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input for my pvm build?

Discussion in 'Assassin' started by Witch-hunter, Mar 21, 2004.

  1. Witch-hunter

    Witch-hunter IncGamers Member

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    input for my pvm build?

    this is what i was looking at
    ------
    16 TS
    6 DT
    1 cobra
    10 wb
    10fade
    10 SM
    20 venom
    10 CoS
    -------

    i'll probably actually max TS, i was just looking at getting it to a comfortable lvl, and after that drop some into CM until im done.

    i've just started playing again for v1.10; every non-pvp assasin i had made before that had 3 in cobra. however, i took a FoF/PS (yeah shutup i know) synergy assasin through nm and so far most of hell, and i found that as soon as i got to NM leech was pretty much worthless, even with cobra's 100% duel leech.

    so im asking: if i charge up TS with cobra, will it leech more?

    if the 10 fade/cos looks funny, im sort of going for a stealthy style, and invisible + long night time = funnn

    gimmie your thoughts!
     
  2. Witch-hunter

    Witch-hunter IncGamers Member

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    bump :scratch:
     
  3. Naliworld

    Naliworld IncGamers Member

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    IMO:

    1) Too many support skills, too few main damage skills. The main skills that will really make the kill in Hell will be TS and DT(though, is this DTail or DTalon?). 10 SM is pretty much wasted IMO....without a lot of +skills(or unless you max it), an SM will die very often in Hell.

    10 CoS seems nice in theory, but the points could be much better used to max out the two main skills, TS and DT. Also, you can't recast CoS until the original duration runs out, which could pose a problem if you manage to kill a crowd and wish to engage a new crowd, before the first CoS runs out. +skills will give you the points you want here, IMO.

    The 10 Fade and 20 Venom I have no problem with, but IMO they should be put on a lower priority. Venom alone won't be able to deal with all the PIs you meet, so I'd max a few dedicated elemental skills(like LS + 20-40 points in synergies, or PS + 20 points in synergies).

    I'd stay away from putting points in CM, as your Kicks(with TS) will be doing the most damage, and not your claw.

    Yes, the extra damage TS gives means that CS will leech more.
     
  4. Witch-hunter

    Witch-hunter IncGamers Member

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    yeah i meant dragon tail, for the area effect kill. from my experience pre 1.10, a high lvl TS + low lvl tail could drop plenty in hell, bringing it to 6 gets 100% of the dmg transferd (if i understand that right...). the only time 1 fully charged kick didnt drop crowds was 8player hell, and being pvm, i dont really need that many people...

    the SM will die with even 10+skills? noess :hanky:

    i already have 5+skills in CoS, and that seems to feel just about perfect for me. bummer then venom wont be enough, not sure what to do about that, seeing as how im 51 ( ppl didnt respond very quickly )... i have this secret hatred for PS and would only use it as a synergy.... guess ill see how venom holds up and break out some heavy magic dmg claws for the PI's, and if it doesnt work, i'll be starting up another sin anyway ;)
     
  5. Naliworld

    Naliworld IncGamers Member

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    16 TS/6 DTail may have worked in 1.09, but I'm pretty doubtful of it happening in 1.10, due to increased monster health. Just to put it into perspective: Using the 1.10 Kick damage formula, inconjunction with 16 TS/6 DTail, with 200 STR and 100 DEX, using Myrmidon Greaves, assuming a 3 charge TS release.

    Minimum Damage=[(200+100-20)/4]*(100+1200)/100 + 83*[100+(200*120/100)+1200]/100
    =70 * 1.3 + 83*(100+240+1200)/100
    =91 + 83 * 1540 / 100
    =91 + 1278
    =1369

    Maximum Damage=[(200+100-20)/3]*(100+1200)/100 + 149*[100+(200*120/100)+1200]/100
    =93 * 1.3 + 149*(100+240+1200)/100
    =120 + 149 * 1540 / 100
    =120 + 2294
    =2414

    Minimum Fire AoE Damage=1369 * (100+100)/100 = 2738
    Maximum Fire AoE Damage=2414 * (100+100)/100 = 4828

    Total Minimum Damage = 2738 + 1369 = 4107
    Total Maximum Damage = 2414 + 4828 = 7242
    Total Average Damage = 5675

    The average Hell difficulty Hell Lord(toughest type of Frenzytaur) has 14009 HP. That means you'd need at least 3 full TS/DTail releases to take down an average Frenzytaur(in a 1 player game). You can imagine now much tougher it would be to down a Hell Lord in a multiplayer game.

    By the same token, a Hell Lord does an average of 107 damage per hit. Given an slvl 10 SM has 883 HP, it'd take roughly 8-9 hits to down an SM in Hell. Basically, if you encounter a pack of Frenzytaurs, say bye-bye to your SM.
     

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