Steven Q Urkel
Diabloii.Net Member
introducing Patriarch Incredible_Hulk
base stats
stats after war cries
I just noticed, pics were taken at different character levels.
Combat Skills
Bash - 1 (11)
Stun - 1 (11)
Concentrate - 1 (11)
Berzerk - 1 (11)
Double Swing - 15 (25)
Double Throw - 1 (11)
Frenzy - 20 (30)
Combat Masteries
Axe Mastery - 20 (28)
Increased Stamina - 1 (9)
Increased Speed - 1 (9)
Iron Skin - 1 (9)
Natural Resistance - 2 (10)
War Cries
Howl - 1 (12)
Taunt - 15 (26)
Battle Cry - 1 (12)
War Cry - 1 (12)
Shout - 1 (12)
Battle Orders - 12 (23)
Battle Command - 1 (12)
Find Potion - 1 (12)
Find Item - 1 (12)
Equipment
Um'd Arreats Face
Atma's Scarab
Fortitude Sup. Archon Plate
Vurdongo's Hearty Cord
Bul Kathos Wedding Band / Raven Frost
Draculs Grasp
Aldurs Advance (I wanted the fire resist
)
Grief Berzerker Axe / ethereal 1.07 Death Berzerker Axe
weapon switch 2x Spirit swords
Inventory
2x War Cry skillers
1x War Cry skiller w/ +24 life
several res. small charms, primarily Cold and Lightning
Hired Gun
Haseen lvl ** Act II Defense Merc (Holy Freeze aura)
Vampire Gaze
The Reapers Toll
Duress Archon Plate
The Journey
Normal and Nightmare almost all /players 8. Hell Act I, most of Act II, all of Act III were fought on /players 8. Act IV was /players 1 exclusively. Act V was /players 8 to start with, but had to tone it down to /players 1 towards the end. As with most of my characters I died several times >_< before becoming Patriarch. Initially I feared OKs/IM, but it wasn't that bad. I didn't die once in Act IV, and none of my deaths in Act V were from Oblivion Knights. Physical Immunes turned out to be a much bigger problem than I was anticipating. The majority of them spawned Immune to Physical and Mana Burn, and thats not cool. Couldn't Frenzy, Couldn't Zerk (no mana = no Zerk) and if I was lucky enough to have Decrep or Amp go off, it usually got over ridden by Life Tap. >_< Initially I was hoping to level him up to the 90's, but now I'm starting to have 2nd thoughts. My AR is so low that my chance to hit Baal is less than 60%. And my moron is a butthead, so its kinda hard to lure the waves away so I don't get Decreptified. He was a fun character no doubt, one of the strongest melee chars I've ever played, but I may not play him all that much now that he's made it to Patriarch, and after a few Baal runs, level 89. :grin:
Hell Forges
Thul/Lem/Mal :thumbsup:
Best Finds
a 65 Kiras in the River of Flame, a 15% all res jewel, and a tc3 (Arctic Furs iirc) in Act II Normal.
Special Thanx
Nebux, for donating the axe used for Death, and jjscud, for organizing/hosting the Rune Hunt mini-mfo where many of Hulky's runes were found.
base stats
stats after war cries
I just noticed, pics were taken at different character levels.
Combat Skills
Bash - 1 (11)
Stun - 1 (11)
Concentrate - 1 (11)
Berzerk - 1 (11)
Double Swing - 15 (25)
Double Throw - 1 (11)
Frenzy - 20 (30)
Combat Masteries
Axe Mastery - 20 (28)
Increased Stamina - 1 (9)
Increased Speed - 1 (9)
Iron Skin - 1 (9)
Natural Resistance - 2 (10)
War Cries
Howl - 1 (12)
Taunt - 15 (26)
Battle Cry - 1 (12)
War Cry - 1 (12)
Shout - 1 (12)
Battle Orders - 12 (23)
Battle Command - 1 (12)
Find Potion - 1 (12)
Find Item - 1 (12)
Equipment
Um'd Arreats Face
Atma's Scarab
Fortitude Sup. Archon Plate
Vurdongo's Hearty Cord
Bul Kathos Wedding Band / Raven Frost
Draculs Grasp
Aldurs Advance (I wanted the fire resist
Grief Berzerker Axe / ethereal 1.07 Death Berzerker Axe
weapon switch 2x Spirit swords
Inventory
2x War Cry skillers
1x War Cry skiller w/ +24 life
several res. small charms, primarily Cold and Lightning
Hired Gun
Haseen lvl ** Act II Defense Merc (Holy Freeze aura)
Vampire Gaze
The Reapers Toll
Duress Archon Plate
The Journey
Normal and Nightmare almost all /players 8. Hell Act I, most of Act II, all of Act III were fought on /players 8. Act IV was /players 1 exclusively. Act V was /players 8 to start with, but had to tone it down to /players 1 towards the end. As with most of my characters I died several times >_< before becoming Patriarch. Initially I feared OKs/IM, but it wasn't that bad. I didn't die once in Act IV, and none of my deaths in Act V were from Oblivion Knights. Physical Immunes turned out to be a much bigger problem than I was anticipating. The majority of them spawned Immune to Physical and Mana Burn, and thats not cool. Couldn't Frenzy, Couldn't Zerk (no mana = no Zerk) and if I was lucky enough to have Decrep or Amp go off, it usually got over ridden by Life Tap. >_< Initially I was hoping to level him up to the 90's, but now I'm starting to have 2nd thoughts. My AR is so low that my chance to hit Baal is less than 60%. And my moron is a butthead, so its kinda hard to lure the waves away so I don't get Decreptified. He was a fun character no doubt, one of the strongest melee chars I've ever played, but I may not play him all that much now that he's made it to Patriarch, and after a few Baal runs, level 89. :grin:
Hell Forges
Thul/Lem/Mal :thumbsup:
Best Finds
a 65 Kiras in the River of Flame, a 15% all res jewel, and a tc3 (Arctic Furs iirc) in Act II Normal.
Special Thanx
Nebux, for donating the axe used for Death, and jjscud, for organizing/hosting the Rune Hunt mini-mfo where many of Hulky's runes were found.