear in place. I used a Might merc to further balance my lightning/physical damage. I also like to carry at least 50% MF when possible to hopefully find some goodies along the way. Highlights for this character include an intriguing melee sorc circlet, a 362% ED rare crusader bow, a 39% ED Ruby jewel, a 36/15 RJoF, my first (crappy roll) Ribcracker, two cold skillers (my MF sorc is appreciative), a 15% ED ethereal Silver-Edged Axe (no pic), and a perfect (130% ED) Schaeffer’s Hammer. Best non-forge runes were Fal and Um. NM hellforge was Lum and Hell was Gul! Thoughts on playing through Hell: Non-LIs went down without much trouble, and LIs were slow-going at first but gradually the Fanaticism plus decrepify (how broken is Reaper’s, by the way??) made them fall at a reasonable clip. Fanaticism is especially nice for speeding up the merc's decrep proc. Crescent Moon is a nice weapon despite the relatively low physical damage, and the CTC static is fantastic when combined with a little bit of CB from Duress and Guillaume's on the merc. Lava gout was used to boost my AR to non-pathetic levels when fighting bosses/champs/uniques and offset the -fire res on Andy's, plus I needed the IAS. There were several NDEs and one death. I really wanted to take these characters through without dying, but an amp witch got me in the Hell Throne of Destruction. So painful to make it that close! I probably would have rage quit for months had that been hardcore. I played normal and NM at /players8, then Hell Acts 1-2 at /players7 and acts 3-5 at /players5, including the ancients. I rerolled the ancients twice, once when an extra fast Madawc just wouldn’t bug off and did weirdly high damage to my merc, and a second time when I saw fanaticism. I was able to separate them on the third spawn and had no real problems. After getting the WSK 2 WP I went back to the Pits until I was close to 89 (starting from about 8_8.2), so I leveled on the way to Baal to call the build complete (a nice even 10 points in Fanaticism – if going for 99, it could be maxed as well). What's next for this char? Probably retirement, to be honest. But he keeps his equipment in case I ever want to take him for a spin, as he was a pretty fun character to play (just not the most efficient at anything). Some fun screenshots: -Holy Death Lords, Batman! Fire resistance for the win. -The only dual unbreakable immune I came across. Still killed it. -The CTC chain lightning on Crescent Moon made for some nifty fireworks. Useless, but fun. -Static Field + decrepify really helped speed up and increase the safety of fights like this (notice the static proc). -Shenk's death animation was timed perfectly with a PN proc. -Even with 75% block, lots of flayers = lots of PN procs. -As mentioned, the ancients were pretty easy. -Champ heirophants at /players5 in the WSK made for very drawn out fights. Once again, elemental resistances for the win. -Baal's drop and LCS with Holy Shock and Fanaticism. That’s an awful lot for a first post, so I should probably cut it around here (or a couple of pages ago). One question for the Druid aficionados around here: If, as a werewolf (lvl 20 werewolf), a character uses Tomb Reaver and gets to 90% total WIAS, that should give me 7 FPA Fire Claws and 7/4 fury, right? That seems to be what the German skill calculator says, but the skill calculator doesn't offer Fire Claws as an attack choice, so I assume the game uses normal attack for its speed calculations? If you’re still here, thanks for reading! Happy to take any questions.